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Messages - Technocrat

#441
So...many...deaths...
#442
Quote from: Monsieur OUXX on Fri 13/08/2010 12:05:48
Quote from: ShiverMeSideways on Fri 13/08/2010 11:15:29
What do you guys think?

The tune is nice but I find the title offensive

I thought that Technocrat had avoided using real factions names, a bit like in C&C (GDI & NOD) -- hence my comment, but after double-checking the "S" in SPUUD stands for "Socialist", so you tune's title makes sense.



Well, the League of Nations was a real organisation - sort of a proto-UN. The game's in an alternate fictional universe where they're heavily involved in post-Cold War Peacekeeping.

As for SPUDD, they're not so much actual communists, as military dictators and all-around evil folk trying to use the trappings of socialism as a front. Kind of like the Democratic People's Republic of Korea (which can really only claim to be the last of those four things).
#443
Quote from: Nickel on Thu 05/08/2010 15:28:36
Oooops... ::)
Sorry, Technocrat!

3 weeks without my computer and I forget that there is something called google...

Haha, it's alright! I was wonering if anyone had noticed the "have a nice day" on their logo.

Also, as mentioned above, welcome to Shivermesideways, who so far has done a lovely job engineering the League's soundtrack.
#444
General Discussion / Re: "The Oregon Trail"
Tue 03/08/2010 08:08:21
We never had Oregon trail, but we had Amazon trail at our school! Which is odd, since it was a school in Kuwait, near to neither the Amazon nor Oregon.
#445
Critics' Lounge / Re: Get Rich or DoTA
Mon 02/08/2010 07:58:25
I've never been keen on Warcraft 3, so I think the title would alienate people like me who were either put off by WC3 and related concepts, or who had never heard of it!

Interesting game in itself, though!
#446
THE LEAGUE OF NATIONS NEEDS YOU

Operation: Forklift is finally getting to the stage where it's looking more like a game than a mess-around project, but it's still awfully quiet.

I have a fair idea where to find things like gunfire noises, but I'm useless useless useless when it comes to music. Therefore, I'm looking for anyone who can help provide music by whichever means.

I'm thinking both of Advance-Wars kind of music for the goodies, and rousing Soviet-style tunes for the baddies. Drop me a message if you've any interest in aiding the war effort!
#447
Critics' Lounge / Re: Fantasy wargame sprites
Mon 26/07/2010 13:25:02
Quote from: Victor6 on Sun 18/07/2010 18:28:31

Lastly, for anyone who takes an interest in this kind of stuff. the sketch to sprite process for them;
http://i858.photobucket.com/albums/ab150/Victorsix/warsongcreation.png
(Not extremely informative, but it does show roughly what I was doing)


[takes keen interest]
#448
Critics' Lounge / Re: Military mugshots...
Mon 26/07/2010 13:17:37
@ Anian -

I think that's kind of the look I'm going for, it's kind of Action Man/GI Joe style on the soldier. I'm mostly satisfied with how the colonel's uniform has been coming out, it's the shape of his face that's been bothering me.

@ Victor6

I've been trying to use it, but I've decided to use it *more* on my latest attempt, so here it is - meet Alexei




@ Pinback

One of the things I've always had trouble with is eyes, they always seem to come out wrong on mine. Yours are very helpful in this case, I've tried to apply what I've learned from them to this new portrait as well.
#449
In my current project's case, I opted for a militaryish first word ("Operation"), then picked a random word out of a dictionary ("Forklift"). Granted, mine's intended to be rather more tongue-in-cheek, but a similar line of reasoning could work if you stick to an appropriate second word.
e.g.
Mission: X
Assignment: X
X Assault
X Force
The X Line

(X being the word)
#450
Critics' Lounge / Military mugshots...
Sun 25/07/2010 14:59:08
I think I've been improving at making small vehicle sprites look like they're supposed to, but I still suck at making vaguely realistic-looking people faces. Here are my current efforts portraits used for speech.

Colonel Kraft:



Private Peces:



Alexei:



It's their faces that bother me the most. I can't figure out giving them more facial detail without it starting to look like an absurd, blotchy mess. Any help would be muchly appreciated!
#451
I have dreams that look like this...get out of my head!
#452
Are you going to make the AGS files for this available? That would certainly make it a bit less nigh-on impossible for me to figure out getting the plugin to work for other games (like, I dunno, turn based strategy games). Just a thought.
#453
Just a status update for the people interested in the progress on this game. Coming soon for the beta testers is v0.3, in which a full help system and the tutorial level of the campaign will have been constructed. I've put in 4-way directions, animated battles, and explosions. All of the technical issues have now been seen to, and it's just a matter of dealing with stylistic issues, building the campaign maps, and putting in any new features that seem like fun.

Speaking of which, one I've just added last night - WMDs

Tactical Airstrike - knock half the health of a single unit targeted

Carpet Bomb - damages half of the health of the units in a 3x3 area

Apathy Bomb - a secret combination of narcotics and pamphlets on the futility of life and inevitability of the end causes the unit targeted to not want to move next turn

Weaponised Explodium Device - an immensely powerful but focused bomb, will destroy not just the unit targeted, but also the ground underneath it, leaving a picturesque new crater lake where forests/cities/bases once stood.



So, nearly there!



P.S. I may be looking for voices soon, if anyone fancies the role of part of the armed forces, news reporters, or you can do a "senile general" impression
#454
Quote from: Calin Leafshade on Fri 16/07/2010 11:29:27
hmm isnt think essentially what GameJolt does?

It's a decent idea but you'd need to offer something above and beyond what GameJolt already does since its an established platform.

I was about to say the same thing about Gamejolt, but you should also look into ways to get more traffic than they do at the moment. Right now, they seem to have an established core of people who go there, and not exactly a high rate of others signing up.
#455
I've dug through the forums and found things relating to the maximum size of rooms before. The common complaint is that when the room gets too large, the game slows down dramatically, and this has been blamed in the other threads on the pathfinding system. Slowdown is the problem I'm having, so I had a couple of questions about the pathfinding.

Firstly, is there any means by which I can disable?

Secondly, how important is it for the movement of a unit? If I had absolutely no obstacles, and all characters and objects were non-solid, am I right in thinking that the pathfinding would be unnecessary for a simple movement like WalkStraight?
#456
So, I've built a couple of games now, and I'm a good way through my third proper one. Since I put them up in Christmas and March, they've both had a couple of hundred plays, both through this site, and through Gamejolt where I've been hosting them.

Since I'm a great big vapid attention-whore though, I've been wondering - what other places on the interweb does everyone else announce their latest great creation? I'd like more people to experience what I've made (mediocre as it may be thus far), but word of mouth is notoriously unreliable. Whereabouts do you fair folk fanfare your finest fabrications? Or would I be safer bribing people to give glowing reviews of these things on blogs?
#457
Quote from: Lyaer on Mon 12/07/2010 02:23:17
Ah.  Couldn't resist.


Mostly meant as a joke, but something like that would solve all of your copyright problems.

And of course you may consider pengaboes and moobles to be securely within the public domain.

I spy as-yet unused plot elements for an Oceanspirit Dennis game...
#458
General Discussion / Re: AI for AGS
Sun 11/07/2010 16:22:32
Since I'm building a turn based strategy, AI is kind of necessary - otherwise, there'd be a whole army sitting around like lemons. Mine runs through its turns in stages. After each line, if the answer is no, move on to the next line (except for the first ones, since they invalidate all other considerations)

Movement:
- do I have movement points/fuel? No? Then shut up and sit down.
- am I blocked in with nowhere to go? Yes? Stupid traffic jams.
- am I next to an enemy who I'm mortally afraid of? Yes? RUN LIKE HELL
- am I next to an enemy who outnumbers me drastically? ALSO RUN LIKE HELL
- is there an enemy nearby who's in desperate need of some blowing up? Yes? Get yer ass over there, then!
- is there a city that needs looting liberating nearby?
- does a city need defending from that evil human?
- none of the above? Well nuts to you, I'll just move towards the enemy HQ.

Attack:
- do I have ammo? No? Well go away then, this is a war.
- am I artillery, and is anyone in my bombardment range? Yes? HA HA HA THAT'LL TEACH YOU
- am I an IFV, and does anyone need resupplying? HELLO THERE HAVE SOME DELICIOUS PETROL
- am I next to someone I have an advantage over?
- am I next to someone I outnumber? CRUSH THEM ALL
- who do I have the terrain advantage over? FIND HIGHER GROUND

Production:
- what can I afford to have a spending spree on?
- have I run out of units to build?
- do I have at least three infantry units on the ground? No? Well GET OUT THERE YOU LAZY GITS
- is my unit cap full, or have I run out of reinforcements while money remains? Blow the spare cash on a nuke, then!
#459
For a moment there, I thought this was going to be a thread on weird moments of deja vu. In my case, my epilepsy is set off by it!

And now, I have to tape three wii controllers together for completely unrelated reasons...
#460
Quote from: Monsieur OUXX on Tue 06/07/2010 15:52:37
I certainly don't want to spoil but                          
Spoiler
THIS GAME IS SO MUCH FUN!!!!
[close]

PS:                                                                          
Spoiler
BOOM!
[close]

That's a good sign - positive reviews already, and it's not even finished yet!

...now I just need to iron out those bugs...and put the singleplayer in...and the help...not much more, then!

Also, since so many changes have been being made - new screenshots:



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