The situation I've made has a camera that moves independently of the player character, which I've basically done by replacing all instances of "player" in the keyboard movement scripts with "cCam", who's an invisible dot that the view focuses on. As the player presses arrow keys, the camera slides around a large environment, and tells the main player character where to move by clicking.
So far, so good, but the problem I've now run into is in terms of walkable area. If I make the level into an environment of corridors etc, the camera will only move in places where there's a walkable area placed. Is there any way that I can get the camera character to move in non "walkable" areas, in a similar way to when telling a character to move "eAnywhere" when giving a move to x,y command?
Hopefully I'm being clear enough, and thanks in advance!
So far, so good, but the problem I've now run into is in terms of walkable area. If I make the level into an environment of corridors etc, the camera will only move in places where there's a walkable area placed. Is there any way that I can get the camera character to move in non "walkable" areas, in a similar way to when telling a character to move "eAnywhere" when giving a move to x,y command?
Hopefully I'm being clear enough, and thanks in advance!