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Show posts MenuQuote from: ._. on Wed 03/09/2003 23:08:54
._./ hi
Here's a thought: You can't build a reputation on what you're going to do.
Quote from: BOYD1981 on Wed 03/09/2003 22:01:42
the way i view it is; AGS is for making games, not money
Quote from: Some Call Me Panda on Wed 03/09/2003 21:35:54
didnt paypal get sued for not giving some people their dough? sounds kinda risky. I avoid it. heres what I do
to folks in the state of Ohio, where I do most of my bussiness, I sell CD's with a ton of stuff on them, all the bob's quests, TGC demos, unrealeased AGS stuff, and throw in some behind teh sences and walkthrus and stuff. I charge 5$
Quote from: Some Call Me Panda on Wed 03/09/2003 21:35:54
For people who dont live in Ohio, (AGSers mostly) or people with uber-good internet, I offer the games for download, free. They just dont get the goodies. I think this is the best way to make money in AGS. (at least for me anyways, cause my games arent exactly the best...and certainly couldnt turn a profit among game makers) I thrive off the novelty-factor I suppose...kids going, "wow! you make games! cool! I'll pay 5 bucks". Im not trying to make a ton of cash..it really just helps me keep focused, and it helps with my job's salary to pay for uni. ( I hope to pay for books for via my games)
good luck with your idea, I hope it works for you!
Quote from: Minimi on Wed 03/09/2003 21:35:39
Ohw man!! If you are busy creating the best your capable of, I suggest you go offline man!! All these replys not even 30min from eachother. How will your game ever be completed if you check twice in an hour the forawell... not that I'm never here, but I never said I'd do 100% my effort to make a game, because if I said that, I woulda quit school, and I know that's not worth it, because all you have to do is add some naked scenes in your game, and people love it
Quote from: Gonzo on Wed 03/09/2003 21:28:29
I'll admit I actually *like* to be challenged in a game, but only if the solution is possible to work out without a walkthrough, and if the reward is sufficient. I quite liked it when an adventure game was a little bit tricky. When I played SoMI (my first ever adventure game) when I was very young, I spent a fair bit of time on Melée Island, very gradually working through the puzzles. That made it seem a huge payoff for all that puzzling when I got a brand new environment in Part II, and then Part III after that.
Nowadays it's true you might not be 'stuck' for more than 10 minutes before you're tempted to a walkthrough on the Net, but I think it's one of the most satisfying things about adventure games when you overcome a slightly tricky puzzle without help, AND there's a reward there (as you touched on in point 2). Obviously I don't mean REALLY tricky, like some of the Discworld puzzles, but just ones that push you a bit.
Otherwise I think you can end up with Full Throttle - it's a great story and really cinematic, but it becomes like watching a film, because the puzzles are really easy. As an adventure game it's really flawed. I finished it in a few days. At 10 years old, having eagerly paid 40 quid of hard-earned pocket money for it (after DoTT and Sam And Max, it had to be worth it!) the week it came out, I was a bit gutted. It was fun, but all over too soon, with no replay value. With free AGS games most of us don't have to worry about dissatisfied paying customers, but it's a consideration if you want a game to feel like a real adventure. Yeah, the old-skool games sometimes took no prisoners - I always though the SoMI 'How to get ahead in Navigating' leaflet puzzle was pretty hard to solve yourself (rather than using trial-and-error), but it's a happy medium that you have to aim for. Most of the time they got it right in the old days, IMO.
Quote from: remix0r on Wed 03/09/2003 20:35:26Quote from: Teh Crabe on Wed 03/09/2003 20:25:41
If you wanted to mail me a dollar, I'd be happy to send you the link for your download. In fact, that way paypal doesn't get their cut.
Yeah, they don't deserve a cut for a service they could easily provide for free.
Quote from: BOYD1981 on Wed 03/09/2003 20:15:39
is this a sign of things to come? everyone wanting people to pay for their game?
i think people are only going to pay for a game if it is of high quality and not just because the person that made it wants to make some money...
what if the people that want to play it don't have a credit/debit card?
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