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Topics - Tenacious Stu

#21
Hi there,

I searched for this one, but found nothing, it may be a unique issue. I want to detect when the mouse has been inactive for a certain period of time? I would imagine you would start a timer if mouse is inactive and if mouse moves then reset timer. When the timer runs out then{ Do whatever, but how would I implement this? Can I implement this?

On a side note, how many loops would 10 Minutes be?

Thanks in advance for any Replies  ;)
#22
Critics' Lounge / Hotel Bedroom Background
Fri 21/01/2011 15:34:49

This is my first real attempt at a background for a game. It's meant to be a hotel bedroom. I'm working on backgrounds in parallel with the character sprites. The resolution for the game is 320 x 200. The black bar at the bottom is going to be used for the GUI.



I'm pretty pleased with the end result, but I'd like to hear any comments anyone may have.

Thanks in advance guys  ;)

#23


Hi guys, I'm trying hard to improve my character sprites and I feel as though this attempt is a lot better than my
last one
, but I'm not 100% yet. Here are areas that I am concerned with:

Jacket Detail - I added some detail to the Jacket, but does it work?

Front view head & Rear view head - The front face doesn't look right to me and I'm not too sure about the hair on the rear view.

I feel as though I suck at shading, does the shading look/feel right?

Anything anyone can point out or give tips on will be a great help, thank you.


#24
Project: 'Entrapment' Prototype Testing

I need participants to play a preliminary prototype for project: 'Entrapment'.

The game is only short. After playing through the prototype, participants would need to fill in an online questionnaire with questions regarding their experience of playing the game.

The purpose of the testing is to try out the game in its early stages to discover what works and what doesn't. Bear in mind that it is the game that is being tested and not you, so please, when filling in the questionnaire, do not attempt to replay the prototype to try and find the 'correct' answer, as there are no incorrect answers. Hopefully your answers will be able to highlight areas of the game that need developing on. The key things that are being tested are interface, navigation and ease of use, please bear this in mind when noticing errors with audio or graphics.

The prototype can be completed, but if you feel as though you are stuck and can't go any further then simply quit the application and begin the questionnaire.

Please also make a note of the time and how long you have been playing the prototype as this is one of the questions on the questionnaire.


Here is the link to the online QUESTIONNAIRE


and the prototype can be downloaded HERE


If you have any questions please reply to this post and I will try to get back to you as soon as possible.

Thank you for taking the time to participate in the testing of the preliminary prototype for project: 'Entrapment'.

#25
Just a quick question with dialogue.

I have a conversation where all of the options have been turned off except one.

When this dialog is started it automatically selects the last option and displays the speech without giving the player the option to choose it.

How do you stop this? So that the single option appears, and the player still has to select it in order for the speech to show?

Thanks in advance.
#26
You were in a Nuclear explosion which gave you the power to write awesome short stories. The commissioner has just telephoned to say that the evil Doctor Party Pooper has threatened to destroy the city with Death Robots  :o unless he reads a really good short story about superheroes, and so you come to the rescue.

The Challenge: Write a Short Story about a Super Hero/Superheroes

What are they called?
What Super Powers do they have?
How did they get them?
who is their arch villain?

Answer some of these questions or none, the choice is yours!

Maybe you tell the origin of your superhero, maybe they are in a battle with their arch nemesis, maybe everyone in the world is a superhero or maybe your hero just needs to pop to the shops?

One Rule: the superhero must be your idea, so no Batman fighting Superman, be creative!  ;D

other than that, there are no other rules, no word count or anything like that. A picture of your hero would be nice

Prizes for the winners:


First Place


Second Place


Third Place

Sorry about the shoddyness of the Trophies (I made them myself  :P)

Submissions must be posted in this topic by midnight on the 16th of January (London Time  ;))

After that voting will commence and any ties will be decided by a Random Element Generator Machine (AKA a hat with bits of paper in).

Good Luck!!!!!

#27

want to create a GUI with Buttons on, so that when the player presses them in a certain sequence, something happens. But I just don't even know where to start with this one. I'm just wondering how you would write the script so that when a button is pressed the number is added to a sequence and then some way for the game to know if the sequence correlates with the correct answer?

Thanks in advance for any replies ;)
#28

During the opening of my game various titles fade in and out until eventually the buttons used to progress on to the game (New Game, Load, Quit) fade in in the form of a GUI. Only thing is that as the buttons fade in they are 'grayed out' to indicate that they cannot be pressed yet. Is there a way to prevent this? Only it sort of puts a damper on my intro...

Thanks in advance for any replies  ;)
#29





I've been working on these sprite views and wanted some feedback, opinions.

Sorry about the large image. Thanks in advance for any help  :)
#30
Hi there,

I have tried searching for an answer to this as I thought others will have had the same problem, but whatever I found, be it in the manual, forum or wiki I always came way confused and so I hope people don't mind in my asking it here.

I have created a GUI that appears on screen all the time during gameplay. I am using a two click interface where left click is 'interact with' and right click is 'look at'. When the player right clicks it does indeed look at the object, but left click won't select the object, even though I've read a few times that 'interact with' is reserved for 'select' with regards to inventory. I have a feeling that somehow the 'Handle inventory clicks in script' setting needs to be changed, but I don't know where to go from there, or should I have left click changed to 'talk to' so that 'interact with' isn't being reserved and I can select the inventory item another way. I'm just not sure what I should do?

Thank you so much in advance for any help as I'm pretty stuck with this one...  :-\

Cheers
#31

I've decided to use AGS for a Major Project Module at University, but I wanted to have a go at creating all of the assets myself. The other night I was practicing with Pixelated Characters and I was initially pleased with the end result, but maybe it could be improved





Thanks in advance for any help anyone is willing to give me  :)

#32
https://spreadsheets.google.com/viewform?formkey=dHFheGVFWVUtak9RaWpWdWZGU0wtT1E6MQ

Here is a short questionnaire about online gaming (not the gambling kind)

If you could be so kind as to fill in one or two I would be very greatful  ;D

Thanks
#33
I read in a forum post that if there are interactions in your game, say looking at a hotspot, that don't have an event linked with them, then you can do something that will 'Fill In' interactions like this with phrases like 'That Won't Work' etc...

I've been trying, but I can't seem to find that post and I don't know what this would be called to search for it in the manual...

Thank you if you are able to help...
#34
Hi guys, I tried to search for this one but no luck... ???

I want to set a view to an object when the room loads as I want to animate the object later in the game when the player uses an inventory item on it.

so I have

function room_load()
{
oObject.SetView (4,2,0);  -- As I want to set it to VIEW 4, loop 2, frame 0
}

When I load the room the object just stays as the blue cup default, why is it not changing to the VIEW?

It's probably something silly I'm sure, but thanks in advance for any replies
#35

I used AGS to create a game a couple of years ago, but it wasn't very good as I didn't spend as much time on it as I should have done. I'm now at university studying Computer Games Design and I recently rekindled my love for the point 'n' click genre. Until recently, the only ones I had played were Broken Sword I & II and Simon The Sorcerer I & II, I had also played a few games at friends houses etc. I am currently in the process of playing through a few of the classics (I played the Secret of Monkey Island for the first time last month!!!) and I'm now in the design mood again. I want to start a project in summer after my University projects, but I'm scribbling stuff in my brain for now. I began thinking about what kind of user interface I should use and wanted to get peoples opinions on the style they prefer, so...

What is your favourite point 'n' click interface?

Do you prefer Lucasfilm style (Look at, Talk to, Pick up, Open, Close, Give, Use, Push, Pull) or maybe something like Broken Sword with the white hands?

What would YOU like a point 'n' click interface to be like?

#36
General Discussion / New Blog
Sun 27/01/2008 19:36:15
Hey Guys,

Just thought I'd let you know about this new blog I'm writing entitled- 'I want to be a game designer'. I am currently 18 from England and applying for universities and the blog chronicles my journey as I try to make into the computer games industry. So far I have applied for computer games courses and have had a few interviews, which I talk about in the blog. I am writing it because, I want to help people in my position and also just to tell my story. I hope it is something people will be able to relate to and I also want to let people know about things I have learnt on the path so far, and wherever possible, offer advice on things such as What GSCE and A Level courses to look at choosing. These are all things I wanted advice on when I was making these decisions, but couldn't really get any help, and so I want to help others.


I was hoping for your opinion on it, wether it is helpful or not. Also if you could get the message about this blog out to people who may be interested or seek advice, or just want to hear the story of my journey to becoming a game designer that would be great.

http://www.iwanttobeagamedesigner.blogspot.com

Thanks For Reading,

Tenacious Stu
#37
Hi There,

I think that my game is finished now, I just wanted to get your opinions on it and to let me know if you thinks its worth submitting to the games pages, I don't know. It's just my second game so it might be rubbish.

Theres a little explanation of the game and it's back story here-
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=32171.0



Game download- http://rapidshare.com/files/51170292/Adventures_of_TM.zip.html

I hope you have the time to take a look and tell me what you think, Thanks ;D

Tenacious Stu
#38
I have used AGS to create 2 games now. The first, was you know the usual first attempt with stick-men and what-not to see how everything works, my second game is this-

THE ADVENTURES OF TURQUOISE MCDONALD

as it is only my second game ever, It's hardly Kings Quest, but I wanted to see what people thought of it and to see if they had any suggestions on it. It will probably be spell checking mistakes though. Anyway I thought it was a bit of fun and wanted to share it.

THE STORY:

The game is a sort of sequel to my first ever game with stick-men (I actually called it Stick Man Quest) as i liked the idea behind it, but there are no stick-men in this one. It's about a guy who end up in a place called the pointless dimension, and about his mission to escape from it.







Some of the story actually refers to the first game (Stick Man Quest), so If you want to play the dead easy, two room, one other character than the main one and two inventory items, I'll put the link here and it will only take two minutes to complete and then you can carry on this epic series with 'The Adventures Of Turquoise Mcdonald'


1. The Stick Man Quest- play this and you'll probably understand the story of my main feature

http://www.box.net/shared/ucc686lmmy

2. The Adventures of Turquoise Mcdonald- A Bit of Fun, and my second game ever!

http://www.box.net/shared/3q31njon8o

all comments, criticisms and suggestions welcome.

Thank you and enjoy

Tenacious Stu
#39
I would like to have the names of hotspots and objects displayed when the mouse hovers over them without displaying a message that stops everything like the broken sword games or simon the sorcerer. Is this possible?

Tenacious Stu
#40
hi there, I'd like to start off by saying I am sorry if I have posted in the wrong area, I searched the forums for something like this and people were 'told off' for using other ones, so I thought that this would be my best bet.

I downloaded this programme a few days ago and have created a sort of 'starter game' I don't want to upload it here because theres capital letters saying that your not suposed to, but i would like to upload the game, some how, on the internet so that i can get a couple of friends to see it or whatever, but I don't have a clue were to start....

again. sorry if this is in the wrong place, but I would appreciate any help,

many thanks, Tenacious Stu    ;)
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