Graphics look awesome! I'm downloading now. I can't wait to play it. Going to give it a go tomorrow.
Congratulations on releasing 'The Visitor!'
Congratulations on releasing 'The Visitor!'

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Show posts MenuQuote from: Corby on Wed 26/10/2011 03:05:48
I'm really looking forward to playing this next week. Looks very atmospheric!
Quote from: buddha on Fri 28/10/2011 11:58:05
1. the floortiles in the bathroom, at the bottom of the image, are missing a horizontal 'tile-line'. Because of that it looks like there are giant tiles towards the bottom.
2. Some outlined foreground elements/objects (bottles, bits'n bobs) could improve the sense of depth and also three-dimensionality by having it look less like all the furniture is on one side of the room.
Quote from: Swordofkings128 on Fri 28/10/2011 17:35:57
Yay for Halloween! Stu's done a fantastic job on the game. 8) Hopefully you guys enjoy the music when it's out. Can't wait for the 31st, ya'll!
QuoteOh, and the music was really good, so let whoever wrote that know that he has at least a couple fans..
Quote from: kconan on Wed 19/10/2011 16:02:26
Yea those pesky mud monsters. I usually spray them and their nests with Mud-Be-Gone.
Quote from: Technocrat on Wed 19/10/2011 14:31:49
If I can stick to my current timetable (of which I'm on day 5), I should have a testable version by next Friday.
Quote from: Domithan on Tue 18/10/2011 15:31:19
Aw, guess I got in too late for testing. Oh well, looking forward to playing on Halloween. I hate that holiday anyway, so I'll be happy to have something to do!
Quote from: WHAM on Tue 11/10/2011 13:49:38
Watched the trailed, I see potential! Keep it up, man!
Quote from: Technocrat on Wed 12/10/2011 10:49:47
On a similar note, how long would a game have to be for you to pay £2 for it?
Quote from: Domithan on Mon 10/10/2011 22:06:42
Ooohhh! I loved the "wide-eyed" sprite when he opens the shower.
Quote from: InCreator on Sat 08/10/2011 12:48:06
Loving the graphics! Wish I could draw as simply... :'( I'd made 10 games by now.
Quote from: monkey_05_06 on Wed 05/10/2011 03:47:20
This code almost looks like that "somebody else" could have been me,
function on_mouse_click(MouseButton button)
{
CursorMode mode = eModeInteract;
if ((button == eMouseRight) || (button == eMouseRightInv)) mode = eModeLookat;
else if (player.ActiveInventory != null) mode = eModeUseinv;
if ((button == eMouseLeftInv) || (button == eMouseRightInv))
{
InventoryItem *iat = InventoryItem.GetAtScreenXY(mouse.x, mouse.y);
if (iat.IsInteractionAvailable(mode)) iat.RunInteraction(mode);
else if ((button == eMouseLeftInv) && (player.ActiveInventory == null)) player.ActiveInventory = iat;
else if ((button == eMouseRightInv) && (player.ActiveInventory != null)) player.ActiveInventory = null;
}
else if (IsInteractionAvailable(mouse.x, mouse.y, mode)) ProcessClick(mouse.x, mouse.y, mode);
else if ((button == eMouseLeft) && (player.ActiveInventory == null))
{
ProcessClick(mouse.x, mouse.y, eModeWalkto);
}
else if ((button == eMouseRight) && (player.ActiveInventory != null))
{
player.ActiveInventory = null;
}
}
if (iat.IsInteractionAvailable(mode)) iat.RunInteraction(mode);
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