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Messages - Tenacious Stu

#81
Completed Game Announcements / Re: The Visitor
Mon 31/10/2011 13:52:02
Graphics look awesome! I'm downloading now. I can't wait to play it. Going to give it a go tomorrow.

Congratulations on releasing 'The Visitor!'  ;D
#82
Entrapment is now going to be a part of the AGS Bake Sale. I apologise to everyone who was looking forward to this for Halloween, but you are going to have to wait a little longer :(. I know that there were fears of the Bake Sale becoming too convoluted and that the quantity of games being included would affect the quality, but I simply could not say no at the opportunity to stand shoulder to shoulder with some amazing developers that I respect deeply in order to raise money for a good cause. A big thank you to everyone who is supporting this and my sincerest apologies to those who really wanted to play this on Halloween. If you really, really, REALLY want to play this around Halloween, then PM me and I may decide to have you play a version and I'll call you a Tester  :P.

I hope people will understand my decision and that I will do my best to make this game as amazing as possible for the good of the Bake Sale and that I feel privileged to be a part of something special. Thank you everyone, you lovely lovely people you.

:)
#83
Just finished this and thought it was amazing. I read about the Swarm back in April and wanted to be a part of it, but never got around to it, but now I wish I had  ;D. Maybe for the next Swarm?

Well done to all involved on a brilliant game. Loved the Art, Voice Acting, Dialog, Puzzles and Music!!! I thought the GUI's where impressive too.

Congratulations to all involved.
#84
Thanks very much guys for the lovely comments, they make me do big cheesy grins  ;D.

Quote from: Corby on Wed 26/10/2011 03:05:48
I'm really looking forward to playing this next week. Looks very atmospheric!

I've had some feedback from the testers that the atmosphere in the game is good which I'm happy about. Also, testers, if you're reading this: Thank you for the feedback it all helped wonderfully. Sorry for not getting back to you, I've been busy these past few days to do very much at all. Your names will be included in the credits of course  :P.

Quote from: buddha on Fri 28/10/2011 11:58:05
1. the floortiles in the bathroom, at the bottom of the image, are missing a horizontal 'tile-line'. Because of that it looks like there are giant tiles towards the bottom.
2. Some outlined foreground elements/objects (bottles, bits'n bobs) could improve the sense of depth and also three-dimensionality by having it look less like all the furniture is on one side of the room.

Thank you for he Critiques. I will admit that the graphics aren't the bees knees or the cats pajamas, but I've never really attempted anything like this before and so obviously my graphics will look a little amateurish. Unfortunately, I probably won't be changing any of the backgrounds. I could constantly improve and improve the game over and over to make it look better and better, but then the game will NEVER be finished. My mind set is that I will be taking what I've learnt through the development of Entrapment and using it when creating assets for my next game. This way I can alsways look back at Entrapment in a few years  and think 'I've come a long way since then' (hopefully, anyway).

Quote from: Swordofkings128 on Fri 28/10/2011 17:35:57
Yay for Halloween! Stu's done a fantastic job on the game. 8) Hopefully you guys enjoy the music when it's out :-X. Can't wait for the 31st, ya'll!

Swordofkings128 has done a fantastic job with the music for the game! I've been meaning to tell you that the testers were fans of your work  ;). The quote was:

QuoteOh, and the music was really good, so let whoever wrote that know that he has at least a couple fans.
.

For those that haven't had a listen, here is one of my favorite tracks:

The Credits Song

Regarding the release of Entrapment. I've been in talks with a couple of the Bakers about possibly including the game in the AGS Bake Sale. This would mean that the game will be delayed for a couple of months, but will allow extra time for some polish (maybe even update a few graphics). However, I am not sure of this. I would really like to hear peoples opinion on this before I commit to anything. Let me know what you guys think?
#85
General Discussion / Re: Defeat mud monster..
Thu 20/10/2011 10:16:21
Quote from: kconan on Wed 19/10/2011 16:02:26
  Yea those pesky mud monsters.  I usually spray them and their nests with Mud-Be-Gone™.

I find this to be the better brand:

"Robin... Hand me... The Mud Repellent Bat-Spray"
#86
Just an update to say I now have testers and have Emailed them a link to the test version of the game.

I would also like to plug the development blog, which has had a new post today:

The Lightbulb Games Development Blog

Just 11 more days until Halloween  ;D
#87
Quote from: Technocrat on Wed 19/10/2011 14:31:49
If I can stick to my current timetable (of which I'm on day 5), I should have a testable version by next Friday.

Looking forward to it. If you need anymore testers then PM me up  :D (although, you probably have enough of those).

I vote against combining Part 4 and 5. That means I will have to wait longer for my Technobabyfix   :(

You placed a timetable of how you're going to work on the game on your blog:

Blog Post

But the image is too small and I cannot read the text :'( is this intentional to conceal spoilers? I would love more of an insight into how you operate in order to crank out the games as quickly as you do?
#88
AGS Games in Production / Re: Venator
Thu 20/10/2011 09:34:58
I'm loving the look of this game. Is the crow evil? I hope so. I hope he turns out to be the villain at the end. Glad to hear it's out soon :)
#89
Quote from: Domithan on Tue 18/10/2011 15:31:19
Aw, guess I got in too late for testing. Oh well, looking forward to playing on Halloween. I hate that holiday anyway, so I'll be happy to have something to do! :D

Hi Domithan, don't worry. I only posted about testers a couple of days ago... I was waiting a little before sending out replies, but it seems you are the only one who opted for the job. So you're definitely in ;). I will be sending you an Email at some point today.

I still could use a few more testers if anyone is interested?
#90
Looks awesome Technocrat! I can't wait for part 4 and all to see all the new changes. Technobabylon is probably one of my favorite AGS series and I'm looking forward to seeing the next part of the story. When will Part 4 be ready?
#91
Critics' Lounge / Website Feedback
Tue 18/10/2011 14:33:50
I would like some feedback on this website please:

I have NO knowledge or experience of html, so I think I have done pretty well.

http://www.lightbulbgames.co.uk

Thanks in advance  ;D
#92
AGS Games in Production / Re: Anastronaut
Mon 17/10/2011 15:45:34
I think the background art for this game looks awesome! looking forward to playing it when it's finished :)
#93
A few updates:

The release date for Entrapment has been announced. It will be hitting cyperspace on Monday 31st October, also known as Halloween 2011.

Also, lightbulb games now has it's own Twitter account, so if you follow me and would just rather hear about Entrapment than silly things like 'KFC on Toast' then follow Lightbulb Games:

Lightbulb Games Twitter

The game is pretty much fully complete, I just want to get rid of any spelling/gramatical errors and also anything I may have missed. Due to this I am looking for Testers  ;D

This is all in the original post, but if you're interested please PM or Email me at stuart.lilford@googlemail.com

Thanks
#94
Quote from: WHAM on Tue 11/10/2011 13:49:38
Watched the trailed, I see potential! Keep it up, man!

Thanks Wham, that means a lot coming from someone as talented as yourself  :D

Just wanted to point out that I have updated the games progress in the original post, as you can see, we are near the end. I plan on finishing scripting the Music into the game, then announcing a release date. In the time before the release date, I plan on having some Hardcore Testing to iron out any kinks and spelling errors that still exist.

I've really enjoyed working on this project and will be happy to see what people make of it.
#95
Quote from: Technocrat on Wed 12/10/2011 10:49:47
On a similar note, how long would a game have to be for you to pay £2 for it?

Thinking of going commercial with Technobabylon?  ;)

I personally think that samller games for a cheaper price could be the way forward for indie adventure game developers. A lot of iPhone games are 69p now and some of them are really a rip off, but the numbers show that people are willing to pay cash out for a casual gaming experience. I think short, fun adventure games fit this category nicely and think people will pay for them as well as the longer, more expensive games like Gemini Rue.

As far as classifying games length, I would say anytime under half an hour is short so, yeah 45 mins plus would be medium, but after say, 2 hours? This could probably count as full length.
#96
I think going comercial with this is a great idea. I played the demo and I think it's a great-looking game with an excellent atmosphere and HUGE potential. It's a shame that it will be delayed, but if it's for taking extra time to improve the game, then take all the time you need.

Good luck with it whatever you decide to do  :)
#97
Quote from: Domithan on Mon 10/10/2011 22:06:42
Ooohhh! I loved the "wide-eyed" sprite when he opens the shower.

Ha ha, I'm glad that you like the sprites. I got the idea for that from 5 days a Stranger when Trilby wakes up from his nightmares with "wide eyes" If you look hard enough, you can see other elements I "borrowed" from that game. It was a big inspiration for me.

Quote from: InCreator on Sat 08/10/2011 12:48:06
Loving the graphics! Wish I could draw as simply...  :'( I'd made 10 games by now.

Just do it! I believe in you :D
#98
Trailer is up for Entrapment  ;D

#99
I tried the code and it seems to be working, but like I say, this only happens on rare occasions. Like weeks and weeks in between when testing. But hopefully, it's all good now  ;D

Quote from: monkey_05_06 on Wed 05/10/2011 03:47:20
This code almost looks like that "somebody else" could have been me,

I believe it was you Monkey and thank you for helping me out  ;)

Thanks guys!
#100
Hi

It doesn't happen every time, but ocasionally I will get this error when selecting/using inventory items.

Null Pointer referenced - On Mouse Click


Code: ags
function on_mouse_click(MouseButton button)
{
  CursorMode mode = eModeInteract;
  if ((button == eMouseRight) || (button == eMouseRightInv)) mode = eModeLookat;
  else if (player.ActiveInventory != null) mode = eModeUseinv;
  if ((button == eMouseLeftInv) || (button == eMouseRightInv))
  {
    InventoryItem *iat = InventoryItem.GetAtScreenXY(mouse.x, mouse.y);
    if (iat.IsInteractionAvailable(mode)) iat.RunInteraction(mode);
    else if ((button == eMouseLeftInv) && (player.ActiveInventory == null)) player.ActiveInventory = iat;
    else if ((button == eMouseRightInv) && (player.ActiveInventory != null)) player.ActiveInventory = null;
  }
  else if (IsInteractionAvailable(mouse.x, mouse.y, mode)) ProcessClick(mouse.x, mouse.y, mode);
  else if ((button == eMouseLeft) && (player.ActiveInventory == null))
  {
    ProcessClick(mouse.x, mouse.y, eModeWalkto);
  }
  else if ((button == eMouseRight) && (player.ActiveInventory != null))
  {
    player.ActiveInventory = null;
  }
}


It says the line number the error is happening is 363 which is this one:

Code: ags
if (iat.IsInteractionAvailable(mode)) iat.RunInteraction(mode);


The code was written by someone else, so unfortunatley I don't fully understand it. But other than this happening on rare ocassions it works fine, but I would rather nip this in the bud.

Thanks in advance for any help :)
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