Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Tentacles

#21

    Hey, I'm starting a new style for my adventure game called Once A Wolf. Its completely drawn by pencil. The problem is, I can't seem to figure out whats wrong with the perspective. It seems like its all over the place.



   If it just sucks, that fine, but I want a detailed and constructive reason why it sucks. Otherwise I can't improve.
#22

     Well like for me, even though its not very gory, something like A Clockwork Orange, just felt more like something that could actually happen, and therefore felt scarier to me. And obviously if you have a soul, kind of sad too.
#23


    Well for me, if by offensive you mean tragic, yes I would play it in a heartbeat. I'm a sucker for tragic endings.

   On the other hand, I wouldnt play a saw game, because I find nothing tragic.
#24


    One film I recogmend is called Gacy (In America I believe its called Crawlspace.)
#25

   In my experience in observing certain causes of hauntings, its not necessarily the ghost itself thats suppose to be scary.

  For example, lets look at the case serial killer John Wayne Gacy. Even though he was executed, the boys he killed were buried under his crawlspace. Rumers have said the spirits of those victims (Before the house was torn down) haunted the house.
 
  So although the ghosts themselves might not be that bad, its typically coupled with something else more freightening, like moments in time when traumatic events take place, such as a serial killer.


  http://hubpages.com/hub/John_Wayne_Gacy

  "The police took up the floor in their search of the house and the house was eventually torn down. Many people claim the location is currently haunted. People have claimed to see the ghost Gacy as Pogo the Clown and ghosts of the victims of Gacy."
#26


    Already its finally working. Apparently my computer, because its running vista, has the tendency tlo switch colors to vista basic.
#27

  "What makes a horror game tick? What does classify it as horror? Obscene amounts of blood and gore? Pubescent teenagers being hacked to bits? Spooky dark corners? Spooky music and sounds? Tension build-ups that will give you
a heart attack in your twenties? Ghosts, zombies and crud like that?"

  The thing I have to place a great deal on is realism. Alot of the games with serial killers coming back from the dead, just strikes me as so unbelievable that it just doesnt shock me any more. I like a bit of mystery, were you not exactly sure whats going on, in fact it might at first seem completely normal, but there might be something that seems slightly off. So Tension,Mystery, and creepyness. But no gore.
#28

     Music:

     I've been writing music for about 3 years, if you guys need any help with music, go ahead and post a request. If you need help figuring out what I need to know, I can make a template for you.

     Backrounds:

    I've been making parallax maps for other games I've been making for myself in other engines, and will provide s0o9me source backrounds soon.

    I'll see what else I can come up with. As you can tell, grammar and scripting are not my strong suie.XD
#29


     I'll need to find out to change the colors. Also, whats this about properly linking it?
#30

  monkey_05_06, once again you misread what I just said, I'm saying the text isnt displaying. I'm not getting any more errors, I'm just not able to see the text be displayed.
#31
Quote from: monkey_05_06 on Mon 15/03/2010 20:43:43
That's because you're declaring the Overlay within a function. This is what we call variable/pointer scope.

Basically what's happening is that your Overlay* "textOverlay" only exists within the scope or body of the function. As soon as the function ends your pointer no longer exists. You no longer have a valid pointer pointing to the created overlay.

Because of AGS's garbage collection the overlay gets deleted as soon as there are no longer any pointers pointing to it.

To elaborate on what I mean:

Code: ags
function room_AfterFadeIn()
{
     Overlay *textOverlay; // pointer textOverlay is created without an initial value and holds the value null
     
     textOverlay = Overlay.CreateTextual(160, 160, 100, Game.NormalFont, 7,  "This is the first text overlay."); // a new overlay is created and the textOverlay pointer is assigned to point to it
     Wait(300);
} // the room_AfterFadeIn function terminates, releasing all existing variables and pointers defined within the function
// after the textOverlay pointer is released, there is no longer a valid pointer pointing to the created overlay
// the created overlay is "cleaned up" and removed


The way you resolve your overlay being detected as garbage? Define the pointer outside of the function so it isn't released from memory:
Overlay *textOverlay;

function room_AfterFadeIn()
{
     // removed the definition of the pointer from the function
     // placed it outside the function instead
     
     textOverlay = Overlay.CreateTextual(160, 160, 100, Game.NormalFont, 7,  "This is the first text overlay.");
     Wait(300);
}



   Are you even understanding my question? I did the stuff you guys described, and its not working. I'll make a video later showing you what I mean if that's what it takes.
#32

      Well I didnt get any errors this time, but it still didnt display the text.
#33
     That is my whole script, I have not gotten any script to work.

  This is line 7

textOverlay = Overlay.CreateTextual(160, 160, 100, Game.NormalFont, 7,  "This is the first text overlay.";
#34

    Weird, I ended up getting the same error. Should I just send a copy of the game?
#35
Failed to save room room1.crm; details below
room1.asc(7): Error (line 7): Cannot declare local instance of managed type

   This is the error I seem to keep getting.

And this is the code.

// room script file

function room_AfterFadeIn()
{
     Overlay "textOverlay;
     
     textOverlay = Overlay.CreateTextual(160, 160, 100, Game.NormalFont, 7,  "This is the first text overlay.";
     Wait(300);
}


   Any ideas on what might be wrong with the code?

  I also seem to keep getting an error on cTentacles.Say

function room_AfterFadeIn()
{
        cTentacles.Say("Hello World!");
}
SMF spam blocked by CleanTalk