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Messages - TerranRich

#181
I forgot what issue I was addressing then, if at all. Man, I must be losing it.
#182
Critics' Lounge / Re: Character Help!
Thu 19/11/2009 00:50:03
My God. That image will haunt me forever, cuestaluis.  :o
#183
Heh, well I don't use global variables other than those you can define in the editor (at least not yet), so I'm not surprised I did it wrong.

To answer your question, simply saving the script, closing the tab, and re-opening the tab are enough. Simple hanging tabs (e.g. opening the header, then going back to the global script) also refreshes the list.
#184
Whoops, I'm using 3.1. I forgot I installed 3.2 separately and ran the wrong one.  :-[

Checking now...

It still works as I specified above. So yes, in 3.2 RC 2, I can declare a variable on one line and it's in the auto-complete on the next line. Dunno if it matters, but I'm doing it from within a function. I can confirm that this doesn't work outside of functions.

What I had to do was declare it at the top of the global script, save. Import it at the bottom of the script header, save. Then it was accessible from the global script again.
#185
Quote from: Ryan Timothy on Wed 18/11/2009 19:40:11
Nope.  It doesn't add itself to the quick-list the moment you declare it.  Give it a shot.
The only way I know, is to do what I said above. 
It doesn't even add it to the quick-list if you run the game.

Something's wrong then, because I just tried it and it worked right after declaring it.

I typed in "int iJokerBlah = 1;", hit enter, and typed in "ijo", and there was my variable.
#186
Do you mean adding the variable/function to the list that comes up when you start typing? For functions, I believe it's when you import it into the global header, but for variables, it should be whenever you declare it. That's been my experience anyway.
#187
Installing Windows 7 seemed to do the trick. Might've been an issue with Vista then. LimeWire works, and I'm sure DTA/FlashGot will too.
#188
I'm ready to rock out with my...

Er. I mean yes.
#189
I have a copy of Windows 7 that I downloaded and still need to try out. I seem to have a ton of issues with this relatively-new computer and Windows Vista... wireless internet will shut off if I download too much too fast (e.g. LimeWire, things like DownThemAll or FlashGot) and I have to restart it to work again... Firefox and Chrome both have issues that I can never reproduce on other computers... maybe a new OS will help.
#190
Wow. I came in here hoping to find either a question I could answer, or an answered question that I could benefit from.

Instead I get that awesome horse. Life is full of surprises. Thank you, eggheadcheesybirdhorsedrawingguymandude, for that. :)
#191
I've also found that VLC renders 1080p movies just fine.
#192
One problem with new ideas like this (and I should know) is wanting to do everything in the first go.

Just start off simple. A basic teaching game for Japanese vocabulary. Then, have future games include grammar games and other additions.
#193
The Rumpus Room / Re: The AGS Stickam Room
Mon 16/11/2009 03:20:16
There's also a neat little site called TinyChat that might be perfect for you/us guys.
#194
General Discussion / Re: Google Wave
Mon 16/11/2009 03:13:21
Man, being a web developer is tough. I can already see I'm going to have to learn how to program web apps for XMPP. :-/
#195
General Discussion / Re: Google Wave
Sun 15/11/2009 18:25:30
It will not be revolutionary for the average, ordinary web user who just IMs for fun and uses Facebook maybe.

A better analogy would be questioning how revolutionary hybrid cars are. In theory, they're the next generation of cars and should, by right, replace all the cars on the road. But in practice, hardly anybody I know has bothered to even get one, even if they're in need of a new car.

In theory, Google Wave looks insanely revolutionary and you'd think that everybody would be stampeding to use it once it's released to the public. But in practice, that might not be the case.
#196
General Discussion / Re: Google Wave
Sun 15/11/2009 17:45:35
Like I've said before, this thing will only be useful to certain types of people... people who will have a need for such communications tools, such as people working on collaborative projects (hell, even game developers collaborating on a project with AGS could find Wave useful). But to the average IMer or web user? Hardly.
#197
Quote from: Ryan Timothy on Sun 15/11/2009 07:16:15
if ((i%2 == 1) || (i == 1))  //the number is odd.

if (i % 2 == 1)

would be sufficient, as 1/2 would be 0 with a remainder of 1, covering 1 as a possibility.
#198
Quote from: Mods on Sun 15/11/2009 03:18:34
By The Sword has been remade about 70 times. Only thing is, time #1 never was released.

What d'you think of that, eh?

:P

I'm still waiting for Kinky Island and FoY, douchebag. ;)
#199
That's how I have it:

Quote
function FadeObject(this Object*, FadeDirection fdDir, String sSeconds)
{
    ...
}
#200
Would re-imaginings fall into this category as well? For example, was Sci-Fi Channel's "Tin Man" mini-series pointless, because it was essentially a re-writing of The Wizard of Oz?

No. A remake is no less creative than an original game. It's not just that the plot and puzzles are already designed for you. Many of the Sierra remakes actually have brand new puzzles mixed in, and even fixed the walking deads (this is especially true of the KQ1 and KQ2 remakes by AGDI). You're basically taking a great game, and making it even better.

I don't see why a developer wouldn't want to take on that sort of challenge. It doesn't mean they're lacking in any creativity, nor are they unable to come up with anything themselves.

And like it has been said before, it's mainly about nostalgia. The developers love an old classic, so they revamp it into something even better.

Another final reason why developers make games is to please and entertain fans. If fans are entertained by remakes, why not make them?
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