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Messages - TerranRich

#201
tzachs: That idea is a bit much, as there are free installers out there already. But I think Ryan is on the right track. There should be a way to let the user know that it's still in debug mode and to turn it off and re-compile if this wasn't what they wanted.
#202
Wow, I didn't know that existed, RickJ. I could use that as well. :)
#203
Basically, everything about the player (and any character, object, et al) can be stored in a variable, and used later again.
#204
I've always believed "on" in that context was short for something like "focusing on". "The Prime Minister's speech [focusing] on climate change." "I'm writing a book [focusing] on the economy."

Makes sense.
#205
AGS Archives / Re: AGS Archives
Fri 13/11/2009 02:41:14
So far I have:

- User-submitted reviews for games, more in-depth than just two-word comments on the Games page
- Screenshots for the game, as many as the creator wants
- Downloads section for the game, whether they be tech demos, gameplay demos, full downloads, or even store links to purchase the game. I was even pondering the idea of having a store on the AGDB site for people to add their games if they want to sell them.

I plan on opening up a thread similar to this one asking for suggestions. I'll do that in the next few days.
#206
AGS Archives / Re: AGS Archives
Thu 12/11/2009 19:25:59
But we're not competing! ;)
#207
It never hurts to be prepared, I always say. If you know an asteroid will eventually hit us, whether it's tomorrow or 6,000 years from now, there should always be a plan. And that plan should always be examined and revised as new technology pops up. That doesn't necessarily mean there's a global crisis and people should panic and start rioting, but if it did happen tomorrow, wouldn't you want the scientists of the world to say, "Oh, not to fear, we planned for this sort of thing. Be a minute."
#208
Very interesting and informative read. I learned quite a bit about the ups and downs of independent game development. I want to take my game development to a more serious level, and this article helped a bit. :)
#209
Errors and crash reports should go in the main Technical Forum. CJ's really the only person who can tell you what went wrong, with a few exceptions perhaps.
#210
Quote from: subspark on Wed 11/11/2009 23:22:54
Is it possible to execute code just before the window loses focus? Like having a sprite display on-screen indicating the game is paused as soon as you click outside the window and vice-versa?

Sparky.
This would prevent the aforementioned cheating.

There should be a Window object for the sole purpose of window events like minimizing, focus/blur, etc. Dunno how feasible that is.
#211
Vivendi offered the SQ7 team the option to remove all IP (rename Roger Wilco, the entire game, etc.), but they refused and instead shut down.

I heard about King's Quest IX. It's now called "The Silver Lining" (after the subtitle of the original name), but did they have to rename the characters as well?
#212
More likely than not, they won't even notice your game and won't really care if they happen to find out about it. AGDI and Infamous Adventures carried on with their remakes using Sierra's IPs.

Then again, the Space Quest 7 project got shut down this year because of them.  :-X
#213
The only remakes I see as being worth looking at are the updates of AGI games like King's Quest I, II, and II and Space Quest II and such. Otherwise, I do agree that remakes tend to be a dime a dozen.
#214
Wakka wakka!
#215
AGS Archives / Re: AGS Archives
Wed 11/11/2009 02:58:44
That's what I meant. Excellent, then our sites can work together. I'm just glad I won't be stepping on your toes when I eventually post a similar thread asking for tips and ideas. :)
#216
It's the "this Character*" part of the function parameters that makes this function accessible from within the Character construct (i.e. cNameOfGuy.Place(...);). Within the function, the "this" keyword alters properties and runs commands from the Character object that called the function.
#217
It's not mine this time, Haddas. I swear.
#218
AGS Archives / Re: AGS Archives
Tue 10/11/2009 16:59:09
I think I got it now. Basically a file upload service with search/organization capabilities? Sorry if I try to "dumb it down" for myself, but I need to know exactly what you're making so I don't duplicate it. It still sounds like we could join forced. ;D
#219
Not always true, especially when working with 3D. Dev time is about the same. If anything, higher res is preferred to show detail.
#220
I meant to add an import statement to the global header. Something like "import function Place(this Character*, int x, int y);", if I recall correctly.
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