Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - TerranRich

#2861
This was answered yesterday or the day before I think. Do you ever browse the threads here? If not, you really should. :)
#2862
Too much Terran! :p

Something hip, something cool...like...Random.

Hmm, RandomZero.net is available... :P
#2863
I was thinking about that, too. It reminds me of when I was a kid and made believe I owned a company called RichWare. I even made a logo and everything. Let's see... MemoryAlpha.TerranWare.com ... Harbinger.TerranWare.com ... BtS.TerranWare.com ...

Hmm, sounds all right. Any other suggestions/ideas?

EDIT

Uh oh...seems as though TerranWare.com is taken. TerranWare.net however is available.

Also, it doesn't have to have "Terran" in the title. Any non-specific neat-sounding company name. :P
#2864
My web site, www.harbinger-software.com, will expire in mid-August. I've been doing some thinking, and I've always wanted to put a lot of different things on the web, for example a Star Trek informational site called Memory Alpha, a gaming site, etc. I want to make "Harbinger Software" into "Harbinger Entertainment" and make it the gaming division of my "main company." Then, my other sites would be subdomains of this bigger company.

At first I wanted TerranSoft (suggested by RobertEric). I would have had something like memoryalpha.terransoft.com, harbinger.terransoft.com, bts.terransoft.com, etc. for each of my sites. However, TerranSoft is taken (as .com and .net addresses), as well as TerraSoft (without the N).

So now I'm stumped. I need a good name for this bigger, more general "company". Something short, like Terra[n]Soft, and something general...in other words, nothing specific. I've been mulling over a name for quite some time now, and I can't seem to think of anything. Does anyone here have any suggestions or ideas? :)
#2865
This has been suggested many times. I agree with this suggestion however, and I think maybe CJ should bump this one upward on his to-do list, if it's even in there. I didn't see it in there, or in the tracker. Someone should've added this to the tracker at least by now. :)
#2866
In Synth's example it's a bit more complicated than that. If you turn around, you'll see that lines that were once straight are now angled. That's impossible right now AGS. Of course, scotch had the right idea, in that you could render all 6 angles to the inner faces of a hollow cube and look around, but that's only if 3D were implemented.

For now, the example in Demo Quest will have to suffice, in that you appear to be walking around in one big circle. That takes a little bit of scripting to accomplish, but I'm sure it's worth the effort. :)
#2867
Nah, you're not stupid. SSH is stupid (j/k! :P).

Seriously though, sometimes you just need some clever thinking and ideas to work around the limitations in AGS. Or, as SSH said, you could wait around until CJ felt it was necessary to increas the limits. :)
#2868
And you shouldn't have to ask for help on run-script n as it is fully covered in the Beginners' FAQ, which everybody should have read. :)
#2869
Also, isn't it run-dialog 1 as opposed to run-dialog(1)? Or am I mistaken and it really doesn't matter?
#2870
First of all, you need to use the variable called "name" throughout that script. BUT, if you want to keep that variable throughout the game, simply use the character[WHOMEVER].name variable. Like so...

InputBox("What if your name?",character[EGO].name);
Display("Welcome, %s.",character[EGO].name);

And use it throughout, as it is automatically a global variable.
#2871
I believe the forum entrance quiz says to post in English (or at least it used to). If you're going to post in a foreign, please put a translation right next to it. All of us (if not most of us) speak English, so please don't exclude most of us from your post. Thank you.
#2872
General Discussion / Re:This angers me.
Wed 23/07/2003 14:17:04
I say it's a hoax, just so I don't have to believe that anyone could actually feel that way for real. I first thought that www.landoverbaptist.org was for real, until a few seconds later when I read more of it. I've learned not to be so gullible.

I once fell for a scam where you could supposedly get a person's Yahoo! password if you emailed some weird important-sounding yahoo email address with your email and password, and the "victim's" email address, then add in some realistic-looking CGI mumbo-jumbo.

Within seconds, I thought "Oh shit! That was stupid!" and immediately changed my email password, realizing that I was the one being victimized.

Like I said, I've learned no to be so gullible. Plus, if only one man really felt that way about everything, what could he do if the general consensus is the exact opposite? It would like if only one man out of the 250 million or so people in the U.S. wanted to legalize marijuana. One out of 250,000,000 aren't good odds.

So I wouldn't worry abot it. Looking back at that site, I actually laughed.
#2873
Adventure Related Talk & Chat / Re:New AGS?
Wed 23/07/2003 14:07:39
Dammit! I thought I deleted my old home page!  :o
#2874
Do you mean help with making plug-ins, or finding them? If you meant making them, you have to view the AGS Plug-in Documentation, I forgot where that can be found. If you mean finding them, there are no plug-ins currently that allow 3D characters.
#2875
Almost every property in AGS can be set to "None" by setting it to the value of 0, such as talking loops and object sprite slots.
#2876
Are you kidding? That would take AGES to implement. There IS a way to render a panoramic view in Bryce or other 3D programs, for example, that you can use with scrolling. The pic you showed, however, isn't just one large image that the viewport scrolls through. The angles change on certain things, whereas on scrollable images, it has a rounded-out look to it.

I wouldn't hold my breath for this to be implemented, unless it's a scrolling window,  like in Demo Quest.
#2877
For the final time,  Edward, unless these objects ALL have to disappear or move around, then use hotspots. For example, if the player can only take two of the 15 shirts in the wardrobe, then make two of them objects and the rest hostpots. Better yet, ,to save on hotspots, make one large hotspots and use scripting to check where the mouse was (speecifically, the y-position) to see which shirt the player clicked on.
#2878
What kind of symbols do you need that 128 characters can't cover? Maybe this does need to be supported, who knows.
#2879
English isn't his first language, so it says in his signature. But, as always, if it's in the manual, we'll tell you so. And SSH, I meant that one of US will respond will RTFM. I would've done that, but also give the impression that we're not mad or anything. Dammit, SSH, stop throwing your weight around! You're still a newbie too! :P
#2880
Adventure Related Talk & Chat / Re:New AGS?
Mon 21/07/2003 18:24:56
OMG! I maek new 3D battel game rihgt now!!!1!1  Giev me AGS 3D veirson!!!

In all seriousness (and so as not to spam the thread), that was a pretty vague post.

mitar: If you're going to quote an entire post, at least use the "[ quote ]" tags. And you didnt' really need to quote the entire post.

Dr. Awesome: LOL
SMF spam blocked by CleanTalk