Oh.
* terranRICH slaps his forehead.
I totally forgot about that. Sorry. 
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Show posts MenuQuote from: TìmosÃty on Fri 04/07/2003 13:42:25Quote from: terranRICH on Thu 03/07/2003 04:25:27Quote* Added "Lock objects in position" checkbox to the GUI editor, to stop you accidentally moving objects when trying to select them.
Wasn't this already implemented? I remember that option having been there for ages.
I haven't looked at this version yet but I think it means like locking buttons etc on a GUI not just normal objects in a room, I think that's what it means
Quote from: Gemmalah on Thu 03/07/2003 13:50:56
isn't it the guy in the yellow shirt?
Quote
26.the thickest person always gets away, or the cute guy, so girls continue to watch the movie, cute girls always die afer thier clothes are ripped off.
Quote* Added SetCharacterBlinkView and SetGUISize text script functions.
Quote* Added "Lock objects in position" checkbox to the GUI editor, to stop you accidentally moving objects when trying to select them.
Quote* Added extra "Blinking" view to draw an extra animation on top of the character's speech animation intermittently while they are talking. Currently Sierra-style speech only.
* Added 'goto-previous' dialog script command to return to previous topic.
* Added new "Box out" screen transition, which uses an expanding black box from the centre of the screen.
Quote* Script editor is no longer a modal window (but only if it's not opened from the interaction editor).
Quote* Sierra-style speech now shrinks the width of the text window if the text is narrower than the screen width.
Quote* Changing a hotspot name now correctly marks the room as modified.
* You are now always prompted to save changes to a room when loading another one - the Preferences setting only affects the prompt when you choose the "Save Room" option on the menu.
* SetPlayerCharacter now leaves the cursor mode as Use Inv if the new character has an active inventory item.
* Fixed Sierra-style speech box overrunning the face if it had wide borders.
* Fixed SetPlayerCharacter crashing if called from game_start.
* Fixed RunAGSGame not working if mode was passed as 1.
* Fixed dialog options moving across the screen in non-GUI mode.
* Fixed editor crash typing >200 characters into a label.
* Fixed dividing by zero in the script causing a fatal exception.
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