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Messages - TerranRich

#2981
This might be a dumb question, but where is the version of AGS without MP3 support? I'm selling my game and plan on using OGG files instead. :)
#2982
Ooh, well this looks to be a well-received idea. Okay, GarageGothic, point well taken. So what would be needed for each character?

Walking animations
Pick up from Floor animations
Speech (will this be LucasArts full-body or Sierra talking head, or maybe even both?)

What else?

:)
#2983
Heh. Would anybody be interested in a collection of 8-directional 3D pre-rendered character walking animations? The game they'd be used in would have to be pre-rendered 3D of course, unless you wanted it otherwise. I could pop out about one a day, and have all sorts of characters, from vikings to knights, to sluts and pimps. :P

Who'd be interested?
#2984
General Discussion / Re:Savaged Posts...?
Thu 19/06/2003 01:03:17
Did you try looking at the code of both pages and just attach the last "</TR>" of the first page to the first "<TR>" of the next?

In other words, re-code it to appear as though it is a continuous table.
#2985
General Discussion / Re:Lockity-lock-lock-lock
Thu 19/06/2003 00:01:58
Quote from: Dark Stalkey on Wed 18/06/2003 22:51:49
What?
Whaaaaaat?
Someone's turned two pages at once and I don't have a clue what's going on here.

Darkie, don't worry, I'm just baffled as you are.

The rest of you: Get a freakin' life you silly people! (No offence meant) :P
#2986
General Discussion / Re:Visual Basic
Wed 18/06/2003 23:46:26
You bastard, I've asked this question before, too. :P

I once created several useless programs like Random Name Generator, Random Word Generator, etc. They are semi-useful to certain people,  but not much. Desktop Roger was useful and popular, but people don't seem too interested in it anymore.

I would consider doing programs that people could run alongside AGS, to aide them. Rodekill once made a program to aide people in creating games. Too bad he had that idea first. To do something similar now would be copying him. :P

I have sooo many projects on my hard drive that were either abandoned or finished...and then abandoned. If you were into making an AGS-helper program, I'd look at the tech forums and find a common problem that hasn't been solved yet, then make a program to help with that.

Other than that, I dunno. :P
#2987
Quote from: Archangel on Wed 18/06/2003 20:51:34
The code should read this:

SetObjectView(1,22);
AnimateObject(1,0,3,0);
while (IsObjectAnimating(1)) {
Wait(1);
}
NewRoom(9);

Yes, because other wise the game would be trying to change rooms every single time it checks to see if the object is animating, which is usually 40 times per second, unless changed.
#2988
Each object has its own baseline, which is the point above which everything else is drawn behind it. Set the baseline of the object you want in the front to its apparent bottom (the bottom of the actual sprite), then set the other object's baseline to the very top (coordinate 0 or 1). This way, nothing will be behind that particular object.

:)
#2989
Yeah, the dialog style is already LucasArts-style.  ???
#2990
Quote from: CJ on Mon 16/06/2003 22:25:44
QuoteWasn't this already added, or does this now work if you are using a bullet pic for dialogs? I remember asking awhile back if you could add the ability to just push a number to get the dialogs lines to work, and you did, so I'm guessing that it works with bullets now?

Scummbuddy: I think you're misunderstanding. What this new option does is to go through the game and add a "&1"-style thing to the start of every DisplaySpeech, dialog speech and speech message in the game. The idea is that once you finish making your game you can make it voice-compatible with one click (obviously then you have to record the voices, but I can't do that for you :P )

...


Holy shit, I just read this...so you're saying that with ONE CLICK, I can add the appropriate &1, &2, ,etc. to the beginning of EVERY dialog line and DisplaySpeech line!?!? What about the narrator? And what about the Message Editor under the Interactions Editor?

;D ;D ;D
#2991
That was a problem in QfG4. You could remain in a shop for hours and it would remain open unntil  you left and tried to return. Instead, in the repeatedly_execute function of the room, check to see if it is equal to or above the time that the police officer usually comes in or leaves, then if either is true, write some code to make the police officer enter/leave the room, etc.
#2992
Okay,  so no intentionally-B&W games barring techonological limitations. Hmm, so whoever made one would make history with teh first ever intentionally B&W adventure game. :)
#2993
CJ: That would be awesome, I too would greatly appreciate that, if it is feasible.

Synthetique: Making a TTF font takes time, money, and patience. Or you could download a font maker illegally (!) but you would still need teh time and patience. You have to draw each character using vectors (usually) and there are issues with alignment of bases and overlapping characters, among other things. I'd suggest looking into Fontographer. But not until you've shown me a sample of teh sci-fi SCI font you promised me you'd work on! ;)
#2994
CJ: Oh... :P I never pay attention, you know that. ;)

netmonkey: I have that same glitch too. It does look...amateurish :P I DEMAND better from you, Jones!

YakSpit: I assume since the tinting was added to regions, that characters would be included. And a B&W game...has that ever been done, commercial or otherwise? :)
#2995
Yes, I too have such a central room (an elevator, in my case), and if it weren't for the prevroom variable, I would've had to code it myself.  :o

:)
#2996
Beginners' Technical Questions / Re:energy bar
Mon 16/06/2003 16:11:22
Yes, use a global int for the value of the energy level. Let's say it ranges from 0 to 100, and you're using global int #47,  as an example. Every time the player gets attacked, you could use SetGlobalInt(47, GetGlobalInt(47)-3); to decrease the energy level by 3 every time. If the player drinks some potion or eats some food to regenerate his/her energy, use SetGlobalInt(47, GetGlobalInt(47)+2); to increase by 2 every time, for example.

As for the graphical part of the energy bar, that's something I don't really know how to do. As far as I know, there isn't any way to resize GUI objects during runtime. Or is there? Does anyone else know?
#2997
Quote from: CJ on Sun 15/06/2003 22:18:21* Disabled auto-complete in the dialog script editor.

Why, what was the problem with it? I found it very useful and handy.  :-\

BtW, good lord, Chris! You update AGS faster than a fat lady at a prom with no clothes on! Weehaw!!!
#2998
Damn,  this is the second revived topic from months ago. :-p
#2999
General Discussion / Re:Tell me, gentlemen...
Tue 10/06/2003 17:29:52
It's all about the girl's personality. One of my ex's, Sara, had a lot guy-friends, and it didn't bother me in the least because she wasn't the type of girl to go flirting with other guys.

Michelle, on the other hand, had not as many guy friends, but it ticked me off, because she would talk to ME about how cute they were and how she flirted with them.  >:(
#3000
Awesome and hilarious! ;D

I swear I don't remember you asking me, m0ds. :P Maybe next time ;)
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