This might be a dumb question, but where is the version of AGS without MP3 support? I'm selling my game and plan on using OGG files instead.

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Show posts MenuQuote from: Dark Stalkey on Wed 18/06/2003 22:51:49
What?
Whaaaaaat?
Someone's turned two pages at once and I don't have a clue what's going on here.
Quote from: Archangel on Wed 18/06/2003 20:51:34
The code should read this:
SetObjectView(1,22);
AnimateObject(1,0,3,0);
while (IsObjectAnimating(1)) {
Wait(1);
}
NewRoom(9);
Quote from: CJ on Mon 16/06/2003 22:25:44QuoteWasn't this already added, or does this now work if you are using a bullet pic for dialogs? I remember asking awhile back if you could add the ability to just push a number to get the dialogs lines to work, and you did, so I'm guessing that it works with bullets now?
Scummbuddy: I think you're misunderstanding. What this new option does is to go through the game and add a "&1"-style thing to the start of every DisplaySpeech, dialog speech and speech message in the game. The idea is that once you finish making your game you can make it voice-compatible with one click (obviously then you have to record the voices, but I can't do that for you)
...
Quote from: CJ on Sun 15/06/2003 22:18:21* Disabled auto-complete in the dialog script editor.
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