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Messages - Terrorcell

#61
The game is promising, but if you don't have a witty mind then you probably wouldn't get far. ;)
Love the lighting effects, great graphics.
#62
AGS Games in Production / Re: RAMPAGE Reborn
Mon 17/12/2007 21:31:30
Ok. Here's another screenshot.

This is the 'level completed' screen. The reason why there is no score is because I skipped right through the level to get to it.

I'm hopeing to have it released before christmas (if I can find a scripter).
#63
AGS Games in Production / RAMPAGE Reborn
Mon 17/12/2007 00:24:16
For those of you who know the classic version of 'Rampage', I am re-creating the classic in AGS.
For those of you who don't know about the classic version, the story basically is that three people mutated into giant monsters. The monsters were named after the people that transformed. George (the giant ape), Lizzie (the giant lizzard) and Ralph (the giant wolf).
Each character has their own special ability in some form.
In this game you have to destroy all the buildings before moving on to next level, but you will be constantly harrased by helicopters, tanks and soldiers. But you can destroy them. You can also eat the soldiers.

Here are some screenshots:

The Main Menu


George in Los Angeles


This is the 'level completed' screen. The reason why there is no score is because I skipped right through the level to get to it.


Lizzie up close


Current Progress:
Scripting 30%
Backgrounds 10%
Character Art 10%
Story 100%
Music/Sound 40 %

I need a Scripter/Coder to help finish this project as I constantly get stuck.

Terrorcell.
#64
For all of you who know the classic version of 'RAMPAGE', I am trying to re-create it using AGS but I am having troubles with the scripting/coding.
I am looking for a Sripter/Coder to help with the coding part of the game.
If you would like the job then just PM me or email me at finalalert@hotmail.com.

Thanks, Terrorcell.

P.S. Alot of the artwork is aready finished and only a little bit is left to finish.
#65
Yes, it works now.

Thanks.
#66
Hi, I've been around Adventure Games for a long time and would like to offer my services in the fields of:

Play Testing
---------------
I have played many Adventure games and would like to help you in testing your game.

Story Design
----------------
I am a pretty good story designer if I may say so myself and specialize in futuristic setting but I can do other areas aswell.

If you would like my help then either PM me or just mail me at finalalert@hotmail.com.

See Ya, Terrorcell.
#67
Hi,

Im creating a real-time strategy game and in dire need of a helpful scripter and story writer.
The name and the story will be decided apon by the members of the group.
If you are interested in this project then either PM me or mail me at finalalert@hotmail.com.

Thank you.
#68
Looks interesting. Good luck with it.
Although the character shown above doesnt need to have all his fingers showing ;)
#69
Can you have more than four background frames for background animations?
#70
=========
Randothraw
=========

The human race is dying off and there is no way to stop it. A race called the Maruk have declared war on all humans and will not stop fighting until all humans are finished.
But one hope yet remains for all humans, but there is a mystery that has to be unraveled  before mankind can finally have peace.

Help needed!I need a team that is willing to continue on this game until it is completed.
I need:
*A background artist
*Script writer
*Story writer
*An animations artist
*A play tester
*Music Artist

Your response will be greatly appreaciated.
Mail me at finalalert@hotmail.com OR just PM (personal message) me.

The current story will be released to anyone that agrees to join the team.
#71
The way I did it was too make a new room (have whatever background you like).
Create a GUI with a 'start', 'load' and 'quit' button on it (each button is an individual button).
Give each button a script name.
Copy the 'Activate' scripts from the original 'Iconbar' GUI (you'll have to create your own for the start button).
Place them on the room.
Test your game and they should work. Look in the tutorial for 'startgame' scripts.
#72
What you want to do is when you create a 'new option' in the dialogs pane put the question or statement that, you would like the character that you are talking to, to respond to.
Then in the script editor, put:
Code: ags
// dialog script file
@S // dialog startup entry point
BECKS: Hey where have you been.. 
return
@1 // option 1
              //the answer to the question in the first 'new option' box
return
@2 // option 2
              //the answer to the question in the second 'new option' box
return
@3 // option 3
              //the answer to the question in the third 'new option' box
stop      

The show/say tick boxes probably dont have anything to do with what you are doing.
But if you need more help with it then search 'dialogs show say' in the tutorial.

I hope this answers your question. ???
#73

RANDOTHRAW
-------------------

Hi, Im in dire need of a background artist for my game.
If you need the story or any information on the game then agree to help.
I already know how to make games and use AGS comfortably. Im am a pretty good background artist myself but I am not as good as many other people.
If you would like to help then PM (personal message) me or mail me at finalalert@hotmail.com and Ill need some evidence of how good you are.
I will tell you the topic for the evidence and more information will be distributed then.
JOIN NOW!!! Terrorcell.

If you would like to be a long-time member of the Randothraw team then mail me at strike_force_games@hotmail.com.
#74
QuoteThe only problem I see with this is that the player could very easily type: "15" and automatically get to the end of the sequence.
Yes but the player wont know that, im already planning on fixing that.
QuoteAlso, make sure you've added all the strings to the parser. I've recently worked with the parser in 2.8 and it won't let you save until this is done, but I'm not sure if that's the case with the version you're using.
Im using 2.72 still. I havnt got 2.8.
QuoteWhat KhrisMUC said is that before you call any Parser.Said functions you must first call Parser.ParseText.

If you're only calling Parser.ParseText once, and it's not called each time the player enters various commands, there will be problems with ALL of your code.
Do you mean at the beggining of every Parser code?
#75
Sorry, I have another problem.
When I try to use this code, it doesnt work:
Code: ags
  if (player.Room==4) 
  if (Parser.Said("use [the] helm controls")) {
  character[EGO].Walk(144, 145);
  while (character[EGO].Moving) Wait(1);
    character[EGO].FaceLocation(character[EGO].x - 50, character[EGO].y);
    Display("Close the controls after you are finished.");
    gTextbox.Visible = true;
    gHelmcontrol.Visible = true;
    GT.Enabled = false;
    LT.Enabled = false;
    XT.Enabled = false;
    YT.Enabled = false;
    engineT.Enabled = false;
    Display("Now I must type in the co-ordinates for G and the others!");
  }
  if (player.Room==4) 
  if (Parser.Said("enable controls")) {
    GT.Enabled = true;
    LT.Enabled = false;
    XT.Enabled = false;
    YT.Enabled = false;
    engineT.Enabled = false;
    gTextbox.Visible = false;
  }    
  if (player.Room==4) 
  if (Parser.Said("103.6")) {
    Display("Good. Now for L.");
    GT.Enabled = false;
    LT.Enabled = true;
    XT.Enabled = false;
    YT.Enabled = false;
    engineT.Enabled = true;
  }
  if (player.Room==4) 
  if (Parser.Said("790.0")) {
    Display("Good. Now X.");
    GT.Enabled = false;
    LT.Enabled = false;
    XT.Enabled = true;
    YT.Enabled = false;
    engineT.Enabled = true;
  }
  if (player.Room==4) 
  if (Parser.Said("473")) {
    Display("Ok. Now Y.");
    GT.Enabled = false;
    LT.Enabled = false;
    XT.Enabled = false;
    YT.Enabled = true;
    engineT.Enabled = true;
  }
  if (player.Room==4) 
  if (Parser.Said("502")) {
    Display("Excellent. Now I must start the engines. I think ill start on 15.");
    GT.Enabled = false;
    LT.Enabled = false;
    XT.Enabled = false;
    YT.Enabled = false;
    engineT.Enabled = true;
  }
  if (player.Room==4) 
  if (Parser.Said("15")) {
    Display("Sir! Thrusters are at fifteen percent and we are on a course to Verdania!");
    GT.Enabled = false;
    LT.Enabled = false;
    XT.Enabled = false;
    YT.Enabled = false;
    engineT.Enabled = false;
    gTextbox.Visible = true;
    gHelmcontrol.Visible = false;
  }

This is the GUI that Im using.


When I type 'enable controls' it enables 'G' but if I type '103.6' or '103' it doesnt enable any of the others. I dont know why.
I want to know what changes have to be made to fix this.
#76
coulc you give us a code example?
#77
Beginners' Technical Questions / the text box
Wed 22/08/2007 23:01:01
Im trying to use the code btnSavegame.Enable = true;.
I wanted to know what the code for a text box is. e.g. txtSavegame.Enable = true; or something.
#78
can you give us your website link?
#79
I have recently read a book called Halo:The Fall of Reach and I thought it was awsome.

Anyone else read it?
#80
might I make 1 suggestion, you need to make the floor patterns look like thay are going the same way as the walls.

Apart from that, great game ;)
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