...would it be possible to have crowds of aliens milling about?
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Show posts MenuQuote from: LJUBI on Fri 26/08/2005 23:03:09
cyberpunk hurray
finish it
Quote from: idiotbox on Sat 27/08/2005 00:34:21
Is there a way to tile backgrounds? So scrolling is constant? Like, a car driving on a street? It would be better than just making a room with massive width.
QuoteI like overall style but the neck/head on the red head's sprite look odd.
QuoteIn addition, most importantly, your player character needs work. The whole style seems to collide with itself. The jacket is quite intricately shaded, yet the face, pants and shoes are not. Why not make it all in the same style as the suits on the Japanese guys? It would make it look cartoonier and better in my opinion.
QuoteThe style of the player character face also looks different from the other characters. I hate it when the npc's in an adventure look interesting, but the player character is flat.
QuoteIn addition, the chairs closest to the viewer should be bigger than the farther ones.
QuoteThe logo on the wall looks a bit out of place. What really craps the illusion is the sharp edge where the company name block meets the rest of the logo. You should have drop shadows for the edge as well as the text. Just imagine how it would be in real life. Would it be a sticker, a piece of topographic plastic or perhaps a light surface?
QuoteThird, I would like to comment on the color scheme. For my eyes, this scheme is way too bright. The wall is almost pure white and it doesn't fit. The ceiling and even the floor is way to bright as well. Also, you seem to have shadowing for everything else than the most important, the walls. Imagine where the light sources are and try to create realistic gradients for the walls and ceiling. Usually, we try to accentuate important areas by using bright colors. Right now, the viewers attention is driven straight to the bright wall and the logo, when in fact it should be directed at the characters and the door, as they are the most important aspects of the scene.
QuoteDoes your whole game have a distict blueish hue to it?
QuoteFinally, I want to comment on the composition. I see that you have a regular letterbox used for verb boxes, but you also have 16:9 letterboxes. Why so? By doing this, you sacrifice a lot of the space. Also, the GUI looks odd when there's a black space under the verb boxes. A frame for the inventory items might add a defining touch to the GUI.
Quote(exept from the red outline on the maincharacters face).
Quote from: Darth Mandarb on Tue 23/08/2005 02:06:58However ... calling DOTT style (even mock DOTT) is a touchy subject 'round these parts lately!!Ã, Tread lightly
Quote from: [Cameron] on Wed 17/08/2005 12:01:33
Johnny Depp has never given a bad performance. Hmm... His Elm Street performance. I cant remember much of it, but from what I can remember it was ok. But then again he was younger and less experienced. Anyone know much about this?
Quote from: aussie on Mon 22/08/2005 20:09:40
Hey That Guy!
A lot of those comments you make are very fair. It's just that we have different views on certain things.
Anyway, I gather that you enjoyed the game, which is what it was made for.Ã,Â
QuoteI disagree. The magazine thingy is by no means a stumper. It does not stop you from doing anything at all and you can get to the end of the game without it.
Quote
Pixel hunt? I think the hotspot is large enough in comparison with others in the same room (it's larger than the drawers, the coat, the pennant or even the poster). Perhaps the word is "unexpected" or "difficult to find", but I honestly don't think it's a pixelhunt. I fact, I was trying very hard to avoid those in this game.
QuoteSpoiler
The list is not there the first time you go. So you might notice a large (in comparison), bright green poster that takes up half the noticeboard later on. In fact, all other notes were drawn in dim colors (light grey, pink, yellow) so that the poster really stands out.
And Carmen gives you a very explicit comment about the green poster she put up in the faculty. I think that's hinted enough.[close]
QuoteHow many times, playing an adventure game, have you found you had nothing important to say to a particular character until you realised he has something you need?
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