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Messages - The Awesome

#21
Well, the legend goes that a young vigilante decided that he wished to be counted among the legions of the Mighty AGS forums. He had no name, at least, not until he purchased an Xbox 360, which demanded a unique code name for every individual. The young vigilante decided to go under the moniker of The Awesome, partly because he wanted people to think that even though he might suck at the games he played, he would just be an awesome dude to be around. And now he's here, typing this out, hoping someone might care.
#22
Critics' Lounge / Re: New background for Henri
Fri 11/04/2008 07:41:56
HOW THE F**K ARE YOU DOING THAT!?!

That background looks brilliant! Did you make the entire thing on Artgem, or are their other programs being used as well?
#23
You had me fooled right from the beginning...but does this mean our games won't EVER be on Xbox Live?

:( Worldwide recognition has evaded my grasp once again!!!  :(
#24
well, it might be a good contrast against the legions of characters who never say a word throughout the whole game.
#25
Higher contrast, got it.
I would have made the sprites look better using your previous tips, but I just thought 'what the hey,' and posted it up anyway. I might try making my other characters look better for now.
#26
Yeah, I'll fix the arms in the next edit. ProgZ has been a load of help here because the tutorials I've been finding for art and sprite techniques don't really match the style I have. Most frustrating.
#27
That's brilliant ProgZ! I had started modifying my walkcycle with the bobbing motion which made it look more convincing, but it still looked odd. I should post the walkcycle for left/right movement, because while I think it looks perfectly fine, it might have something that needs touching up that I'm too blind to see. Awesome again ProgZ, I always work better after looking at examples like these! :=


EDIT: Here's the walkcycle for his sideways movement. Keep in mind I made this before I improved my sprites.


x2


Now that I look at it, his legs are sort of wobbling a bit nearer the top, and his feet seem to get smaller when he lifts them up at the back.
#28
I have created a side-on walkcycle which was made with help from one of the walkcycle tutorials floating around here somewhere and it looks pretty good, I might post it later. I just hate front walkcycles because mine always either look like the character is having a spazzing fit as he goes or, as you can see, holds perfectly still except for his arms and legs. I'll try your advice Nacho, thanks!
#29
not meaning to double post, but have utilized some of ProgZ's art tips and have a couple of sprites to show to see if I'm getting the hang of it.

The first is a side-on view:
x1

x2


and the next is a front walkcycle.
x1

x2


Note that I'm fully aware that the walkcycle is crappy because he is too stiff when he walks, and the colours on his arms are going ballistic, I just want to see if people think this stuff is better than before.

Flame on!! ;D
#30
Yes! They like it!!

Wow! I thought my sprites were alright, but your edit makes them look loads better ProgZ! The detail on his pants and cloak are awesome! Thanks for the input guys!

And I also cannot believe I missed that thing with the window. I'll have to tear down half the wall to get it right now.  :)
#31
O.K, here goes.

I'm working on a game, right? But progress is slow seeing as how I can't make a hard decision on what art style my backgrounds should be. A few of my sprites look like this.
x1

x2

Neat eh?

And my first (almost) finished background looks like this.


Keep in mind it's not 100% done.

I just need to know if people think the sprites mesh well with the background art and look natural in the environment, so to speak.

Feel free to say how cool (or crap) my stuff is ;D
#32
Greetings mortals!! You may refer to your newest member as TH3 AW350M3!!!! (which is me.)

I was yet another lured into the AGS fold by 5DAS, and cannot wait to contribute a game just as memorable!!
This'll be fun!! ;D
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