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Messages - The Book

#61
Critics' Lounge / Re: A piece of writing
Mon 14/02/2005 16:48:17
Thanks!

Does the text contain any other mistakes?
#62
Critics' Lounge / A piece of writing
Sun 13/02/2005 13:55:49
 "Sar" has monologue-driven narrative. There is a moment in the game when the protagonist, At Teuren, looks at the clerk in Guard headquarters. A monologue follows:
"
I didn't know the guy's name, to me he was just 'the clerk' and nothing more.
Every time I stepped through the narrow door to our humble fortress we exchanged looks; and this exchange carried more meaning than any verbal conversation.
As our looks met, so did our madness; each sprang from different source, each had its own, mute tongue.
Mine was a madness of hunter, hunting its prey down the empty streets.
This was the madness of constant alertness and insomnia.
His kind of madness was the opposite of mine.
It was a madness of infernal stasis; an eternity of motionlessness without a faintest hope for relocation.
This was the madness of constant boredom and insomnia.
Several times a week, these two kinds of damnation met in mute conversation that occured within the evanescent moment when we looked in each others eyes.
How close to each other we were; how alien at the same time. "

I'd like to ask english users to correct any stylistic or grammar mistakes in the monologue.
#63
Critics' Lounge / A portrait
Thu 03/02/2005 20:59:46
I don't know if it qualifies...

I made this image using GIMP, in my spare time. Feel free to criticise the picture and insult its author.  :P

#64
AGS Games in Production / Re: SAR
Fri 14/01/2005 06:56:03
Splat44 - the situation is that, although I'd love to spend as much time as possible on the game, I have *cough* academic duties, like preparations for master thesis and - in closer perspective -  few rather difficult exams.
So - if it doesn't meet the same ill fate my other projects met - it most probably will take at least a year to complete.
Goldmund - thanks for encouragement. As you might suppose, the game takes place in the same universe "Totaskalan" did - although in different place and time. As to the eerie atmosphere - I'm glad you noticed it! "Sar" will have definitely darker mood than "Totaskalan". In fact, in the tongue of orkheres, the world "sar" is name of flow of time and all its destructive aspects - like enthropy and decay.

#65
AGS Games in Production / SAR
Thu 13/01/2005 20:38:58
Another project that I probably won't complete, but I'm taking a stab.

Story takes place in fictional state, or even Empire - Aettan. Aettan is in a state of crisis after failed war with Tor Haun. Insurgent  movement arise, striving to overthrow thain, or the monarchic ruler of Aettan. Thus the Guard is formed, in order to protect thain and current order. At Teuren is one of the Guard members, currently on trail of Assasin Lodge. As he wanders abadonned, crumbling streets of the city of Wosmanto he learns of the existence of Order - a sectarian organisation, whose members believe the only way to atone sins of Aettan citizens is to be found on the nightmarish planet of Leeyandai, in a place called Sanctuary. Sceptical at first, At Teuren departs from the Guard, joins the Order and embarks on a jorney to Leeyandai.

I will follow this post with some screenshots, demonstrating how poor this game's graphic design is.

Leeyandai's orbit:



Toeg's cityline:



Leeyandai's surface:



Street in Toeg:

#66
AGS Games in Production / Re: Totaskalan
Fri 22/10/2004 19:56:41
The story: "Totaskalan" takes place millions of years before the Erath was born. The player takes role of a member of Aharlan civilisation, locked in a war with a Daghr-Sethan. Action takes place aboard Aharlan carrier, behind the front lines.
#67
AGS Games in Production / Re: Totaskalan
Fri 22/10/2004 18:39:43
"Totaskalan" is back online - again at yanna.freehosting.net. It was recently played by Goldmund, who decided it certainly wasn't a painful experience.
#68
Great story, great graphics.
#69
Used to create games in AGT (Advrnture Games Toolkit) - in fact, I made my first complete adventure game in this system. Later on I found it's possibilities insufficient. Are there any other users - or former users - of AGT in the forums?
#70
My point is that it's the story that makes the game, not the graphics. While working on my own games, however, I prefer to use 800x600 resolution to achieve as much realism as I can.
#71
You can model in 3d! I'm also trying to model, but with terrible tresults (see http://yanna.freehosting.net , the opening picture.

Congratulations on that.
#72
Perfect graphics.
#73
AGS Games in Production / Re: Lost Lands Rpg
Sun 27/06/2004 10:08:04
This looks really interesting. Will there be any storyline or is it going to be a plain, hack'n'slash roguelike?

----------------------------------------------------------------------------------

"Iaur Laur Ahvauron Krion Einiir eieer penir Tian"

("Word spoken in the Hall of Silence on the Planet of Ashes means death to the human kind")

Prevent our fate. Visit http://yanna.freehosting.net!
#74
Wow! That's really good!

What is the "oddities score keeper" - and what are these oddities?
#75
I can understand Tanker. Many of my ideas crystalise during making of the game itself, though I usually have outline of a plot and I'm following it.
#76
Sounds interesting!

Any screen caps?
#77
Done. The distortions were due to the wrong options set while exporting the images from BMP to JPEG format, which now had been fixed.  As to the airbrush - the valley picture was done almost entirely with the use of airbrush.
#78
I'm sorry, I'm not a talented artist... The graphics were made in GIMP, and what I have put on the page is of different size than in the game and bit distorted as a result. I'll try to change the published screen captures to their original sizes.
#79
Great game... one question only - why did you decide to make a game about such a dark subject?
#80
AGS Games in Production / Re: Project-X
Mon 21/06/2004 21:39:05
Great graphics, they put me to shame... Are you a professional artist/illustrator?
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