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Messages - The RPG Creator

#1
Here I am..with an official review of Kq2 VGA. I finally got enough hard drive space to play it. (My damn game took up so much space, it filled up the rest of my hard drive) Well, anyway I have to say it's a pretty good game! I think it's a bit too easy, but oh well. I guess that's good considering I want to beat it quickly and I have no faq. I like a challenge though, so I hope it gets a little tougher. I am at the part where you must kill the two sharkee guards with the trident somehow. This game is definitly better than SIERRA's kq2, and it does make the game seem more like a game, but it still doesn't compare to kq6. You can tell it's generic and not a real sierra game...but it's not easy to notice. I noticed you put different backgrounds together. I thought you guys drew those yourselves. Did you draw any of them? Or are they are 3d rendered SIERRA backgrounds? I noticed you combined one from kq5 and kq6 to make a neat looking forest. Good idea actually if you suck at drawing. All in all this is a great remake and it brings back the memory of a good sierra game. I give it a B+ If the challenge had been a little greater, and the dialog a little more professional, maybe I would have givin it an A. Well, this must be my competition for AGS, so I'll just have to blow it out of the water. My game is gonna be HUGE!! And it's gonna have everything in it.




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You can't hack GOD
#2
Fine. Let's keep this on topic then, shall we?
Since I basically contributed to killing the other thread, I'll get this one going, again.

I have not played Kq2 VGA yet, since I don't have enough hard drive space to download it right now.

I did however play the remake of KQ1 with the voice pack. I played all the way through, but really all I liked about it were the graphics. Did you do those yourself? I wish I had an artist that good to help me with my games...because I suck at drawing.
#3
Why don't you format yours? AHAHAHAHHAHAHAHAHA


I dont use C drive anyway.
I use the Y:\ drive

idiot
#4
Well actually compared to the way I've acted on other boards, I've been an angel here.
#5
Ah! That's great...there's even signatures with my name in it!

But seriously, I was joking about each monster having its own personality. A lot of them do, but not all 11,000 (there are really that many monsters in the game already..I have screenshots to prove it) But that was the only joke I made, just about. There may have been a couple others...I don't like to be serious all the time.

You might be asking yourself...."how does this guy have over 11,000 different screenshots?"

Well, what it is, is one screenshot of my monsters directory. I've already imported all the monster I plan to use. And no, this isn't an AGS game. This is for rm2k which is much bigger, but easier to use.

My AGS game will not have nearly this amount of stuff in it, since it's a solid adventure game.
The game would take a lot longer than 10,000 hours to finish if it did.

Hahaha, I can't believe this thread has not been deleted yet. What's wrong with these moderators here?
#6
Hahahah,

People who can't take jokes are funny.
Well, I'm sure erpy can take a joke.
So, really it should be erpy's decision weather or not the posts get deleted.

So, how'd you like my music?
And who says high numbers make ya cool?
#7
Stop wasting bandwidth with pointless posts, Scummboddy.
#8
Like I said, having too many monsters in a dungeon of this size would be IMPOSSIBLE for anyone, including geniuses...although anything is possible.


That last statement was not a contradiction.
Anyway, did I offend someone by using the word "idiot?"

Cause I was just telling the truth. This is definitly not a game for idiots...well it is, but not to try and beat. An idiot may love to play the game just for the music, great graphics, etc. (1d graphics are completely possible. What do you think most NES games were?)
Snes was 2D and PSX was 3D.

I have everything in my game, from NES like graphics and chipsets, to real life 16 million color graphics. Most people are brainwashed into thinking 16 million colors is a lot better quality than 256, but that's not true. I just thought I'd clear that up for you people who can't appreciate 256 color real life graphics, which I also use in my game.

By the way, my site works great now, (I guess the whole besonic site was having problems that day) and even though they rejected a lot of my songs, they still keep them on my page for a week before they delete them, so since I just uploaded the FASTEST song ever made recently, you can still find it there. And it's a lot faster than it says in my post.

Chris Jones edited that and made it false to save bandwitdth or something. You can find the REAL speed of my song on my page. It's so long that it goes off the page, so scroll over.

www.besonic.com/djasstissue
#9
Nice try, but that won't work on me.
Let me tell you the REAL deifnition of innovative.

It means something that has never been introduced. Nobody has ever introduced a game of this proportion. This is what I meant when I said the stuff was innovative. Just because your definition is different, means nothing.

I never said everything on the list was innovative, either. Most of it is, though.

And no, it's not a joke. Why do people keep thinking that? Noone would waste time joking about something like this. At least I wouldn't.

There has been a patch for rm2k allowing 900x900 maps (as well as 10x900, etc)
I just wanted to clear that up to people who have used the regular don miguel version which only allows a 500x500 map (which is still HUGE)


You asked what "challenging" meant.
Well, the challenge in my game is perfect for experts and geniuses, but too hard for idiots.

Also, you are right about it being harder to make a well balanced challenge, but I am able to do that. For instance, my 200 floor dungeon is going to be balanced to make it possible. It's not THAT hard to do.

I'll give you some tips of my own on how to do this-
TIPS ON HOW TO MAKE YOUR OWN 200 FLOOR DUNGEON WITH A GOOD, BALANCED, CHALLENGE.

#1-Don't put too many enemies in it. If you do, no one will ever beat it. (considering some of the large individual map sizes)

#2-Make decent programmed boss battles, puzzles, etc for added challenge in the dungeon.

#3-Make a lot of the floors very small and short, so the player can get through them quickly. The majority of the maps are small in my 200 floor dungeon, yet there are still very large maps thrown in for an added extreme, but fun challenge. (Like i said this is a side quest, which is indeed harder than the main game. Do not attempt it if you're an idiot, or you don't like a good challenge.)

#4-Plan out everything in your mind first. All professional who know what their doing, uses this technique. You "visualize" everything you plan to do first. Some people unfortunatly do not possess this talent anymore.

#5-Play through many times to test the challenge, and to test for bugs.

#6-When programming your monsters, make sure the challenge is a well balanced one.
Try to make a CBS if you can, because the DBS (original) sucks.

#7-Make your own original music and put different songs on almost every floor, so it doesn't get old.

#8- Use LOTS of different chipsets, charsets, etc. (So nothing gets old, and for variety...I love using all kinds of different cool chipsets)

#9-Make special death scenes for your monsters when you beat them.

#10-Make it interesting. No one is going to want to wander through 200 floors with nothing interesting. Make lots of interesting stuff, at every step if possible. This will keep the player busy for months. Make a good plot, good character interaction with the npc's, etc.

Now, before you can apply this "tips" you must know how to make a game as well.
It's very easy for me, but I guess that's not the case with everyone. Just don't do it, if you don't like it.

#10
Hahaha, I'm sorry I knew that was coming.

But I can't believe this...I'm not banned yet?
You gotta be one of the coolest moderators around to put up with me.
#11
My site is back up!
Turns out, they didn't delete it, but I'M STILL TOO HARDCORE
FOR THEM!!

Here's why-

I UPLOADED 7 NEW TRACKS TODAY AND 6 OF THEM GOT "DISAPPROVED"
FOR BEING TOO HARDCORE TO MAKE THEM ANY MONEY.

#12
Hey, I'm logged in now.
Sorry again for making all this so hard to read.

Anyway, here's the status of my demo for rm2k right now.
I won't give the status of my AGS game, yet....but I can say this...
it's already pushing 75 maps!

Here are my RPG MAKER 2000 features of my up coming RPG "Fantasy Quest"

nnovative and Original Features of my up and coming RPG,  (All of the stuff here is 100% true as you will see when you play the game. Pretty much everything on this list is innovative and has never been done before in history of video game making.)

     "Features of Fantasy Quest"


0. The largest Rm2k game on the net. In fact, it is larger than all of them combined!! I downloaded every Rm2k game I could find, including all demos. I have over 300 rm2k games, that equal about 722 MEGS total, and that's including almost 200 megs of RTP.exe files!! So, my game is currently 821,989,654 bytes!!!! So, that tops every game on the net...COMBINED! I am truly a wonder...or maybe you guys are just idiots...read on.
1. Over 1,000 hours of gameplay time, minimum. (Average 5,000-10,000)
2. A 100 Floor INN (20% done)
3. A 100 Floor Cave (90% done)
4. A 100 Floor Tower (33% done)
5. An original CBS (1% done)
6. An original menu system (0% done)
7. Over 11,000 different Monsters to do battle with. (each with their own personality)(50% done)
8. Over 30,000 different possible monster parties to run into! (30% done)
9. Over 4,000 different chipsets will be used. (25% done)
10. Different music on just about every map.
11. Over 4,500 maps! (estimated at game finish, about 500 maps so far)
12. An average of about 50 events per map!!
13. Over 150 bosses to do battle with in just one tower!
14. Countless caves, towers, towns and awesome areas to explore.
15. Many different worlds and time zones, to travel through.
16. A complex (real life like) day-night system.
17. A game timer, so you can track how long you've been playing for.
18. Over 7,000 different music tracks in the game!! (25% done)
19. About 100 of the songs are original made by me, The RPG Creator.
20. There is different boss battle music for each boss battle!
21. Countless original maps and events made by ME..for YOU to have fun!
22. A McDonalds and other Real Life Events are all over.
23. The drug free den, hiphop hotel, and smoke shop are 3 to mention!
24. Over 5,000 different possible items to get! (10% done)
25. Over 150 Bonus side quests to complete if you wish! (15% done)
26. A lot of mini-games if you get bored with the RPG (Highly Unlikely)
27. An UNBELIEVABLE story, like you've never heard before! Beats FF4!
28. Lots of Characters from your favorite SNES games, for Nostalgia.
29. Life-Saving Info in the game!
30. A 10x900 SUPER Race map!!
31. A house of Crazed Events, with all of the bad stuff in one room!
32. A 500x500 map in the 200 floor dungeon!! (100% done)
33. Original Puzzles, made by me.
34. A jumping system. (100% done)
35. A door system, similiar to the Dragon Quest Series.
36. A Materia System similiar to that of FF7.
37. Over 2500 different Panaramas! (Cool Backgrounds)
38. Over 5,000 different Charsets! (Characters, objects, NPC's, etc.)
39. Over 3,000 different Backdrops! (battle backgrounds)
40. Over 3,000 different Animations!
41. Over 5,000 different Magic Spells!
42. A Job and Ability System! (kinda like FFV)(0% done)
43. In addition to the CBS, there is also an Adventure Battle System.(10% done)
44. A 500x500 Town!!(100% done)
45. A 900X900 Cave!!(100% done)
46. Puzzles that will boggle anyone's mind!! (10% done)
47. Lots of Spoofs and Funny Jokes.
48. Lots of Voices are dubbed in with the text, with impersonations!
49. Professional, yet extrememly long, fun, and laid-back to play.
50. There will be NO BUGS. It has been tested a lot OTIMES. Very addictive.
51. There's something in it for everyone.
52. The most challenging game ever made. Period.
53. The longest game ever made...and quite possibly the most fun.
54. Lots of Real-Life mixed with Fantasy...Perfect for anyone, almost.
55. Unbelieavble Replay value, due to different paths the game takes ETC.
56. Awesome and Original death scenes of all kinds.
57. The game features 1d, 2d, and 3d graphics!
58. Quite possibly the first game is history to do Feature #57!
59. The game also Features Real-Life like Virtual Reality Graphics!
60. Over 100 attributes and Conditions!!
61. And MUCH MUCH MUCH MUCH MORE!!!!!!!! (Way too much to list here, Jabronies)



Download your Copy of the demo for Free, today. This game will always be free, because I hate money.  (DEMO IS NOT ONLINE YET AND WILL NOT BE UNTIL I GET ACCESS TO CABLE)The demo alone is almost 1 GIG, so you must have a fast connection in order to download it. Sorry, but the longest game ever made has to be big in size. I watered it down as much as possible, because even my own hard drive is not big enough to fit the full high-quality game. What I did was convert all the WAV files into the shittiest possible quality, but that's OK, because I love suckcore anyway, and I'm sure you idiots will too.

Have fun!

(Keep in mind...this is only the demo, but it's about 25% complete with at least a thousand hours of gamplay time to master.  By the time you beat this (if you ever do)  The full version should be released.  It won't be much bigger in size, since i already imported almost everything i plan to use....unless I end up making a 100,000 hour game!!!!!!


The RPG Creator

PS- Anyone who thinks it takes more time to make an RPG than it does to play it....think again.
With the technologies available to us today,(like rpg maker) we are able to very quiclkly create very long and enjoyable games. I've shared my secret on how to do this already.

#13
You guys think this game is big...wait till you see my game/demo

My AGS demo is currently 40 megs and I am only 10% done, so expect at least a 250 meg game.

I also am making a 1,000 hour game which is almost a GIG in size already for rm2k, and the average size of an rm2k game is less than 5 megs!!

I just wanted to clear up who's really setting the standards here!


PS- While I'm at it, I have 2 questions for TIERRA.

#1- Why would you remake a such a shitty game as Kq2? I thought it was the WORST game in the KQ series, hands down. And part one was the second worst. I guess we have different taste in games. I think you should have remade parts 3 and 4 instead.

#2-Haven't you ever thought about remakin Sq2? That was a fun game similiar to Kings quest. It didn't really take place in space like a lot of other space quests.

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