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Show posts MenuQuote from: Andail on Thu 01/04/2004 22:27:59
Hello and welcome to Abnormally Gullible Sods
QuoteMan! My first thought when reading Chris' first post was: "This Aprils-fools joke was a bit over the edge." I felt my stomach tingle in the same way as if I'd look over the edge of a cliff or a tall building. But still, since the post WAS made on the 1st of April at exactly 00.00 hours it had to be so...
But you guys here have made me hesitate. It seems to be true. AGS is becoming shareware.
It makes me sad. This is a place where I have been lurking around for at least three years. I know I have not been posting much, merely reading and learning, but still this community and all the people around it has become something I admire. The freedom and friendlyness people interested in computers so often try to achieve has actually dwelled right here. The work put into this engine is immense and has been driven by one man's interest in program developing and overcoming challenges. Work to which gratitude is shown every day right here on the forums.
I believe putting a fee on the use of AGS is equivalent to killing the community. The playfulness and joy will fade in the shadow of money. Believing that this kind of amateur games will start paying themselves is nothing but hubris. The fun of making a silly game and present it to the world will be exchanged with greed.
Some AGS users are excellent game makers. Their games might actually make money when finished. Most are not. Most are happy amateurs. I believe that charging a fee when AGS is used for commercial purposes is fair. In fact I have always wondered why no money was asked for in the case that someone would want to sell ag game made with AGS. A company/person interested in making money when producing a game is also capable of making a budget in which the purchase of a commercial licence for AGS is covered.
For the amateur game producer I believe other financing solutions, if money is the only way of keeping this going, are better. Ads in the editor is an alternative aswell as on the AGS site. A non-commercial version at a much lower price is reasonable. Even a slightly less advanced editor at a lower cost with no commercial licence might also be an idea. Or to just stop developing AGS any further and leave enhancements to volunteering plug-in programmers with more spare time. Or, dare I say, let the code go? Let new AGS versions evolve from this wonderful base by people with a burning will to go on. (I can see this option being somewhat risky...)
I'm a proud member of the AGS community. I'm proud to recently having presented my first game here on the forums. I'm glad I could do this while the engine still was free. I sincerely hope my first stomach tingeling was right, this is all a joke. If not I beg Chris to rethink. It sure would be sad to see this beautiful community die.
Quote from: Pumaman on Wed 24/12/2003 18:45:26
I beg to differ.
http://us.imdb.com/title/tt0081693/
QuoteYou know it's gotta be great when they have a trailer posted and it's got the Stargate theme music in the background. No expense spared.You're right, it's the same music. How can they get away with it!
Quote from: remixor on Fri 19/12/2003 20:38:00
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Er... I still don't get it.
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