Thanks for the birthday wishes, but I'm not 21!
(My current age will remain a secret)
(My current age will remain a secret)

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Show posts MenuQuote from: Pumaman on Sun 26/07/2009 15:59:18
I tried this with a vertical scrolling room but couldn't replicate the problem.
Please make sure you're using 3.1.2 SP1 -- if not, upgrade and check if it still happens.
If it does, can you upload a sample game that demonstrates the problem?
if (oSmasherRight.Y < 125) {
RestoreWalkableArea(2); //
}
if (oSmasherRight.Y >= 125) {
RemoveWalkableArea(2);
}
if (oSmasherLeft.Y < 125) {
RestoreWalkableArea(3); //
}
if (oSmasherLeft.Y >= 125) {
RemoveWalkableArea(3);
}
if (Region.GetAtRoomXY(player.x, player.y) == region[2] && oSmasherRight.Y > 160 && IsGamePaused() == 0) {
// if (center7phase == 7) {
if (player == cDeltaSix) {
player.StopMoving();
DieDeltaSix(Maintenance);
Wait(40);
}
}
function DieDeltaSix(Death2 param) {
int animspeed=2;
player.LockView(VDELTADYING);
player.Animate(player.Loop, animspeed, eOnce, eBlock);
//player.LockView(DIE);
Wait(40);
Autosave(Load);
}
Quote from: Vince Twelve on Tue 30/06/2009 15:07:35
2) Consistency in character mortality
If a character can die in the game, then any perilous situation can cause death. Do not let the player roll through the whole game without any consequence in the face of grave danger and then suddenly hit him with a sudden death near the end. This will lead to players getting complacent in their saving and then getting really pissed when they have to replay a huge portion of the game. If death is possible, it should be possible from the beginning of the game.
One kink in this is that it's difficult to communicate to the player that the character is mortal and could die in the game before the first time the character actually dies. You could put a warning right at the start that says "The characters can die in this game, save early, save often." but that breaks the mood and kind of sucks. I'm not sure the best way to inform the player that death is possible, but one way would be to have several ways for the character to die right near the start of the game, so that when the player discovers the character's mortality, he doesn't need to replay too much.
Quote from: Vince Twelve on Mon 29/06/2009 00:10:52Quote
Listen, about that story you're working on, tread carefully.
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