How about a compromise? (Gameplay screens with scanlines, and cut-scenes without?)
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Show posts MenuQuote from: SteveMcCrea on Sun 22/02/2009 22:18:42
Here's the start of a RotN game I've been working on for four years. And by working on I mean virtually abandoned.
http://www.kweepa.com/step/ags/games/IVSpy.zip
You may recognise some of the the Ags3d demo rooms.
I had the story half worked out, but lost motivation to continue.
Quote from: Ben304 on Sat 07/02/2009 05:18:34Yes, that's exactly it.
JBurger, do you mean how to get the feet so that they don't skid along the floor, or something else?
Quote from: KhrisMUC on Sat 07/02/2009 14:09:28
Not afaik; Movement Speed should be the exact amount of pixels between frames. Animation delay is the amount of game loops that passes between frames, so changing the number doesn't affect skidding.
Quote from: MoodyBlues on Wed 28/01/2009 12:52:52Sorry, I can't find it right now. I can't remember if somebody said it here on the AGS forums, or if it was an interview with Tim Schafer. Either way, this article by Yahtzee nearly says the same thing.Quote from: TheJBurger on Tue 27/01/2009 23:58:19
One way to solve the crowbar/screwdriver problem (which I remember from somebody's article) is to replace items like crowbars and screwdrivers with other items that can accomplish the same task, yet serve a different purpose.
Do you happen to remember the name of that article? I'd love to read it.
Quote from: Gord10 on Tue 27/01/2009 20:00:28
Another disadvantage of the score system is implying the game's end is near if the game shows the maximum score. For example, if you have 94 points in a game that has maximum score of 100, you start expecting the game to end soon.
Quote from: ProgZmax on Mon 26/01/2009 22:49:25You're right, I should've read the the instructions at the beginning of the topic (I missed it the first time I downloaded), but the readme had too much information for me when it first came out, and I honestly avoid the readme in games unless its simple, self-contained, or I want to get more out of the game.QuoteFirst room, I got stuck for an endless amount of time trying to figure out a puzzle when in reality I was struggling with the interface in confusion.
Again, I think this goes back to not spending a couple of minutes reading about how the interface works.
QuoteOkay, I thought he was just saying "the room was messy, clean it up" which I interpreted as a generic task. As for user-friendliness, I'm saying I don't want to to be put at the mercy of "Space-Quest"-esque, unexpected deaths, especially when I've lost my habit of saving at every corner or turn.Quote
After finally solving the puzzle (and I still didn't understand the solution), I get to the next room with no goal of what to do, I walk into a puddle of goo by accident, and then the game kind of laughs at me because I died and had no save games.
You're told explicitly by Hissington what to do (specifically to 'Clean up that mess by the display', which is of course the puddle of goo. I don't really understand how walking over a strange puddle of bubbling goo without even examining it is an indication that the game needs to be more user-friendly?
QuoteJust trying to offer some constructive feedback on the game. If that doesn't belong here, then I don't know where it does.
Also, I don't mean to be rude but this isn't the Critics Lounge.
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