I agree wholeheartedly about the Sierra system, but not so much about the Lucasarts system, the reason being keyboard shortcuts. When I first played Monkey Island and Fate of Atlantis, yes, the interface was annoying and took too much time to move my mouse back and forth. So that's why I always had one hand on the keyboard and one hand on the mouse, and it make the GUI experience streamlined, and close to perfect, in my opinion. My left hand would pick up the keyboard shortcuts instantaneously, allowing me to switch between cursor modes without ever having to touch the GUI at the bottom, save for perhaps inventory items. It was extremely intuitive, in my opinion.
About the 2-interaction system (left click interact, right click look, or vice versa), I used to always disagree with it, seeing how it limits the players choices to only two interactions, thus dumbing down the game and guessing at what the player was trying to achieve with use. Recently though, I've come to agree with what you've said with your article, in that it's basically a more efficient version of the current Sierra system of Look-Talk-Interact, because Talk and Interact are 98% of the time used separately in games.
I dislike verb-coins for the reason of the "Holding down to bring it up" aspect. If I have to wait a second for the GUI to pop up, that's too long for me. However, verb-coins that do pop up instantaneously (ala 7 Days A Skeptic), I love. Those seem to be close to the most improved version of the Sierra interface.
p.s. Vince, did you get my PM?
About the 2-interaction system (left click interact, right click look, or vice versa), I used to always disagree with it, seeing how it limits the players choices to only two interactions, thus dumbing down the game and guessing at what the player was trying to achieve with use. Recently though, I've come to agree with what you've said with your article, in that it's basically a more efficient version of the current Sierra system of Look-Talk-Interact, because Talk and Interact are 98% of the time used separately in games.
I dislike verb-coins for the reason of the "Holding down to bring it up" aspect. If I have to wait a second for the GUI to pop up, that's too long for me. However, verb-coins that do pop up instantaneously (ala 7 Days A Skeptic), I love. Those seem to be close to the most improved version of the Sierra interface.
p.s. Vince, did you get my PM?
