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Messages - TheJBurger

#361
Sorry! I don't know how to draw a sheep from my memory so I had to use a reference.



http://www.reggie.net/photos/ireland/sligo/carrowkeel/4737304_black_and_white_sheep-600.jpg
#362
General Discussion / Re: The 2007 AGS Awards
Fri 11/01/2008 17:03:51
I suspect it's because SSH is missing in action (He hasn't been active for over 10 days). Although I bet somebody knows when he's coming back.
#363
Critics' Lounge / Re: 'hi-res' sprite attempt
Fri 11/01/2008 06:31:39
Looks pretty nice. Here are some issues I have with it:

- His right arm (our left) appears to be out of the socket. I *think* it should be moved over a little to our right so that it partly goes behind his upper torso. You could also fix his right hand (our left) to be in perspective with the rest of his body. His body is closer to 3/4 while his hand is at 1 (or is that considered 0?).
- His right leg (our left) appears to be a little too short. Even with the turned leg, his foot I think should still be moved down and to the right a little.
- The claw looks cool, but it almost looks like you just misdrew his real hand. Maybe you could change its color?
That's all I have for now. It looks pretty good other than that.
#364
Increator:
Are you saying that once you reach 18 it's immature and pointless to watch Anime as it's a "kiddy" thing, but playing video-games and watching movies is A-Okay?
#365
General Discussion / Re: What's your game?
Sun 30/12/2007 18:27:16
A long time ago it used to be America's Army, and I had loads of fun with that. Then I moved on to Counter-Strike: Source, which I have been stuck on for the past 2 years. Along the way, I've also played a little of The Ship, Insurgency MOD, and Hidden, each of which had its own strengths and fun qualities. Currently though, I'm only playing CS:S and Team Fortress 2.

Regarding Counter-Strike Source: Yes, it is a boring game and I would consider AA to be a better game. However, if you can find a good server, which is no easy task, CS becomes infinitely more fun, as you can do all sorts of crazy stuff that I can't begin to describe (custom maps=fun).
Team Fortress 2: I was ambivalent about it, but over time, I've learned to love it. Team Fortress 2 is a team game, and as such you need to play on a server where everyone is communicating and working together. When that happens, it's the most fun you'll ever have. The game can be extremely frustrating, yes, but it can also be extremely fun and rewarding.
#366
This is awesome news. I've been visiting the progress thread on your forums occasionally and I'm glad to see you've finally reached the beta stage. Congrats, and good luck from here on out!
#367
Awesome atmosphere, but the story has me going "Wha?" the whole time.
I didn't understand anything when I played Heartland, so I played it again before I played Unbound, but still, I have absolutely no idea what's going on.

However, the graphics, music, sound, were amazing. Nice job.
#368
Sorry if this has been asked before, but this is my first time trying 3.0:

What happened to right-clicking to copy and paste coordinates to the clipboard? I hope it's not removed because it was a very useful feature. I can't figure out how to do it in the new version.
#369
Well, I wanted to spend longer on this but I'm leaving on a one week trip.

Frosty Conquers the Elves!


In some kind of twisted world where Frosty is totally and undeniably evil, he sets out on a mission to destroy Santa's Toy Shop. Armed with him is his trusty hat and broom, both of which he can use in an ultimate arsenal of deadly moves. Along with his health bar, he has a level bar which starts at 1, only giving him the basic moves. At certain junctions in the story, he can increase his level cap to 2, 3, etc. But he can only perform those moves if his level bar is full, which can be done by collecting stars from dead enemies. (Sorry Cave Story!)
#370
Okay, Voting is closed.

Results:
1st place - ProgZMax (9 votes)
2nd place - Nacho (5 votes)
3rd place - Dervish (4 Votes)

Nice work ProgZMax. You are winner.

Quote from: ildu on Sun 16/12/2007 14:50:12
I would've wanted to vote for Nacho, because I thought his bg was the best, but the categories didn't really support it. Maybe his mockup lacked a bit of story-telling, and his gui was pretty standard, so I didn't go for his execution or interface either. Good job, nonetheless :D!
Yeah, that's the problem with these voting categories. I'm all ears for suggestions for better ones suited specifically for mockups.

Thanks to all the participants. The turnout was pretty good this round.
#371
Voting starts now and will last for 24 hours or longer if necessary.

Different categories as I can't come up with anything better! READ before VOTING
-
Voting:
Idea: The main idea of the mockup and how well it translates into an adventure game.
Execution: How well the overall background/image/characters come together in carrying out the idea.
Interface: How well the interface suits the mockup. This includes any GUIs onscreen, including dialog.
-
Entries:
ProgzMax:


Oddysseus:


EdLoen:


Dervish:


Nacho:


Svartberg:
#372
The Rumpus Room / Re: The Game Idea Thread
Fri 14/12/2007 20:01:10
Quote from: Zor on Fri 14/12/2007 18:59:23
Quote from: Renal Shutdown on Thu 13/12/2007 06:54:00
That classic from the forum has been used outside the forum, too:
http://www.imdb.com/title/tt0751186/

Also similar to http://www.imdb.com/title/tt0209144/

Are all these ideas here freely available to use? Or is it just a showcase of ideas?

As far as movies that would make great adventure games, Memento is near the top of my list.
#373
Congrats on releasing your first game.

To everyone else, the password is "player" but the download file does not work for me. It contains only the *.exe file for the AGS game and as such it gives me this error when I try to run it:

Code: ags

---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x00434226 ; program pointer is +9016, ACI version 2.72.920, gtags (0,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
---------------------------
OK   
---------------------------

I'm guessing it's probably missing some files.
#374
Quote from: Dervish on Tue 11/12/2007 04:31:22
  in other words using possibly walkbehinds or something.

Yes. That is perfectly possible.

One way to do this would be to draw a walkbehind where the front sidewalk is, but while the player is walking over that area set:
Code: ags

player.IgnoreWalkbehinds = 1; // This ignores walkbehinds.

Then, once the player walks on the very top of the exit, re-enable them.
Code: ags

player.IgnoreWalkbehinds = 0; // Back to normal.

Then you can send the player down the stairs (behind the sidewalk) and change room. If you have other walkbehinds in the room that must be used by the player, you can only set ignorewalkbehinds=1 when the player walks close to the exit, by using regions.

Hope this solved your problem.
#375
I didn't have time to read all of your blog, but I take it you lost the artist who produced these backgrounds?

Well, I think you recreated it into a different style quite accurately, so good job.
Here are some points you may want to consider
- Right now the foreground (black stalactices/stalagmites) to me seems really flat, even on the old one too. I would suggest to draw each stalactice as its own seperate object and see how it works out.
- At first glance, the upper part of the cave I think seems to be at a little more of an upward angle than would be realistic for this picture. Do you get what I mean? It might look better if you flattened the ground leading to the cave or indicated that it was an upward slope by some means.
- From here, I'd suggest you try out adding some shading to your new pic, keeping in mind where the light is coming from and where the shadows would be.

Good luck!
#376
I noticed you split up your new list from independent games (which I think is a good idea). As it currently stands (just my opinion) I would move Kyrandia 1 down about 10-20 spots. It was a good game (somewhat) but certainly nowhere near the level of some of the other games up there. Also QFG2 should probably deserve a higher spot.
edit: oh yeah, and even though they had dead-ends, Zak McKracken and Indiana Jones & the Last Crusade are still classics worthy of mentioning.

If you're looking for more AGS games, you could check out the picks of the month and this thread: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=30398.msg388851#msg388851
There's still a lot more note-worthy AGS games yes, but just about every game in that thread is worth playing.
#377
My avatar was so huge that I decided to chop it up into little pieces and slide over the most important parts.

Yep, it's a drawing of one of my favorite shows.
#378
Okay, thanks for the input. Sorry for the boring topic. I am thinking of changing the topic and extending it one week. If anyone is still working on an entry I'd still take it if the topic is changed. If there are no objections I will change it within 24 hours.

EDIT: Changed topic. Extended one week.
#379
I think you made a pretty good list!

In my personal opinion, I would consider Quest for Glory (1 or 2) between 10-20 and perhaps Space Quest 3 and 5 could fit somewhere around 30. Other note-worthy AGS games that somewhat rival the quality of the olden adventure games include the Apprentice series and Pleurghburg.
#380
Quote from: Jens on Wed 05/12/2007 21:52:22
What about making the topic more specific and prolonging the mockup blitz?

That is a possibility. I could extend it a week and use a more specific version of the current topic. If anybody has any entries in progress, objections, suggestions, or support please say so now.
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