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Show posts MenuQuote from: Sparky on Sun 04/11/2007 06:47:04Unless I'm not interpreting you correctly, that's exactly what those lines are supposed to be: missile contrails.
I like the style of it, it's very dense and energetic. I like the arcing lines instead of straight for weapons fire- I hope that makes it into the final version somehow. Maybe they can be missile contrails instead of beams?
Quote from: SparkyWhile I do think this is a good idea, I think references would help me a lot as my mind can only throw out boring box shapes right now.
I've never watched any of the Battlestar Galactica shows, but I'd say don't worry about copying the original designs accurately. Just draw spontaneously and it'll be much more interesting than a slavish immitation.
Quote from: Jens on Sun 04/11/2007 11:11:57Yes, thanks for both your points. I had considered it, but I was thinking of using a dual light source; one strong light from a sun off to the left, and a lesser light source coming from the battle explosions.
I've noticed that the big submarine-like spaceships look like they were lit from above. I would have thought that the brightest light comes from the fighting below: the explosions, missiles and such. (Here's a messy edit in which I've changed the lighting (and coloured it a bit) to show what I mean.) Just a thought tho. I'd like to see the finished version, too
edit: oh and the left laser thing of the human ship in the foreground seems to be a bit out of perspective, I think
Quote from: Andail on Tue 06/11/2007 20:36:25Yes, well thats why I'm here in the critics lounge.
Yes, Loomy's got some good points here. I wasn't too impressed with the original sketch (having seen other art by you); there's no real plan to it, no lightsource or sense of depth, and the brush strokes tend to just sketch out luminous patterns instead of three-dimensional shapes.
Quote from: Akatosh on Mon 05/11/2007 20:31:35
Uh... bad news, I fear.Quote from: kaioshin on Wed 31/10/2007 14:53:45
Size and Palette Restrictions
of 320 * 200 pixels and 256 colors.
Still awesome, though. :o
Quote from: kaioshin on Mon 29/10/2007 15:13:19Apologies for the confusion. I think voting should continue for another 24 hours before we consider this closed. I hope there is no harm done.
Why not do it again? If so many people liked the topic, it would be kinda silly not to repeat it, I think.
btw: I'm kinda confused...did I won or are there still people to vote on this?
Quote from: ildu on Mon 29/10/2007 10:55:36Yes, well it seems the only entries were cooked up in one day, and I thought 2 weeks was ample enough time for everyone else. I just thought it seemed if people did not muster up something during that time, then maybe we should move on instead of wait longer. It's too late to extend it now.
I was kinda reacting to Akatosh's plea about extending. It's just such a great topic that I'm sure more people would enter if they got a shift kick in the back end. I like the movie-game thingy, but we could always just have another mockup round.
Quote from: ildu on Sun 28/10/2007 22:10:42
All my votes for extending the deadline!
Quote from: Radiant* Put a decent debug mode in your game. The standard "teleport + stuff pockets" is nice, add whatever else you can code for it.Agreed. Use the other CTRL + Letter to trigger certain events and cut back on the waiting time to retest certain scenes.
Quote from: cobra79 on Thu 11/10/2007 07:11:22Aha, yes. This was due in main part to me only using a fuzzy airbrush. I realized it looked blurry after it was done so I tried to sharpen it up using a photoshop filter, but you know how those go!
It could be even better imho if it was a little sharper.
Quote from: notwithabang... on Fri 28/09/2007 17:20:52
La Croix Pan review, finally up. Sorry about the lag.
Quote from: Redwall on Fri 28/09/2007 02:10:46
Pretty much all of it. Halo on the PC is very mediocre.
TF2 really isn't that different from old-skool shooters apart from its art style...
Quote from: Adamski on Thu 27/09/2007 12:29:44
Similarly the online play doesn't interest me as deathmatching is not a new concept in my life - lord knows I've wasted so much of my life playing Quake 2, Unreal Tournament, Half Life, Counter Strike, Natural Selection and countless others, and now I want to experience something different which is not something that Halo 3 is going to provide. What I am looking forward to though is Left4Dead... looks like co-op heaven to me! And hopefully battling friends online in Guitar Hero 3.
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