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Show posts MenuQuote from: Meerbat on Sun 22/07/2007 23:44:46
TheJBurger -Spoiler
You should be able to create a distraction someplace else, even if you don't have the flute.[close]
Leonard -
Quote from: Dave Gilbert on Sun 22/07/2007 22:57:02Well, at least you managed to finish all your old games.Quote from: TheJBurger on Sun 22/07/2007 21:54:10
I really don't think I'll be going back to my old game. It's too much of a pain to even look at anymore.
That's the case with most old games. I can't stand looking at my old stuff, even though people liked them when they were released. All I see are the flaws.
Quote from: ProgZmax on Mon 23/07/2007 01:04:08When I made the unconcious choice to abandon my super project, it was because I realized that the game was awful and beyond repair. It would take months and months of work just to salvage the game to a point where I thought it would be playable to my current standards. And even then, there would still be some elements of the game that I couldn't change without totally rebuilding the game. It just wouldn't be worth the time and effort to me. I thought it would be better to take what I've learned and apply it on smaller more managable projects, and that's what I did.
Well honestly, if you seriously think no one will want to play the game you should wonder why you think that. Is it just because you don't want to work on it at that point or is there some validity? Not all games should be made, nor are all games good. This isn't meant to discourage you but rather to help you put in perspective where these feelings come from. When I don't want to work on a game it's never about the idea or that people won't like it but rather my frustration with background layouts or just general boredom over having to do everything myself.
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Dave is right in that once you start abandoning projects it becomes easier but I wouldn't say it's any better to complete a game you suddenly realize isn't very good or worth all your effort. The main reason I switched to Boyd Quest for awhile is because the quirky story and situations make me laugh (I enjoy making funny death animations for instance) so I keep amused by the different things I can make happen. Silly/funny games remind me that game design can be fun and not just work.
Quote from: TheJBurger on Wed 18/07/2007 21:09:55
Stuck in Chapter 8 or 7, I can't remember.Spoiler
I'm in the castle at night with my female companion and I've made it through the kitchen and up to the second floor hallway. I don't know what to do here. I've tried pulling the cord, and pushing over the statue on the stairs, but those just get me captured. Help.
And I don't have the flute.[close]
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