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Messages - TheJBurger

#641
This really looks like a great project you've got here.  :D

I love the way Luke blends in with the fantastic graphics, and the interface looks very detailed too.

It really looks like you guys know what you're doing here.

This game looks really good, keep up the good work.  :)
#642
Quote from: Sinitrena on Tue 31/08/2004 20:44:50
I like the idea. It reminds me of a movie I saw once (can't remember the name). It was about a real person who went into a computer game and had the escape again.

I think the movie you're refering to is Tron. The movie was made in the 80s I think.

The movie was about a video game programmer who got zapped into a computer system and had to escape before the enemy "programs" would "delete" him or something.

#643
Beginners' Technical Questions / Wait(40);
Mon 30/08/2004 20:25:59
Hi, I just had a question here out of my curiousity.

Why is Wait(40); equal to 1 second?
Why wasn't it Wait(50); or Wait(100); that was 1 second?

Is it because that was just the way the engine was made or is there some other reason?

I'm not suggesting that it should be changed or anything, it's fine the way it is right now, but I was just wondering why it was like that.
#644
Sounds interesting...

The only thing that I can think of right now is that the walk cursor is the problem. Make sure the Walk Cursor (0) is enabled and that you're using it.

Also you might want to check your character speed and everything.

If you still have the problem press the "~" key to find out what's happening in your script.
#645
General Discussion / Re: Anvil Studio
Wed 25/08/2004 21:18:45
I think I had a problem similiar to this, I forgot exactly what the error was.

Anyway, I got an error every time I tried to run Anvil Studio, and to fix it, I put the Main Anvil Studio folder in the main directory of the drive,

for example

D:\Anvil Studio

instead of D:\Program Files\Downloads\Anvil Studio

Then when I ran the program, no more error. I think the error was caused b/c the main folder of Anvil Studio was in the same folder that the Anvil Studio setup was in or something.

But this could be a different error altogether, but anyway hope it helps.

#646
Did anyone consider it might just be the resolution of the game, or the color depth?

800x600, or 640x400 might be too high for alot of older computers. I'm not sure if you're using those, but if you are, lower it down to 320x200 maybe.

And check your color depth and change it lower if necessary down to 16 bit or 256 colors.

Hope this helps.

#647
Nice to be of help.  :)
#648
Hmm...

Make sure your sound is Soundx.mp3 (where x is a number, for example, Sound15.mp3)

That's all I can think of right now, I hope it helps.
#649
I'm assuming you're talking about the default Save Screen... So...
First make another GUI with a list box, Cancel Button, and some other stuff (I don't really want to get into the whole tutorial of making a save/load GUI)

Then in your global script where it says

if (keycode==363) SaveGameDialog();   // F5

Change the "SaveGameDialog();"
to GUIOn(*);

*=The GUI Number of your save game GUI.

Then when you press F5 in the game, instead of the default save editor coming up, you should be sent to your own Save GUI.

I hope this helps.
#650
Also, if you increase the speed, the character might seem to be going faster than his legs are moving, and if that happens you can increase Animation speed (which is right next to walk speed)
#651
You could also just change the options of the Speech in the Game options so that the game speech won't advance until a key is pressed, or the mouse is clicked.
#652
No problem.
#653
There's a simple way to do this,

SetCharacterIgnoreWalkbehinds (CHARID, int ignore)

The character will not be affected by walkbehinds.
#654
I'm not sure if I completely understand your question, but here's a tutorial that I thought might help. It's by the Greek AGS Community.

http://atticwindow.adventuredevelopers.com/tutorials.php?id=1
#655
Well, i tried the first solution and it doesn't work.

I tried renaming a different sound effect as sound50 and it worked, so I guess the sound file is just corrupt or something.

Anyway, thanks for your help.
#656
Thanks, I'll try that.
#657
Hello, I am a new comer to the forums and here's my problem.

My main character goes up to a door and a sound effect is supposed to play once he opens the door, however I keep getting an error every time.

Here's the script code for going to the door:
--------------------------------------------------------

MoveCharacterBlocking(EGO, 33, 186, 0);
PlaySound(50);   // My problem
Wait(10);
NewRoomEx(61, 75, 153); 

--------------------------------------------------------
I never hear the sound effect and once I exit the game, I always get an error like this:
Sound Sample Load Failure: Cannot Load Sound 50

The file name for the sound effect is SOUND50.wav

All of the other sound effects in the game work fine except that one, I don't know if that sound file is corrupt or ?

Can anyone help me?


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