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Messages - TheManInBoots

#81
Quote from: Kastchey on Sat 14/03/2020 15:08:05
Unfreeze
Spoiler
The short timer makes the game quite difficult. I do get the concept, though I think many people may find this discouraging - not the timer system itself but the mercilessly short time frame for any exploration outside of the tent. I do like the game and I'd be interested to play further, I just barely have time to read the interaction for a single hotspot especially around the gate area before I need to make it back to restore the temperature bar. Perhaps have I missed something, I have two coats on me but there is nothing else in the immediate surroundings I could find to warm myself up a bit more.
I have found a small bug: when I used the frozen mittens on the hole in the tent, the game acted as if I had used the teddy bear even though I had no teddy in my inventory. I found the teddy later.
[close]
Thank you Kastchey for this very constructive and helpful feedback! :) That's clearly my scripting error with the Teddy/mittens. That should be easily fixed. And it was really difficult for me to figure out how fast the temperature should drop, since I already knew how the game should be played. So this is really great that you mention that. I guess I made it too hard then. I will definitely look into it as soon as I can, so that more people can play the game.
#82
Above comment was by mistake and can be deleted.

Snarky, I thought about it and it's something you have done repeatedly.

Rotation post here:

I have a very experimental personality, so I like to try things out a lot and find stuff out that way.
So when I just find out about smooth rotation I don't know yet how to explain it, and when you just tell me all the reasons it does not work, call me a Cargo culter, and tell me to stop what I'm doing, there's nothing I can say to you.
And why would I, you won't change your mind anyways unless Khris tells you to.
Btw, calling me a cargo cult programmer is insulting, not only because it means I'm wasting my time writing useless stuff, but it also means that I'm lying about it working, which is extremely insulting.
You disrespect my experimental personality, and try to force me to adapt your perspective, instead of letting me program and learn in the way that's natural to me and my personality.


Walk cycle:

Again, that's extremely demeaning of you to say that my diagram is missing something.
My diagram is a "zoom in" into the movement of the leg while it's placed on the ground, and the subtle behavior of it.
Besides the fact that the leg on the ground is straight, the other bent, is pretty common knowledge, someone in the post already noted that the legs are too bent, and that they are completely straight when on the very left and very right (which is 100% accurate, unlike what you said in that post). So I'm not even sure if your post contributed any new insight at all at that point. Side note: If I had done the animation myself, your comment would not have helped me.
But that's not even the problem. My problem was that you had to place yourself above my idea, to make my idea look worse.
You could've said: The leg on the ground is rather straight, in the air more bent. Completely unrelated to what I said (because it is).
But you had to place yourself above me and above my idea and say trhere is missing something (even though there isn't).
Since you have treated me like a complete idiot this entire time, I do not expect your attitude to change towards me. So why don't you ask an advanced professional animator if it's a good idea to keep the grounded leg the ENTIRE time straight (especially while and right after the foot is placed on the ground)?


Thread on Crimson Wizard's timer module:

In the thread I created about Crimson Wizard's Timer Module I experienced something similar.
When I asked him if it was possible to add a certain kind of additional function to the module, you immediately intervened and replied :
Quote from: Snarky on Mon 06/01/2020 17:48:00
No, that wouldn't work, and how is it better than the standard way of creating an object?
I find that a little intimidating in that way.
You didn't give an explanation (which at least Crimson Wizard offered afterwards).


The Shadow module:

For the shadow module, there was not a big problem with your communication, but again I observed that you want only ideas that are charged with the scientific terms and programming slang before you even consider an idea. You were only able to focus on the flaw in it, and not see if there was any potential in it, or parts in it that would be worth to be translated into the module.
And that's not at all how I'm wired. I like to take a bad idea when I see potential in it, and work on it until I make it great.
Also it created this feeling that unless I can explain everything perfectly and give you a whole technical explanation on it, you will not even consider my ideas to be of any worth. That's just so close-minded and counter-intuitive to creating something truly new and original. Good ideas come from everywhere. Not just the one's who ignorantly consider themselves the best and think only THEM can create something of value. (Don't get me wrong, I have absolutely nothing against knowledgeable, competent people. But I truly hate ignorance.)

Quote from: Khris on Fri 06/03/2020 13:36:17
And it doesn't really help that you tend to write long-winded posts with huge explanations about stuff that's pretty straightforward and basic but in a way that makes it sound like you, the only expert, has decided to share his wisdom with the plebs.

This is 100% bullying right here. I write long-winded sentences. That's the way I think, and the way my brain is wired. I don't try to sound like an expert by writing long winded sentences. I worry a lot about details, and I want to make sure there is no misunderstanding, and everything is understood. Khris is totally attacking my personality and my personal style here.

I love working in an original, authentic way. I believe good ideas come from EVERYWHERE. Everyone can have a great idea and insight, not just the people who consider themselves smarter than everyone else. And believing otherwise is very blind and ignorant.
You showed that you do not like it when I share original or creative ideas. You try to place yourself above my ideas, you try to undermine my ideas.
That's bullying right there.

Quote from: Snarky on Fri 06/03/2020 07:05:15
It may interest you to learn that I actually co-wrote that with the rest of the moderation team.
Well I don't see that you want to enforce those rules even though you wrote it.
Inlusivity is not something that is created by avoiding exclusion in my opinion.
Inlusivity is something that is created by expressing it ACTIVELY and letting people know that they are welcome and their contributions are respected, through words and gestures. Only stating that this forum is inclusive does not make it one more bit inlcusive. Not one bit.

[/quote]
Quote from: Snarky on Fri 06/03/2020 07:05:15
You're a relatively new member, and until right now I hadn't noticed that you're the same person from those two earlier threads.
That's not re-assuring. That would mean that you are like that with every new member of the forum.
Especially if you just saw me as a random new member, you could have expressed yourself way more gently.
Expressing that I was welcome here.

I always try to come up with ideas in an original way. When I experiment with rotation, I cannot give you an explanation for it right away.
When I study and observe for myself the leg movement pattern (by observing people for example), I cannot give you fancy terms for everything all the time. But I simply say what I observed.
And you just think that your knowledge is enough to criticize everything, and it does not help or encourage anyone, nor improve much. Just discourage honest sharing of ideas.

In all the examples above, you could've shared your questions about the subject without immediately judging what I did, or placing yourself above me or my idea.
If you immediately judge everything you don't understand or don't like, then you will ensure that no more original and truly new ideas will be shared on this forum. Because they will be immediately trashed and criticized! That's one way to make the forum stagnate!
You know that EVERY new idea sounds counter-intuitive and illogical in the beginning? And by immediately destroying that idea you shut down all progress.
You have to look an idea, look what the core part of the idea is, what the value in it, the potential, what you could work it into, before judging if it was good or bad.
(And that's something every successful artist will tell you btw.).
You are being extremely ignorant and dismissive.
You criticized ideas that weren't bad ideas at all.
For me that's bullying and so far away from honest criticism.

Honest feedback can be important, even while tough to swallow, but what you do is not criticizing. It's attacking everything you don't understand. (so much about tolerance in this forum)

I love adventure games, I love creating games, I'm so passionate about it!
I love learning from other people's insights, listening to their explanations.
But I hate people who just attack every idea they don't understand and talk in an intimidating manner.
Quote from: Snarky on Sun 01/03/2020 11:22:27
So just do it like Khris showed.
When you tell me to just do as I'm told and not making sure I understood everything you said, you don't try to help me learn and understand. You're trying to make me do things the way you want me to do them. And that's control, not help.
And your attitude, as well as Khris', take all the fun out of it.

I believe it's more important to encourage people, show them they're welcome, that their contributions are respected, that their ideas are respected, that their originality is welcome here. Encourage the good parts in other people, to encourage them to keep going.
Not tear them down whenever you can. That's so toxic.

One learns by COMMUNICATING, by explaining and sharing your view point and ideas, by listening to one another and showing respect.
That's how one can grow and learn and grow one's horizon.
Not by tearing other ideas down, criticizing all the time. Placing yourself above other people, and dismissing all the ideas they have.
That's control-seeking, bullying, and very toxic.

And you have shown me mostly that, just trying to wear my ideas down.
#83
Thanks Playpretend! Oh yeah, I corrected it! I checked to be sure, at least I wrote it right in the game! :D
Do you want me to add your email adress, too btw to the game?

Slasher
Spoiler

Quote from: Slasher on Sat 14/03/2020 05:09:38
After a really bad start you managed to get the game playable. I was able to play the game,  though only a small way in....
Wait, a small way in? It's playable! You can play it to the end, though!
Quote from: Slasher on Sat 14/03/2020 05:09:38
I'm sure that with what you have learnt about ags will benefit you on further games...
I did, sure.
Quote from: Slasher on Sat 14/03/2020 05:09:38My advice is to listen to the people who do not need to prove themselves, even if you disagree with them, show respect...
Thanks for saying that! That's absolutely true! You have to respect people you disagree with and treat them with respect. Even when they know less than you. I like to listen for advice from ANYBODY, experienced, unexperienced, people who need to prove themselves, people who don't. Everyone can have a good idea. But what I don't like is people who treat others like they're beneath them, because they don't have to prove themselves anymore, and try to put others down who are less experienced and discourage their ideas. Everyone deserves to be respected, the ones who know more and the ones who know less.
[close]
#84
Quote from: JackPutter on Sat 07/03/2020 11:00:53
@TheManInBoots - I'm so glad to get the chance to play Unfreeze! I was really looking forward to it when I saw your screenshot but I couldn't get it to run when you uploaded the first versions. I was delighted to see you post a playable file! I love the story hook, and the fact that it is fully voiced is a super achievement! The graphical style is great and it must have taken a lot of work to get the temperature meter working the way it does.

Unfortunately I just don't think I'm very good at playing it! I must have died about six times just getting to the point where I have both the mittens and the teddy bear. Now I feel like I've clicked everything and rubbed every inventory item on every object and I am stuck. I'm guessing that's just me being dense though, and not anything on your end!

Hey Jack!
Just only saw your comment.
I really appreciate your enthusiasm about my game!
Thanks, the story is something I added to make the game captivating, very intentionally :) and I'm so glad George Hawthorne was so spontaneously up to do the voiceover, really dope!
That's probably normal that you die a few times until you find the teddy.

Tip for you for day 1:
Spoiler

The goal is to prepare everything for day 1, so that you can go to sleep (by interacting the sleeping mat).
You can look at inventory items by right clicking them.
That should help you I'm quite sure.
[close]

Also your game was nice!
The thing you do on the boat, it's a really fun, creative idea and I like the drawings.
When you check out the empty cupboard, it's so funny his movement like "what do you want from me", lol.
I think it's well done.
#85
Unbugged version 01.b2:

you can go to sleep in green jacket, the character is not automatically killed by triggering the cutscene, instead the player is given a choice.
The shooting animation exists only with the red jacket, but I wasn't sure if I was allowed to update it, so I left it.
Edit:Stupot (and not Slasher oops, I wasn't paying attention!) if you'd be so kind to update the link.

https://drive.google.com/file/d/1PgN4emm7-4onex5XN7wCaWVixJ1bz-7h/view?usp=sharing

Here are some screenshots from day 2 for who hasn't reached it yet:
Spoiler

[close]
#86
Slasher
Spoiler

Spoiler
Quote from: Slasher on Sat 07/03/2020 03:30:58
Hi TheManInBoots,

I had to copy the new files into the already windows compiled folder.

The game opens and started playing. Added log to stove...The mouse cursor seems fine at this point...

However, the key that was once in Clara's pocket is not longer there in inventory to open the chest...


Slasher, you have to find the key lol! It is not in Clara's pockets. In the buggy version I added it to the inventory from the beginning, but that's not the original game play.
[close]
Just saw that Cassiebsg already perfectly explained that.    :-\

Slasher, what do you mean, copy the files? Normally you should be able to just run the exe-file? Does that not work?
[close]
Cassiebsg
Spoiler

Quote from: Cassiebsg on Mon 09/03/2020 22:18:45
Few comments about the games.  (nod)

Good effort, and like lanchong, I'm not into timed games either, but that was important for you, so there.
However killing your player when he's stuck in a long blocking cut scene is not cool, IMHO, and it got me mad (not to mention it ruined the dramatic scene entirely). You should pause the timer, since the player has no choice to leave and cuts down on willingness to explore the environment if you just going to die like that.


Part of the game. You gotta find a way to last long enough in the coldness to survive the cutscene! I could add an option though.


Quote from: Cassiebsg on Sat 07/03/2020 18:22:22
And I finished day 1 of Unfreeze and...

---------------------------
Adventure Game Studio
---------------------------
An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.5.0.23)

in "GlobalScript.asc", line 1336

Error: Unable to display speech because the character cJames has an invalid speech view (View 61, loop 3, frame 0)


Okay I understand why it happened and that's easily fixed.
If you wear the red coat on top of the green coat this does not happen. I'll upload an unbugged version for that issue.


Cassiebsg, why is winsetup important? As long as you can run the .exe file and play the game, why would you want a winsetup?
[close]

Anyone played day 2 yet?
There's a really fun part in it!
I would like to hear what people think about it!

Little hint so that more people are able to end the game:
Spoiler

For day 1, try to find the teddy bear, that will help you a lot to survive the cold and reach day 2
[close]
And if that's not enough, here's another hint/spoiler, don't look at it, if you don't want it to be too easy
Spoiler
Also, try to find something that won't help you on day one, but will help you stay warm on day 2, after it unfroze.
[close]

DISCLAIMER: It is possible to save the world and end the game in the version I uploaded. Only the middle part is way shorter than originally intended, but you can finish the game.
#87
Cassiebsg I changed the problems in script you discovered and now the game is up and running and works.

I added a gui background color, because those guis were just not pretty to look at and imported all the speech files.
The game can be finished.

It is as far as we were able to create the game before the deadline, so there is still quite some more stuff in the middle that might be added to the game at a later point.
I might post a more complete game in the appropriate forum at some point.

I know, I know, the mittens might be a little off, the gui might be 1 pixel too high etc.
Okay, two characters have not their Manual Scaling activated. I know.
For now I was busy fixing the script errors and restoring the game as it was and have it work.
Details will come later.

Slasher, my question, since you changed the blacksmith design. Is it possible to update the game during competition?
I might add sounds, because that would make it really epic. And there are a few action combinations that are not yet considered in game.

For now, I hope you guys will enjoy the game as is.

PLAYABLE!
#88
Exactly, that seems to be the reason.
It's crossfade.
#89
Well you can think that if you want no problem
#90
Khris,

You think about it as what you want. Snarky told me just before that I should just "do as I was told", while the method I had described was actually working, and he called me a cargo cult programmer.
Context counts.

Slasher,

I don't say nothing against AGS.
It happened to me before that there were limitations what I described in the other thread about the sprites.
And if there are engine limitations, as long as people are improving them and willing to work on them, there is no reason for me not to stay.
If a limitation shows up, at least there is a point, because the engine is gonna get better for it.
And in this case it was my scripting error, not AGS, anyways.
There is value as well in having a forum where you can explore and learn, and where things are developped in the moment and everyone can participate and that's something I can appreciate and I've learned a lot from the forums and of course there were people who helped me a lot as well.

But a certain amount of decency is necessary.

Slasher, don't drag Crimson Wizard into this conversation, come onhe's too cool for this.

Anyways, I'ma be off for a few days.
#91
Okay, checked it out, Cassiebsg.
That was the problem. Game works now.
Umm, guess upload now...
#92
[offtopic]Umm, okay.

To me it came across like you just didn't like it when I proposed ideas that were a bit different and not obvious at first sight and you were directly dismissive.

The suggestions I made for the shadow module e.g. were meant as inspiration. And I just meant to propose general ideas and felt like you dismissed it because of one flaw in it without getting the bigger picture.

I don't mind you being blunt.
For me it's not about taking criticism, but about the intention behind it.
I don't mind someone just speaking their mind, but it's  not obvious they always do or what response they expect.

It might seem that I took things a little too personally.
I keep thinking about if I was over-reacting and I will take a break soon a bit and come back in a couple days.

I didn't know there is a board for this kind of topic[/offtopic]
#93
Yeah, I might have over-reacted for the clean script and come across as a "drug addict".

I just don't like when things are said in a certain way.

Cassiebsg well thanks for looking into this.
I have blended out repeatedly execute functions before to see if it changed something, but it didn't for me.
So I will test that one specifically you mentioned and see if it works.
#94
Also the reason Khris that I wasn't immediately ready to post a clean script was the way you asked me.
You said, the only way you gonna help me is if I do this particular thing.
It felt more like trying to mâle me do things rater than an intention to help me.

You know, after the game stopped working, I spent several just trying to fix the problem.

You think I wouldn't take 5 minutes to clean the script?

You could've also said, that you'd be glad to help, but it would be easier for everyone to find a solution if the script was cleaner.
Instead of putting pressure on me.

So, I just so you know.
#95
[offtopic]Also Snarky, your style is not okay at all!

You were insulting me just because you didn't understand what I was doing here in this thread!

And there were other occasions where you constantly criticizing my positive input.

There was in Critic Lounge the post for improving the walking animation and you said what I said wasn't right because you did not understand it, and you tried to undermine what I had said. And I tried to be inclusive of your view as well, but I saw no inclusiveness WHATSOEVER from your side.

As well when I proposed ideas for the shadow module, you immediately said you need something more advanced, as if my ideas were so stupid.
I don't mind if you don't like my proposals, but your attitude was just to prove that you are smarter.

And the same here.
You're just trying to make people stupid, so that you can look smarter.
But it does not make you smarter, it makes you a jerk.

Even if my code had actually not worked, your response was completely inappropriate and you should have given constructive criticism and tried to explain it to me.
Instead of just judging and insulting me.

If I had listened to your harassments and insults, then now we wouldn't know how to do perfect, smooth sprite rotation by the way.
No thanks to you.

I believe when Chris Jones made this software for free and created the community, he did so with the intention of creating an opportunity for EVERYONE to contribute and take part in. For those who just want to have fun and play around, for those who are more passionate dealing with more complex issues, for EVERYONE.

Not just people who believe they are elite, like you, and try to discourage others with insults and power moves!


Here for your info part of the AGS forum definitions:

As a community, we want to be as inclusive and welcoming as possible. As such, we strongly believe that there should be no tolerance for harassment, discrimination or expressions of bigotry.

If you want to be a jerk, I'm sure there are forums for that as well, so what are you still doing here in this forum?


I'm feeling stressed out posting in this forum, because I expect to be criticized and put down.
I try to be nice and help others in the forums, as an attempt to show what I'm looking for and live by example.

But I feel uncomfortable aboutit.[/offtopic]
#96
You can actually simply write
Code: ags
Character.Frame=Character.Frame +1;


Very easy 🙂

Also, to reset the animation you write:
(if you have 18 frames in the loop)

Code: ags
if(Character. Frame==17)
{Character.Frame=0;}

(Because the frames are counted from 0 on if you check in the view tab  ;))

Can you give more details on what exactly you're trying to do?
Maybe I can tell you something else useful depending on what you're looking for...
#97
So here is a cleaner script.

https://drive.google.com/file/d/1LGWmfQo3E6HuUBLKi7uVNYML2H4MnuXN/view?usp=sharing

If I remember well you gotta remove
Code: ags
int angle=1;
in the beginning of room script 11.
#98
Height odd, round down?

Nah, it's for both rounding up, when it's odd, and rounding down when it's even.

I've just done several tests, and uneven lengths need to get rounded up, and even numbers need to get rounded down.
So it's not the ratio that matters what I thought before.

But I feel in order to understand exactly why it behaves that way one would first have to know what trigonometric formulas exactly are used to calculate the rotation and resulting sprite lengths.
It would also make sense that you need to round up uneven lengths for BOTH height and width, since probably the same formula is being used for both width and height.

So maybe you can check that again Khris.

Well, yes, rounding down means towards the mathematical negative. -4 is less than -3, so rounding down from-3.5=-4
#99
The width is uneven of my sprite.
It doesn't work if you use the uneven width itself.
I made it work by simply using an even number as width.
It does not even have to be the actual width of the indicator sprite and it still works for the calculation.
You should use the actual width plus/minus 1, otherwise the indicator object is going to appear too far away from it's actual position.

Cleanest way would still be to have an even width to begin with.

Edit: Also after experimenting with it, you shouldn't change the width more than one pixel because changing the ratio width-to-height from the actual sprite in the calculation might mess things up.
#100
I meant 90 degrees of course, not 45.
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