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Messages - TheRoger

#101
Does this module works in AGS 3.2.1?

I seem to get an  error here:
Code: ags
 JournalLabel.Text(JournalModule.GetJournalCurrentText());
#102
Wow, Ilyich, greek and sci-fi combined. That's is definitely what I'm going to use in my game  ;)
#103
My fault, sorry. It's working now, thank you.
#104
Critics' Lounge / Another background
Sat 16/04/2011 21:29:08
Well I finished this background:



This is first time I drew background without outlines. What do you think?
#105
I tried this, it still writes with hotspot name.

I changed PickUp mode to open Inventory, and when I drag mouse there, this is what I get.



It should be just Open Inventory, without PC (object name).
#106
Well, I made this transparent, so...that goes as AGS-compatible, right?


#107
Damn... it has to be AGS-compatible, I got some chibi drawing in PC...
#108
Wow...I did it!!! It's working the way I want  ;D

I know that eModeWalkTo is not a function, I'm not native English speaker, so I didn't knew how to call that.
Ctrl+F means that search box.

Umm...is it possible to make, that when you use "pick up" mode, it wouldn't write hotspot/object name in status bar, just "pick up"

I believe it should be done in repeatedly execute section, these lines:

Code: ags
if (String.IsNullOrEmpty(Verbcoin.ActionText)) lblLocation.Text = Verbcoin.LocationName;
  else lblLocation.Text = String.Format("%s %s", Verbcoin.ActionText, Verbcoin.LocationName);


Also, where is Inventory interaction code? Because I also get VerbCoin in inventory view, when I press on item.
#109
Critics' Lounge / Re: Sci-fi themed verb coin
Sat 16/04/2011 05:26:19
There should be wires hanging from monitors, but forgot to add it. Inventory should be this size, because when you mouse-over it, it expands.
Though I like your idea on monitors, I might use it when I redraw this  ;)

EDIT:

Here is version with wires and darkened a bit. In center there will be inventory button.


It's hard to do pixel images in photoshop...
#110
There is no eModeWalkTo function anywhere...used ctrl+f

Maybe it's possible to do, that coin appear only when it is pressed on hotspot/object/npc ?
#111
Critics' Lounge / Re: Sci-fi themed verb coin
Fri 15/04/2011 15:22:05
Here is original version. Though no verbs here   ;D

#112
Critics' Lounge / Sci-fi themed verb coin
Fri 15/04/2011 15:04:53
So here it is, dam dam daaaam:



Made it in few days, kinda functioning, 3 verbs + inventory. When mouse is over a selection it becomes light blue from dark, like shown in picture.

Well share your thoughts and write what part needs upgrading/redoing.
#113
Well, I'll try this, though I'm bad at this kind of scripting.

EDIT:Hmm...Well the main thing what I want is that character wouldn't walk when you press Right button on walkable area.
#114
Damn...can get it my way...

Is it possible to make that when you press Left mouse button, character would be just walking, no matter how long you'll hold button. And coin would appear when you press Right mouse button, without character walking. It would be nice that coin would only disappear when you use any action or move mouse away.
#115
Anyone know any 2D sci-fi theme game, that has atleast 640x480 resolution. I need to see how characters/backgrounds look in higher resolution games, because I'm planning game in that theme and i can't decide how to draw  :(
#116
Wow...that was....long.  ;D

Though background(even 1!!) was nice, and character is something from my style, but you should try to change animations, try to work with hands and it looks like you missed one frame in walking animation, cause one leg teleports from one side to other.

In the end it should be interesting game, if you keep that original ending  ;)
#117
Completed Game Announcements / Re: Gemini Rue
Wed 13/04/2011 17:46:53
Just finished it, and it was....pretty awesome, though I had to replay like three times, because of that bug and hard drive disconnecting(I should save more often).

Also, that "Would you kindly..." place cracked me up, though I wanted to use that phrase in my game.
#118
Completed Game Announcements / Re: Gemini Rue
Tue 12/04/2011 14:54:04
Awww...damn...I got stuck. It's a bug or something...

Spoiler
I wanted to go to that hotel where Mathias were, I should meet with that smuggler there, but when I enter hotel I get error message: "room11.asc, line 438; Character is not in the current room"
[close]

I think I forgot to talk with someone or to do something, who is that guy anyway?
#119
Check format of the video, maybe AGS don't recognise it. Also try to set graphics driver to DirectDraw  instead of Direct3D.
#120
Ha! I beat it. Without walkthrough (didn't find any >.<) so......you can congratuate me  ;D

Well the game was good, as always. I was amazed by your ability to make whole game, with many puzzles, in one room and keep it interesting.

Also whole sci-fi theme was good too. Made me to want to start creating new game.
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