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Messages - TheRoger

#141
Didn't knew about DoOnceOnly function, It'll be time saver for me, thank you for help
#142
I wanted to do that player could take item from somewhere only one time. I did this code for that

else if(UsedAction(eGA_Open)) {
 if (player.HasInventory(itape)) {
 player.Say("There's nothing useful anymore.");
 }
 else {player.Say("There might be something useful.");
 player.Say("Let me check.");
 cEgo.Walk(384, 314, eBlock, eWalkableAreas);
 cEgo.FaceLocation(cEgo.x, cEgo.y - 50);
 player.Say("Junk, junk, more junk...");
 player.Say("Eureka");
 cEgo.AddInventory(itape);
 }}

It says that if character has tape, he wont be able to get new one and vice-versa. Well when I was testing the game, I noticed that if I got that Item, used it somewhere else, and don't have in inventory, it gives me a new one(logical). How should I do that it won't happen.
#143
I thought I added link here...  ;D Well thanks for forgiveness (Is this word "real"?) and adding link for me.
#144
Here's my try.
I used this pic: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=38388.msg505478#msg505478



And this how it should look merged: http://i43.tinypic.com/2112x5j.png

I realized that this background is too hard for me, but it was late then.
I don't get how you guys draw so good and detail, I try hard, but nothing good happens...

#145
Since Kaio took bird idea I got to imagine something else. It was in my player Augustana - Stars and boulevards playing so I drew this....



While drawing, I saw other image:



But I didn't knew any song that would fit it...
#146
Yay! It's coming! Can't wait...must get now....somehow....  ;D  I think guybrush should look in that dress with boots, and...

"Ahoy, Cap'n Dread"
"Yo, mon"

P.S. It's my favorite part of MI, I waited for LOOOOOOOOOOOOOONG time...
#147
I think my first AGS game was "A Pirates Tale". Then I thought I could something similar ( or even better   ;))
#148
After a busy weekend, I'll show you some progress I made with game.


Part of cutscene:



Another part of cutscene(Now with custom animations  ;D(It looks better when they "move")):



And world map idea (Water is animated):



Drew lots of new backgrounds, and started to work on story a bit. Need to work more on story and  puzzles, because game is quite easy. I kinda have whole story in my mind, but desiding if I should put EPIC ENDING...

I think all for now... Updated main status...

#149
It worked  ;D How did I missed that whole tab? Well thank you anyway, you saved my game and my time
#150
I wanted to test how inventory GUI works with more than 10 item. And guess what? It doesn't work correctly... I'm using 9-verb MI-style template and script in it...

This is what I got, I press Down button, inventory items that are more to 10 appears for a part of second and then goes back again, I don't know what prob is. I got it when I changed screen resolution to 800x600. It looks like this:

http://www.youtube.com/watch?v=QMbek378G3c
#151
Yeah, I'm gonna finish it, just need to work more on story. Story will be in one city, don't want to make it big, because I have other game in plans, but want to finish this one to get all experience I can get.  ;D
#152
I'll play someday with outlines.

I didn't knew Roger Wilco, haven't play many adventure games. And his name is Roger because I always in all projects use name Roger, though I never finish anything, maybe I'll have more success with this.
#153
AGS Games in Production / Roger's quest
Mon 08/03/2010 20:22:44
I'm making a short game to hang into the system, before creating something serious. I'll show you what I have done so far.





I'm going to complete this game, this is just a DEMO, so dont take it seriously.


Download Roger's Quest DEMO


P.S. There will be some mistakes with animating and speech. I'll fix then in second release...

//(Anyone knows how to fix font problem?)[SOLVED]

Progress

Story: 82%
Scripting: 78%
Backgrounds:70%
Characters:75%
Sound/music: 18%
#154
Where I can add character animation script "cEgo.Animate(2, 2 , eOnce, eBlock, eForwards);, when using doors? I tried before "(any_click_on_door_special(0, oDoor.ID, 640, 420, eDir_Right, 2, 180, 88, eDir_Right, 0, 0, 4, 0)==0) Unhandled();
}" this, but this works with every click like look at, but I want that this would be used only when open and close doors.
#155
Found my mistake, I forgot to set code in room events tab, sorry for your time.
#156
I putted 0 later 1, tried all backgrounds I have (sorry about that)
#157
I added 2 backgrounds into room, one is for lit chamber, other is for dark one. I used SetBackgroundFrame() in lamp script, then blinking stopped and room bacame lit. How to do that when you start room, it would be dark?
#158
I'll try that out, but is it works with items that I can pick up?
#159
I have added object in the scene and have put event on it, problem is, that action area is very small comparing to object size. How to change action area size?
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