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Topics - TheSaint

#1
Critics' Lounge / game background
Thu 27/07/2006 23:29:00
Hello all.

i got this bg for game intro/first screen done and I'm happy with most of the things but two-three things that still give me headache are:



1. sky. (should i pick these 4 colors and eventually add couple inbetween colors to smoothen it or should i just abuse gradient and then draw clouds over, or do you have some other ideas)
2. the circle itself. i was planning it to be made of stone slobs/pieces and its kind of important area on this screen so I'm not sure what would be the best way to give them life and little depth and still not lose black outline.
3.(?) eventual lines on the clif surface floor?

btw i am aware of certain areas where outline looks thin (bit thready) i will fix that, and i think ill add shadow area to the closest part of the cliff.

general ideas and paintovers are welcome (Andail i remember you made some magic with image that was supposed to be part of game i was making so please take a stab at this one if you have time - this goes to everyone else ofc)

cheers,
TheSaint
#2
Hello,

Its been a while since the last time i was coding a game in AGS so i will probably have a couple more questions but currently i have a problem with this:

I need to hide character after interacting with it. One way to do it is SetCharacterTransparency, is there another way?

And also i have a problem with room "playing character" hiding - namely i cant find the way to make it appear again and i cant find it in manual (i browsed briefly thru AGS script reference, but havent found it so if anyone knows how to do it please tell me now, and ill lookup in forums history when i get to stable internet connection) - why am i doing it at all? Because transparency seems to work only after fadein and i need character to appear in room after the even - sort of cutscene/intro.

cheers,
TheSaint

P.S. i noticed another similiar post to mine but its not regarding same problem since i already know how to use transparency.
#3
hello everyone.
ill upload some stuff from project I'm currently working on with my artists here, and i think some of you will remember it, it was posted last year, but since than we had certain holdbacks, style changes but now we are back on track and are supplied with boards to help fasten things up.

for start I'm posting portrait of the protagonist to remind you how it looked,  or if you havent seen it already to check it out.


this one is bg that i wanted your comments about. atm trees in the background are not shaded due to initial style set up but we decided today to cell-shade all generally. I'm aware that some of you mite dislike gradiental sky but it suits our needs atm so it wont be changed at least not in our plan for now. we are doing our best to make style consistent aka to develop certain cannon style for our game



edit:
new char for C&C

added Thu afrernoon

cheers

p.s. disregard dots or possible line crossings that are result of coloring
#4
hello everyone.
My friend and i have made this guy to be the main character in our future game.



its drawn as 3d character and i wanted to add certain shading but since this guy will have to be animated aswell, i was wondering if someone from here with ur experience can give me few tips how to shade/give him slight 3D looks, but not to overdo it and make a problem with future working on him. We thought even to try to modify him only sligthly in future (body position while walking etc, for example to keep body in same position and move only hands/legs and slightly body ) coz working on animation would be hell-of-a-job for drawing. and if we add too much shadings that game making will last too long. so what im asking is:
1) do u like him? comment him. (he is drawn like this - not really proportional - with intention )
2) paintover shading would be great if u have time or would like to help. so just slight 3D look with shading, but not too much shading to make animating him easier.

Kind regards,
TheSaint
#5
Beginners' Technical Questions / Dialogs
Wed 19/05/2004 22:13:04
hi.
i've come up to an interesting obstacle:
@S
EGO: "Hi."
SOMEBODY: "Hello."
return
@1
JOE: "..."
goto-dialog 2

how to avoid getting "hi"es from people involved in conversation when you return from lets say dialog topic 2 to dialog topic 1?
ofc u can make it in option 1 etc but if u want them to greet each other at start of each conversation? i think i saw some option to disable certain things from dialog if u dont need them, i suppose they can be used in this case - turn off then turn on at end of conversation, but is there any other option?

greetZ,
TheSaint
#6
hi folks,
i have two questions that are bothering me atm.
1. when i use multi-directional system of character views (north,south,east,west,en,wn,sw,se) player character starts to behave weirdly - for example walking north backwards or walking to the right facing upper-right directions, or turns around couple times(2 circles) before starting goof-walking. anyone experienced something like this or has idea how to solve it? i was trying different approaches but had no success.
2. when i try to use inventory on hotspot using interaction editor - for example open door with key - how do i specify exact item/key i would like to use?
editor looks like this:
(-) Use inventory on hotspot
|____ Player walk to hotspot
|____ Player face hotspot
|____ Player go to next room

cheers,
TheSaint
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