QFG definitely and also Indy werent bad, but QFG is my top 1 choice
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Show posts MenuQuote from: Darth Mandarb
This mini-tutorial is based on a fact; that you created this image in layers. If not, it's a whole other head-ache!!
In Photoshop (before resizing)
1) merge all of the character layers together so you have 1 layer floating over the background.
2) select everything in that layer (click the layer while holding ctrl)
3) go into your channels window and create a new alpha channel
4) Save as a 32-bit PNG file or a TARGA (.tga) file and maintain the alpha channel
5) Import them into AGS
From the AGS help file:
Alpha blended sprites
AGS supports alpha blended sprites if your game is 32-bit colour. In this case, you need to import a PNG or TGA image with an alpha channel (you cannot paste alpha-blended images from the clipboard).
When you do so, AGS will prompt you asking whether you want to use the image's alpha channel or not. If you select Yes, then the sprite will be drawn alpha blended in the game if it is used for a character, object, mouse cursor or GUI.
Note that if you use alpha blending, any overall transparency that you set (such as SetCharacterTransparency, SetObjectTransparency, SetGUITransparency) will be ignored.
NOTE: Currently, alpha blended sprites cannot be antialiased, so if you have the Anti Alias Sprites option turned on in Setup, it will not be applied to alpha-blended characters.
I hope this helps! If not, let me know where the confusion lies and I'll see if I can help some more! Let me know how this turns out and good luck!
Quote from: Bernie on Wed 01/09/2004 19:45:49
Is there a way to determine if a certain character is currently background talking, or is it possible to track it with variables somehow?
Thanks in advance~
Quote from: AGSFanatic on Sun 29/08/2004 01:17:23
Are U italian The Saint??? cause your entry remember me some Alan Ford character style Ã,Â
Quote from: Darth Mandarb on Fri 27/08/2004 19:55:40Quote from: chicken on Fri 27/08/2004 00:24:50Darth, i think he means the process of how you lowered the res of the character.Oh ... I see!
Well, in that case:
I pulled down your image, resized it to that size, traced the outline(s) with black, and colored it in.
Not too difficult, only took me 15-20 minutes.
Quote from: TheSaints artist on Fri 27/08/2004 01:07:04
I just wanted to thank you all for your great comments and advices ( specially loominous for shading tips ). I am glad that you like my drawing. It really means a lot to me.
If anyone wishes to work with us on our game feel free to contact me on bezende14@yahoo.com
Quote from: Highwaygal on Fri 27/08/2004 11:39:34Quote from: TheSaint on Fri 27/08/2004 11:31:47I don't really understand what you mean here.
hehe you cheated a bit by making an angle between head and image sidesQuoteif you make an axis you will notice that her right part of head is bigger than left(wider).Actually, if you look closer, you see that what makes it wider on the right side is the hair. Both sides are approximately the same size.Quotethere is another thing - eyebrow is in not very natural position coz its raised on wrong eye. when you wink other eye raises brow and its lowered on winking eye.Ah yes. I notice that now. It looks... awkward.Quoteplus eye is just closed and not winking on your picture.Yup, I noticed that too.
Problem is I don't really know how to make it look like she's winking.
Quote from: Darth Mandarb on Thu 26/08/2004 05:10:55
I decided to eat some lucky charms and try something ...
I just wanted to see what it would look like pixel-ized.
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