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Messages - TheSaint

#21
QFG definitely and also Indy werent bad, but QFG is my top 1 choice
#22
Critics' Lounge / Re: Antialiasing problem
Thu 03/11/2005 23:47:58
here it is
Quote from: Darth Mandarb
This mini-tutorial is based on a fact; that you created this image in layers.  If not, it's a whole other head-ache!!

In Photoshop (before resizing)
1) merge all of the character layers together so you have 1 layer floating over the background.
2) select everything in that layer (click the layer while holding ctrl)
3) go into your channels window and create a new alpha channel
4) Save as a 32-bit PNG file or a TARGA (.tga) file and maintain the alpha channel
5) Import them into AGS

From the AGS help file:

Alpha blended sprites

AGS supports alpha blended sprites if your game is 32-bit colour. In this case, you need to import a PNG or TGA image with an alpha channel (you cannot paste alpha-blended images from the clipboard).

When you do so, AGS will prompt you asking whether you want to use the image's alpha channel or not. If you select Yes, then the sprite will be drawn alpha blended in the game if it is used for a character, object, mouse cursor or GUI.

Note that if you use alpha blending, any overall transparency that you set (such as SetCharacterTransparency, SetObjectTransparency, SetGUITransparency) will be ignored.

NOTE: Currently, alpha blended sprites cannot be antialiased, so if you have the Anti Alias Sprites option turned on in Setup, it will not be applied to alpha-blended characters.


I hope this helps!  If not, let me know where the confusion lies and I'll see if I can help some more!  Let me know how this turns out and good luck!
#23
Critics' Lounge / Re: Antialiasing problem
Wed 02/11/2005 21:53:22
if darth doesnt mind i can post his pm/mail to me with antialliasing correction instructions.
#24
i edited this to rephrase my thoughts:
u take original and make a copy by any means. then u take a copy, take your favorite drawing tool that operates with ink and go over existing lines on the drawing. that way u get clear lines that u play with in photoshop or any other tool u use after u scan it.
#25
not bad upper torso drawing, left hand has too high elbow and right hand just isnt nice, also soulders are too square.

but i actually posted to give u advice about scanning: to get a nice line u shud ink ur painting and then scan it adjusting line thikness by playing with contrast. this way u evade gettin "thready" (partially thin) line
#26
Hi.
I was thinking long whether i should post this or not, coz i dont want it to look like im splittin the hair (as they say). But... i really have a problem with this light source on the picture. Im not sure why anyone else hasnt noticed that its just wrong in some way. let me elaborate:

currently light source is situated somewhere in the background between the stand and the tree as it seems. you can see that by checking the light on ground (how it casts light). if im right then there is no way that it can cast light on the front of the stand/sign that way. or the tree.such light would be cast by light source that is directly in front of stand - the man wud have to stare at it.

but if it is there as i said it wud cast correct light on the tree and stand, little wider i wud say , but it wudnt cast same light on the ground. i hope im making sence i cant do paintover now coz its too late and i have to go to sleep but if u dont get what im talking about i will gladly point it out paintover.

kind regards.
#27
Critics' Lounge / Re: Knight needs help
Sun 26/09/2004 22:46:25
sword is too short in my opinion
#28
first of all i wanted to to tell u Janik that i was sitting with this guy on my screen and trying my magick to make him younger :) but i couldnt do it. its just not a kid. i made his face different etc but it still wasnt a kid. especially with that hair. then i started distorting image completely and it came t me that im making something that isnt ur character. if it was me i would've redraw it entirely. only option left to me is to offer u a kid piccie i made, but its manga so im not sure how would u find this style. its manga with disproportional body style:

if nothing else u can alter face to be more childish but only with altering whole head shape. current outfit and character are waaay of age 7-8.

next thing is that on new ones char doesnt look like child or younger - he looks like midget. ofc u have a point there children are midget size etc but still... body and hands are way too long and legs on that new one look bad. especially that bent one.

regards
#29
Critics' Lounge / Re: image comments
Sun 05/09/2004 17:02:02
im glad u like it, "this guys actions" are going v good atm aka we are finishing walking animations so ull be able to c him animated pretty soon. we ofc have studies and stuff to do but are steadily going in the right (game) direction :D

about his hand: well its done a bit sloppy coz layers werent cleared so there mite be few speckles left it wont bother u when its cleared and shrunk ;)

we are also adjusting his "tunic/armour" color a bit. post more feedback to inspire my artist :D and i bet he will speed up a bit hehehe.

cheers
#30
Quote from: Bernie on Wed 01/09/2004 19:45:49
Is there a way to determine if a certain character is currently background talking, or is it possible to track it with variables somehow?

Thanks in advance~

what exactly does he mean with background speech?
#31
Critics' Lounge / Re: image comments
Thu 02/09/2004 19:37:03


what about this one? cell shaded style as u c.
#32
Quote from: AGSFanatic on Sun 29/08/2004 01:17:23
Are U italian The Saint??? cause your entry remember me some Alan Ford character style Ã, ???

u r quite right and im glad that i made it so close that u recognized it. im alan ford fan and i draw them a lot. i even have them painted on my room wall :) from about 6-7 years ago. this is my first one made entirely on computer...
#33
interesting character but she seems to be standing on her toes on right image. and has her hands(fingers) straight as in karate. likes shes gonna hit someone :) try to bend her fingers a bit. but overall she is likable.

regards.
#34
Critics' Lounge / Re: image comments
Sun 29/08/2004 00:07:49
Quote from: Darth Mandarb on Fri 27/08/2004 19:55:40
Quote from: chicken on Fri 27/08/2004 00:24:50Darth, i think he means the process of how you lowered the res of the character.
Oh ... I see!

Well, in that case:

I pulled down your image, resized it to that size, traced the outline(s) with black, and colored it in.

Not too difficult, only took me 15-20 minutes.

k i understand, i thought so but wasnt sure of it...

cheers
#35
here is my entry of the worst neighbour (at least i wouldnt want to have him as neighbour):

#36
Critics' Lounge / Re: image comments
Fri 27/08/2004 19:12:52
Quote from: TheSaints artist on Fri 27/08/2004 01:07:04
I just wanted to thank you all for your great comments and advices ( specially loominous for shading tips ). I am glad that you like my drawing. It really means a lot to me.
If anyone wishes to work with us on our game feel free to contact me on bezende14@yahoo.com

or even better and easier for those who want to assist is to leave a PM here on forums :)
#37
Quote from: Highwaygal on Fri 27/08/2004 11:39:34
Quote from: TheSaint on Fri 27/08/2004 11:31:47
hehe you cheated a bit by making an angle between head and image sides
I don't really understand what you mean here.
Quoteif you make an axis you will notice that her right part of head is bigger than left(wider).
Actually, if you look closer, you see that what makes it wider on the right side is the hair. Both sides are approximately the same size.
Quotethere is another thing - eyebrow is in not very natural position coz its raised on wrong eye. when you wink other eye raises brow and its lowered on winking eye.
Ah yes. I notice that now. It looks... awkward.
Quoteplus eye is just closed and not winking on your picture.
Yup, I noticed that too.
Problem is I don't really know how to make it look like she's winking.

hair cant make head wider at one side in that particular way my friend, its just not propotional, if i grab some time i will try to edit it to make my point.

cheers
#38
hehe u cheated a bit by making an angle between head and image sides but still if u make an axis u will notice that her right part of head is bigger than left(wider). there is another thing - eyebrow is in not very natural position coz its raised on wrong eye. when u wink other eye raises brow and its lowered on winking eye. plus eye is just closed and not winking on ur picture.
#39
Critics' Lounge / Re: image comments
Thu 26/08/2004 22:00:13
im also interested how to avoid white(background color) outline thats made by photoshop when i shrink image. for example when i shrink this views i get white outline around character in ags. any tips for that?

cheers
#40
Critics' Lounge / Re: image comments
Thu 26/08/2004 21:55:59
Quote from: Darth Mandarb on Thu 26/08/2004 05:10:55
I decided to eat some lucky charms and try something ...


I just wanted to see what it would look like pixel-ized.

how exactly have u pixelized him?
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