Love your style mate, been excited for this one for a while!
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Show posts MenufourthEnter = false;
thirdEnter = false;
//Top of Room script
bool firstEnter = false;
bool secondEnter = false;
bool thirdEnter = false;
bool fourthEnter = false;
bool fifthEnter = false;
bool sixthEnter = false;
function room_AfterFadeIn()
{
if (firstEnter == true)
{
secondEnter = true;
firstEnter = false;
}
else if (secondEnter == true)
{
thirdEnter = true;
secondEnter = false;
}
else if (thirdEnter == true)
{
fourthEnter = true;
thirdEnter = false;
}
else if (fourthEnter == true)
{
fifthEnter = true;
thirdEnter = false;
}
else if (fifthEnter == true)
{
sixthEnter = true;
fifthEnter = false;
}
else if (sixthEnter == true)
{
moveGirl = true;
sixthEnter = false;
}
if (moveGirl == true && player.HasInventory(iKey))
{
cGirl.ChangeRoom(63, 160, 176, eDirectionLeft);
}
}
function room_FirstLoad()
{
firstEnter = true;
}
//created global variable "PrevSpeed" (int)
//In room script under interact function for animation
PrevSpeed = GetGameSpeed();
SetGameSpeed(40);
oObject.Animate(0, 0, eOnce, eBlock, eForwards);
SetGameSpeed(PrevSpeed);
function iClothes_UseInv()
{
if (player.ActiveInventory == iHat)
{
player.LoseInventory(iHat);
player.LoseInventory(iClothes);
player.AddInventory(iBoth);
mouse.Mode = eModeInteract;
}
mouse.Mode = eModePointer;
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