Anarchy's got plentiful missions but (so far) all optional. There are trade skills but I haven't fully figured out how everything works. There's the equivalent of magic using sci-fi terms instead and the character classes are pretty close to their fantasy-based counterparts. Most missions seem to prefer teams, so it's either recruit, join up, or build up stuff until you can go solo. The only skill I've mucked with is weapon modification. Weapons are varied: Martial Artist, Melee, Blunt weapon, magic-only, ranged weapons.
The world seems pretty open and there's quite a bit to do on the small, beginner's section. However, it looks to be a lot less limited if you've got some of the expansions. It's got its tedium and character-building but I've advanced quite a bit in 7 hours or so of gameplay. I haven't seen much of Everquest but I'd say it's rather similar except for the setting and the main plotline.
The world seems pretty open and there's quite a bit to do on the small, beginner's section. However, it looks to be a lot less limited if you've got some of the expansions. It's got its tedium and character-building but I've advanced quite a bit in 7 hours or so of gameplay. I haven't seen much of Everquest but I'd say it's rather similar except for the setting and the main plotline.