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Messages - The_Creep

#41
I reckon people should have to write a test based on all the tutorials before they can post here  :)
#42
Have assigned sound1 and sound2 to my foot step frames in the views editor, and the game says that they are playing in channel 3 when the frames appear, but I don't hear anything, all the other sounds and music play fine, does anyone have any idea why this is happening? I'm using mp3 files as sound1.mp3 and sound2.mp3
#43
Damn, thanks for the heads up on the conversations and the pixels, I will fix that NOW.
Yeah I suspected you were a fellow lovecraft fan :) The next demo should have at least three new rooms, but that won't be ready for a while as I'm having to stop myself from working on the game during the week to make sure I don't fall behind on my studies.

Thanks again for the diligent beta-testing :)
#44
Thanks Foz, will post some more when I have time
#45
I tried linking the camera to the biped as it walks... the thing is I get some very weird effects, The camera ulitmately looks like a fisheye lens...I dont know why, so every frame for the character is rendered in the "Front" viewport.

As for the smoothing, I  agree, comparing the original with the final I think the effort is just not worth it. but check out the update and let me know what you think
#46
I've made a custom Inventory window which works perfectly except for one thing, I cannot figure it out

The items inside the inventory window overlap with each other, does anyone know why? or how I can fix it?
#47
I do use 3ds Max, and Bipeds, AND the characters have been rendered without antialisiang, however rendering is tricky as the characters perspective changes as they move toward or away from the Camera...

If you have expierience with max maybe I could send you the character Max file and you could see if you can make anything smoother?

I've fixed as many of the bugs as I can, the only one left that is giving me gip, and thats cleaning the errant pixels off the "Climb in Vent" animation
The fonts, cursors and GUIS have all been completely revmped and will be available in the next Demo. (hopefully released in the next couple of days, time and bandwidth permitting)
Again thanks for the feedback :)
#48
I don't know whether its something I've done, or just a random error, I'm hoping you guys can help. I'm using the default GUI from the template, and everytime I click on the inventory icon the game bombs out and gives me this error message



Pushing tab brings up the inventory window with no problems, its only when I use the GUI,
anyone have any ideas??
#49
Great input guys, That damn font, I had completely forgotten and I do apologize, I was experimenting with large fonts for dialog and forgot to get rid of it, its hideos I know.

Chances are, before I'm done the main char is going to get a complete makeover, anyone has any advice about that walking anim?? as in how to fix it,

as for the safe puzzle, you got the first two, the last number...well heres a hint
*SPOILER HINT BELOW*
















days=24 week=7 year=365 (the last number is a red herring)
#50
Heya All, Demo has been updated
http://ihost.it-mate.co.uk/users/the_creep/files/murder.zip

Bug Fixes:

 - Kyle will now Face the people he talks to.
 - Inventory item sprites have been cleaned up
 - more walk-to points have been set
 - GUIs has been upgraded
 - Walk animation has been "fiddled with"
 - Score sound FX has been changed.
 - Font and Grammar have been fixed :)
#51
Heya Guys, Posting a screen shot of the latest room for your C&C

http://ihost.it-mate.co.uk/users/the_creep/files/murder.zip

#52
AGS Games in Production / Murder By Proxy Demo
Mon 29/03/2004 18:11:16
Hey there guys, I just wanted your feedback on my first game release before I actually release it. Any suggestions and tips would be greatly appreciated

Update:  Yes I know I feel like such a bloody tosser  :))  The  download link is'nt working, so I had'nt posted it yet, and the whole thing kinda got away from me. you're welcome to try, but I'll be sure to let you all know when its w orking

http://members.lycos.co.uk/thecreep/mbp.zip
#53
out of curiosity, has anyone ever realeased their source code/AGS files for public scrutiny? The games I have played, I'm mostly impressed and find myself muttering under my breath "How did they do that?" so while I know its unlikely, I wondered if any of you knew.
#54
Well I honestly did'nt know the functions of && and ||! so I'm grateful for his nit picking :)
#55
Hey man, thanks, this looks great! I bashed together a very crude solution to my problem, and was settling for it and found your reply, I think your idea of a Keypad is much more smooth. but here is my code for interests sake
(how did you put your code in that neat little box?)

 // script for Safe: Interact object (inputting the combination for the safe)
string user1,user2,user3;
int code1,code2,code3;
InputBox("Dial the first number:", user1);
code1=StringToInt(user1);
InputBox("Dial the second number:", user2);
code2=StringToInt(user2);
InputBox("Dial the third number:", user3);
code3=StringToInt(user3);
   if (code1==11) {
     if (code2==22) {
       if (code3==33) {
         Display("*Click* The safe opens");
         SetObjectView(4,2);
         AnimateObject(4,1,0,0);
}
}
}
if (code1!=11){
 Display("Your attempt to open the safe failed.");
 }
else if (code2!=22){
 Display("Your attempt to open the safe failed.");
 }
else if (code3!=33){
 Display("Your attempt to open the safe failed.");
 }
#56
Hi all

I'm working on a room currently that has a safe, the player has previosly aqquired a riddle that will give him the combination to the safe, what I can't figure out how to do is when the player interacts with the safe, I want to bring up a GUI or the parse that asks him for three separate digits and then if all three are correct, play the "open safe" animation and assign him points
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