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#1
This game seems amazing! 8-0
#2
Quote from: ManicMatt on Fri 25/05/2018 21:18:29
Reddit? You know, I really don't understand what reddit is lol. It seems to be some kind of comments arguing website??
I don't use myself either, but the problem with facebook is that the user don't get see everything he follows on the timeline, a lot of posts is omitted based on the algorithm it uses. Reddit is made of various sub forums, I guess it's easier to find your target audience. I'm going to try it later.

Quote from: Jack on Fri 25/05/2018 21:33:46
Seeing the video immediately made me think of blender, and I think (though selmiak and I are biased as blender users) that this should probably be a blender plugin. If it renders cloth in real time with any kind of accuracy it will be very welcome, believe me. In the world of games, and since you're obviously familiar with physics, I think a hot plugin for something like UE4 and/or unity, would be inverse kinematics for ragdolls, more specifically something like the Euphoria engine.
C, SDL and OGL are great things to know.
Thanks, I'll make some kind of plugin for blender if possible. I don't know a lot about physics, I'm using nvidia tech to make that software, but in a easy to use interface. Game engines already implement it, but only for in game stuff. I don't know what blender uses, I thnks most plugins are Bullet physics, which is usually the cpu implementation only.
#3
Thanks tzachs! I'll definitely take some time to put everything together more nicely.
And focus on the 3d communities out there.
#4
Quote from: Mandle on Thu 24/05/2018 06:58:25
Cool video. Maybe showing a few fully textured objects interacting would make it a little more interesting to the average person?
Yes, indeed I need to make better graphics and presentation to get more attention. I didn't put textures because wasn't the focus of the software, but I'll render something better later to show how it can be used to other people.

Quote from: Crimson Wizard on Thu 24/05/2018 13:33:00
Before marketing, and before even producing the software comes the question of purpose and target user audience. What is your tool for? How much useful it would be, and to whom?

After watching the video and reading the short description on the linked page, personally I was left puzzled. Is the idea of this program to create a scene with realistically scattered objects lying around?
Firstly, it is not explained what you can do with that afterwards. Can you export it into some common scene format, like for 3Dmax or blender, or some 3D engine?
Secondly, if simulating dropping objects is all that it does, why standalone tool and not a plugin to one of the popular 3D editors?
These tools also have physics simulation in them, is there any advantage in using your standalone program for making scattered objects, in comparison to doing same in a 3D editor?

I am not really into 3D editing, but these are questions that come to mind. Your program looks like a fun educational project, but it's practical uses are not obvious.
Thanks for the feedback Crimson and Selmiak. You are absolutely right. Now I see how flawed the description and presentation are. The ideia is a tool to help scatter objects instead of the user manually doing it. Like creating a pile of debris, leafs etc in a more natural way, which would be hard to make by hand. The reason to make standalone instead of a plugin is to be able to export to more softwares, and don't be stuck on only one software, I'll have to write plugins for connections through.
It is really good when other people point out the things we can't see for ourselves.

I'll develop more features and maybe try to get some testers. Make a better material for presentation.

Quote from: ManicMatt on Thu 24/05/2018 08:30:25
Aye, it's not easy getting your product out there. I struggled to market the game in my signature. My initial thought to make a platform game was the universal appeal of said type of game. But who do I market it to, its one cute and charming but average platform game in a sea of platform games. It sold several units on steam upon release but has now flatlined.

I'm making an adventure game now, and I feel I could promote that better. There's adventure game specific websites and fans of the genre.
That game seems to be really fun. Did you try some game communities in reddit?
#5
Sorry for the ranting.
After studying IT networks and changing the area of study to 3d animation, I came out from the college/courses very late. After many struggle trying to find a career and falling I ended up becoming some kind of a neet. I'm now more than 30 and still not a independent person, and very ashamed of myself. I, like most of you, always enjoyed computer related stuff and games. I've been studying game development and all things related to it while I didn't had a job.
For the last year I began to get interest in programming, and found that I really liked it, I already had programming lessons in college so I knew the logic. So I started programming a tool and learn at the same time. C++, SDL and opengl. I saw a light at the end of the tunnel, a opportunity to profit and work, be independent. I thought that it was a great idea, so I've been working for the last year on a software I've developed myself. My goal was to release a post on social media, after the first version had been complete, and sell the product on some platform that is related to the software specific area (3d software).
No comments, a couple of views, didn't get any reaction at all till finally the post was forgotten. For a year feeding the illusion that everything would be fine, that I was on the right track after many years... is at least very frustrating.
For those who have software developed, or even games. How do you market your product?

For those interested here is the tool I made: http://www.youtube.com/watch?v=UvsuOUJdA4g
#6
Pretty nice, wonder if you can get pixelated look.
#7
Really like the style!
#8
2) What do you think should be changed (added, removed, altered)?
I think you could add 3d, doesn't have to be a 3d engine, but some basis for someone who wants to implement maybe opengl functions, shaders and integrate 3d as a plugin or something.
Been able to change the out of the box stuff. They are good for beginners, but advanced users can make their own classes and alter the default.
#9
One other note people didn't mention: it's not only adventure games that are hard to create fan base, the are many indie games out there that are struggling to be noticed. On steam there are tons of games without much users/review/players/unnoticed. Now days is much easier to makes games, you have a lot of easy engines out there and many games coming out every day. If your game don't have a real difference, it's just more of the same.
Now add on top of that the point and click genre which seems less popular than visual novels these days, even though they have some similarity.
#10
Quote from: tzachs on Tue 09/01/2018 22:02:43
The best GUI framework I found for OpenGL is nanogui,

Sorry for not reading everything, but did you take a look at https://github.com/ocornut/imgui
I'm using in my project, it's a immediate mode gui that works with opengl and it's in constant update.
#11
Awesome! But i think the cartoony character is not too scary.
#12
This may or may not be related to your problem.
https://forums.geforce.com/default/topic/550032/geforce-500-400-series/nvidia-driver-320-49-whql-freezing-my-pc/
http://www.dedoimedo.com/computers/nvidia-freezes.html
Basicly, try using 314.22 drivers. Lastest good drive before crashing and freezing in windows 7.
#13
Unity is the best alternative to AGS. But it's not as easy as AGS.
But you can buy many modules and plugins from the Unity Store.
#14
Critics' Lounge / Re: On this block
Fri 23/08/2013 00:43:48
Maybe the background is a little too empty of objects.
I prefer others renderes than bryce, but usually they are more complex. Nice work.
#15
Quote from: Ryan Timothy on Fri 28/06/2013 04:09:26
I'm currently using Unity making a 3D test game for experimenting and learning. I have a question that I'm not sure what is appropriate. If you were to have a bunch of game objects, would it better to have each object with their own texture, or should I group textures with similar objects.

For instance if I made a desk and bookshelf that might show up in other rooms together, or sometimes separate, would I be better off grouping those two textures together, or having each separate?

It depends on the texture resolution quality you want. the bigger the texture, more ram it gets. But if the quality of the texture is ok for for both objects texture in one image them I guess it's better than have two textures loaded up in memory. But yah, grouping is ok.
#16
Ok thanks, but I'm better sticking with the default version in case of problems.
+1 vote for AGS having options for HD resolutions!
#17
Hi. Long time I don't use AGS. Is there a way to create a game with HD resolution like 720 or 1080?
o/
#18
General Discussion / Re: Unlearning
Sat 11/05/2013 07:00:01
Are you using reference? My suggestion is to copy. Yes copy a photograph, to look like the real photo, from the big shapes to the small details. If you draw from your imagination you'll draw what you already know in your mind. Copying will force you to not use your imagination to draw, but your observation.
#19
Critics' Lounge / Re: Opinions on some 3D?
Tue 26/03/2013 02:37:17
Is this grain or a noise texture?
This looks like some old style 3d graphics, but you need some polish on the final render, like the shadows are too sharp.
The model are very nice!
#20
If it happens, I'm in.
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