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Messages - ThreeOhFour

#101
Hey man, cool game! LOTS of scenes to walk in for two weeks work, very impressive. And the kind of settings I like, with weirdo statues and fungi and things. Also you had an interesting idea behind your story which I always appreciate. Great stuff all around.  :cheesy:
#102
AGS Games in Production / Re: REBOOT
Thu 30/03/2023 03:45:24
Looks very cool!
#103
I've been keeping an eye on this since you first announced it. I think the art style is great, really nice comic style backgrounds that fit the character very well. Very cool stuff.
#104
Finally an accurate and faithfully researched Canada 1992 simulator. Smell the smells, hear the sounds, see the sights, and most of all be delighted that Ponch is still using AGS 2.60 to make games. Glad to see you still making games buddy, and I enjoyed it!  :cheesy:
#105
Just popping in to say well done for the handsome site redesign, I do like this blue + orange combination! I had to double check my eyes when I first loaded the ol' forum up today after not stopping by for a little while!
#106
Quote from: Ponch on Sun 12/06/2022 16:10:57


Thanks for the years of free entertainment (and for making your upload schedule it's own kind of exciting puzzle  := )

Man. I had forgotten about this image. I don't know how. And now I may never forget it ever again.

Thank you.
#107
I enjoyed my time with this! Some nice details, particularly some of the effects you used. Loved how you showed the planet's rotation with the starfield on the title screen. Some interesting puzzle ideas, too, even if I think I may have gotten slightly lucky to get the colours puzzle right on my first attempt - I certainly wasn't 100% sure what each one stood for.

Length was, as you say, a couple of nice little sessions.

One thing I did notice is that the zip file and directory are named "Sponx Windows" which confused me a little! The executable itself is named fine, so probably just a last minute typo in the upload.

Other than that, good work!
#108
Thanks to everybody who joined in with the fun over the years, we had a great time!  :=
#109
Thanks all! Definitely been pushing myself to try and bring my work into HD res and not feel so stiff & awkward. A ways to go, but overall pretty happy with my progress.

Quote from: Hobbes on Sat 09/04/2022 05:30:54
Would be curious how long a single background takes in this resolution compared to the lower-res stuff. Unavowed was already a significant step up, this is... impressive! Working on Nighthawks art must've helped?

It usually takes 2-3 days per scene. Much longer than low res, where I can usually do a scene per day, but a lot of that isn't so much the actual time spent drawing as it is time spent laying everything out. To get this background style to work I have to have everything broken up into lines & flats layers, and then everything broken up into layers beyond that. In low res I'd just paint everything straight onto a single layer. So a huge amount of the time is spent on layer management, which is quite awkward and obstructive to my natural approach. Necessary, though, while I was able to make some decent scenes in this res and style with a single layer, it wasn't able to be consistently replicated, which is definitely a problem in a game with dozens of scenes!

And yep, Nighthawks did help, to some extent! It normalized the use of 3D as foundational layouts for my scenes, which I do in every scene in Old Skies. And working at 4k resolution kind of cured me of my fear of working at 1080p res! :D
#110
Congratulations on release, this looks great!
#111
AGS Games in Production / Re: League of Daves
Tue 31/08/2021 02:23:18
This is very funny to me.  :=
#112
AGS Games in Production / Re: Paradise Falls
Tue 31/08/2021 02:22:18
Cool visuals! Great stuff.  :cheesy:
#113
I just wanted to stop by and sing my praise for the way AGS handles regions/characters/hotspots in rooms now. I was quite content with how it used to do it, but the new way is better and more flexible. Thank you for the ongoing hard work!
#114
I was only admiring you artwork for this on twitter just the other day. It looks superb!
#115
Quote from: Honza on Thu 24/06/2021 19:58:51
That's a well founded fear :/. Some time ago I was catching up on your and Grundislav's podcast, and the part about people who get too ambitious with their first project, quickly burn out and never finish was scary. Well, at least I've got the jam games now, we'll see what happens with this one. Not giving up on it just yet, but might take a detour to something much smaller first.

Man you can get too ambitious with your 40th project, believe me. Caution is always the key. :=
#116
AGS Games in Production / Re: Kola Queen
Sat 26/06/2021 06:42:10
This looks so good! Looking forward to it.  :cheesy:
#117
AGS Games in Production / Re: The Witch House
Sat 19/06/2021 09:36:29
Yo this looks awesome!
#118
This looks so good, even though I fear for any artist who puts this much time into a project! Superb detail in everything, love it.
#119
AGS Games in Production / Re: Nightmare Frames
Sat 19/06/2021 07:00:08
This looks so good! So much atmosphere. Looking forward to playing this!
#120
AGS Games in Production / Re: Desolate
Tue 27/04/2021 02:35:06
Man this looks so good, Arjon. I have a special fondness for TI-83, too!
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