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Messages - ThreeOhFour

#1161
Aww dangit, it was such a nice theme as well!

I suppose everyone was worn out from last MAGS...
#1162
Completed Game Announcements / Re: <3
Tue 31/05/2011 18:43:39
Aye, once more I allowed my desire to let the player read a lot of detail outweigh their ability to solve puzzles without getting frustrated.  :-[

I kinda plan on making a simpler, more gameplay/puzzle focused based game at some point to even out the overly detailed thing I've gotten into, but who knows :P
#1163
Yeah, that was me doing things super last minute!

It should be fixed in the upload now.
#1164
Completed Game Announcements / Re: <3
Tue 31/05/2011 17:59:39
Thanks for that Leon!

I can't believe I left debug mode on!  :=
#1165
Aww are you still bitter about it?  :'(
#1166
Completed Game Announcements / Re: <3
Tue 31/05/2011 15:44:01
Yeah... well... you're in the game as well (more sneakily though) so who are you to point fingers?  ;D
#1167
Completed Game Announcements / Re: <3
Tue 31/05/2011 15:36:13
Probably it was! I remember trying to think of a title and then that popped up, so it seems likely.

Also, hush, Spanos the Malignant (you're in the game too, <3names)
#1168
Completed Game Announcements / Re: <3
Tue 31/05/2011 15:22:39
TheRoger: I do have a job, and a band, and that's why I haven't released a game for a few months haha! They've been keeping me extra busy this year. Thankfully things quietened down enough for me to make this  :=

Arj0n: Hehe thanks :). As for what I should be doing, I never do what I should :D

Ascovel: <3  ;D

Upload has been fixed with a couple of little things, including an embarrassing bug pointed out thanks to veryweirdguy  :=
#1169
Hehe thanks David :)

I hope there are some other entries as well!
#1170
Completed Game Announcements / Re: <3
Tue 31/05/2011 12:02:02
Haha thanks!

I'm kinda surprised you didn't find any bugs though, but who knows my luck  :=
#1171
I'm in.  ;D



Othello, Vani and Edme have finally reached the long forgotten treasure room of the Emperor Kemal.

Loaded with relics, it seems they have finally obtained the goal they've been chasing.

...or have they?

BIG thanks to qptain_Nemo for music and testing.

Try it out here.
#1172
Completed Game Announcements / <3
Tue 31/05/2011 11:00:35


Othello, Vani and Edme have finally reached the long forgotten treasure room of the Emperor Kemal.

Loaded with relics, it seems they have finally obtained the goal they've been chasing.

...or have they?

This was made for the May 2011 MAGS competition.

Special thanks to qptain Nemo for his assistance with music and testing! We didn't get time to do a full beta test, so when you encounter bugs please let me know :)

Go to the game's page!
#1173
Interesting video, thanks :)
#1174
I've a little something in the works. Tis completeable, but not finished.

Am quite certain that I'll be successfully completing it to a reasonable standard in time for the deadline.
#1175
I think the criticism I have heard the most when doing graphics for other people - no matter what the project - is "Aim for a more realistic style". I think the idea of game art coming strictly from the imagination that you mention is something that applies to only a certain range of games. Other game genres - such as simulators and the like - certainly try to follow real life very closely. I get bored playing Far Cry 2 and Crysis because the art direction is so boringly realistic :)

A lot of games opt for a more "gritty" feel and world, and in these scenarios the writer usually has written it with realism in mind. Particularly as games and films start to converge in places as mediums (take a look at Heavy Rain for example), people want their cast looking like a real cast. In saying that, there are plenty of films which are cinematic without needing a realistic style (Disney animations, for example).

At the end of the day, if you want to do graphics for other people rather than just yourself, particularly if you want to get paid to do it, I think it's important to have the ability to produce a reasonably diverse range of styles, both realistic and imaginative. I may dislike painting scenes with straight lines in them, but there are times when you simply have to put straight lines in because that's what the designer wants. There will be projects when you are able to run wild and really let loose with whatever style you wish to use (especially if you're working on your own stuff, where you make the rules), but at some point there will be people asking you to draw from life.
#1176
Looks great, sounds interesting.

Consider yourself followed on twitter :)
#1177
Hello  ;D

In a flash of brilliantly inspired bad game design, I'd like to force users to look at their items before they're allowed to use them. I decided I could do this with a simple boolean flag of identified (there may be an easier way, but I only have 7 items :P ) but I am having a little bit of trouble getting it to work.

What I'd like to do is have a global array like idItem[7]; and use it to check which item I am using and whether it has been identified with something like:

Code: ags

function ItemCheck()
{
  if (idItem[player.ActiveInventory.ID] == true)
  {
    Identified = true;
  }
  else Identified = false;
}


Sadly, when I have this script in my game, I get a strange error stating "Unresolved import" without telling me a specific line. Commenting this line out allows me to run the game without getting the error, so I am certain it is this bit.

I've checked the import script in the script header follows the import bool idItem[7]; formatting, so I'd really love some help to show me what I am doing wrong.

Cheers!

Edit: Ok, so after posting this I thought "Hang on, why do I have the ItemCheck in the room script, shifted it to the global script and imported that instead of the idItem array and now of course it works fine. Sorry for wasting your time  :=
#1178
And everyone seems to have ignored the fact that I gave Dennis the worst teeth possible when I originally drew him :(
#1179
General Discussion / Re: The size of games...
Thu 19/05/2011 15:43:47
Aw man and here I thought you were working on totally sexy games :(

As for game sizes, I was a dialup user well into the broadband era, and recall anything over ~2mb being far too much for my internet to handle on most days (2kb/s and frequent cutouts).

I also remember starting a 30mb download for the second Apprentice game and having to not use the PC for the rest of the day in case it froze or something while it downloaded the game  :D
#1180
General Discussion / Re: The size of games...
Thu 19/05/2011 14:48:21
Quote from: SpacePirateCaine on Thu 19/05/2011 13:42:57
You want to see a 15-year-old bite my head off?
Live, no less?

Are 15 year olds even allowed to play the games you work on?  ;D
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