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Messages - ThreeOhFour

#1501
There is an adjustable BackgroundAnimationDelay field in the settings section of the Properties pane when editing a room.
#1502
I'd use 'elaborate' but I think Andail already has his answer.
#1503
Good luck man, I hope it all goes smoothly!
#1504
Quote from: Questionable on Tue 13/04/2010 21:17:15
I don't think anybody here can disagree that a tablet will help you become a better digital artist, but it a minute change than would be akin to getting a hotter stove for cooking.

Not trying to disagree, but I have to say that before I started using my tablet properly I had to sit down and learn a totally new way of drawing. Using the tablet for pixels is something I've never really gotten used to, and using the mouse for brushes is something that I don't have much luck with either.

On the subject of being able to draw on paper, I am terrible at drawing with a pen and paper, much more comfortable with my tablet.
#1505
Ah, it seems like the Intuos 3 has buttons on the side, in a useful location, unlike my graphire which has them up the top and only 2 of them.

I use my tablet a lot in tandem with mouse and keyboard, so I have no real issues with panning and zooming :D
#1506
Mine's a Graphire - mainly because that was what was suggested by a friend. It also seems to be the one model nobody has - a bit better than the Bamboo and not quite as good as the Intuos, I think ;D. As far as the pens go, mine won't work without the tablet. I couldn't say for other tablet models though.

Yeah, they're pricey. I saved up the money and then ummed and ahhed about buying one for about 6 months before actually taking the plunge. Most gadgety type peripherals that I've tried on a PC have left me very unimpressed, but not in this case.

If you're shopping around, I'd say make sure you at least get one that supports pressure sensitivity. I couldn't say about tilt sensitivity, and I never use the extra buttons on the actual tablet, and only use the pen and eraser tips on the pen (never the little thumb buttons that seem a bit fiddly for my big clumsy hands - seriously, my hands are enormous, how am supposed to deal with that tiny little switch thing?). But pressure sensitivity is awesome and I love it and makes blending colours and getting better line thickness variations and such way easier.

Sorry for infodump, hooray again for tablets.
#1507
@Questionmark:

Thanks for the offer, but I think I'd go for an A5 again if buying another. It seems to work perfectly for me.

@Ghost:

I use the undo function so darn much that I assigned it to a single button macro :P.
#1508
@Count Snakula

I know people who've bought them and gone "Wait, this isn't like painting or drawing" and packed them up and not used them again. The best idea is to try and borrow one or visit a friend who has one and muck around with it for a fair while (give it a good go to make sure) before you make the final decision.

Still, I use mine so much that I've considered buying a second one just as a backup in case this one ever breaks. I use it all the time now.
#1509
Yep, you got her look actually pretty much spot on. Good work!
#1510
I am most certain 'tis

Spoiler
Bettie Page
[close]
#1511
I tried using Paint.net and didn't have much luck with it - compared to other programs it just felt underpowered. I had more luck using GIMP (which is free as well, hooray!) and even more luck using Photoshop Elements (because it's waaaaay cheaper than stupid expensive full Photoshop and still does everything I want it to).

I also have a little Wacom tablet - it's not huge and doesn't have a screen or any of that whiz-bangery but it's fine for my moderate needs.

I have tried using Painter as well but had a hard time getting used to the very different feel of the program.
#1512
YES MAKE THIS PICTURE A GAME
#1513
I've been using either the 2 button (left click use right click look) or 1 button (left click does all) interfaces for a while now.

I noticed while playing Planescape: Torment that any time one required puzzle interactions beyond the standard "interact" they were presented via dialogue trees. Presenting puzzle elements (such as "push lever" and "pull lever") via a dialogue tree is something I now favor over having unique verbs (such as the Lucasarts style verb GUI) as it streamlines the game design and puts the focus on the puzzles being the challenge, rather than the interface itself being part of the challenge (such as trying to brute force one's way through puzzles by using every action on every hotspot).

That being said, I can also appreciate the merits of other interfaces as well.
#1514
I'd happily try and make a template or something out of it, except for the fact that I know that there are others who could build the same thing far more elegantly than me  ;)

Featherweight in particular has a few extra functions that just makes the whole thing very messy  ;D
#1515
SuperDre: Heh, one of these days there'll be a game without that one puzzle that gets you stuck. Glad to hear you enjoyed, hope you have fun with Hope :)

Sslaxx: Nope, the game interface was built from the empty game template. Any particular reason?
#1516
Sowwy  ;D
#1517
You do realize you can check the picture's properties and find that it is called "http://blacktreeuk.net/2d/dirty_harry.jpg" right?

:P
#1518
Dude I thought you were a drummer!

What holding the shouty stick for?
#1519
I really wish we had the ability to change the highlight colour when mousing over text using the standard dialog gui (bottom of screen) style.

A game variable similar to game.text_shadow_color would be awesome - and it's the one colour we can't seem to change in game :(
#1520
General Discussion / Re: Videogame Quiz:
Sat 27/03/2010 16:10:03
Aww actually I got #37 but forgot to mention it  :(
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