Happy birthday to FSi and Dualnames.
I hope you share an intercake or something
I hope you share an intercake or something

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Show posts MenuQuote from: Crimson Wizard on Sat 09/01/2010 22:51:22
I am not sure what may happen there...
I used script-controlled viewport scrolling in my Shooting Gallery techical demo, and there were enemies wandering across the screen while viewport moved around. I don't remember they "stutter" or something.
Quote from: Le Woltaire on Fri 08/01/2010 21:55:33
Maybe this is going to be the reason why other engines will beat AGS in the future?
Shouldn't we change the logo?
Bad marketing concept to use an insider object as front page sign...
Quote from: Ryan Timothy on Fri 08/01/2010 17:32:01
Actually looking at A Tale of Two Kingdoms, I noticed the awards trophy looks bad. Perhaps I'll touch that up, unless there is a larger version somewhere that can be resized properly, that someone knows of. Cause to tell you the truth I have no idea what the shape of that trophy is.
This thing:
Quote from: Snake on Fri 08/01/2010 16:55:14Spoiler
My whole idea for these puzzles, or any other adventure game, is that I really don't like the character being able to take something without actually knowing why they are taking it. Like the mouse for example. There are three different responces triggered by certain events when you try to take it. The second responce hints that he COULD take it, but doesn't know what he would use it for. You can only take the mouse when it is hinted that something else is needed to reach the wheel.
You can only take the crime scene tape when MATT realizes that it could be used to nab the wheel, which happens when you try to take the wheel from sittin gin the chair. Eventhough it's obvious to YOU that the crime scene tape could help, but Matt does not. Matt needs to know why he is taking something.
Do you saee what I'm getting at with this?[close]
Quote from: Victor6 on Fri 08/01/2010 16:19:55
My memory of Junktown is a little hazy...
Quote from: CroManDan on Fri 08/01/2010 03:03:43
EDIT:
How can I lock the door that Character can't get into the Room, but when he picks key, he can?
Thank you.
Quote from: Bulbapuck on Fri 08/01/2010 13:11:39
When do you use to / too respectivly? I never bothered to learn that.
QuoteAnd is minute spelled minute?
Quote from: Harg on Fri 08/01/2010 12:44:55
Or with other words: AGS PANEL is trying to tell us how we have to write the games. No way! The indie game creator is an artist not an engenier!
QuoteMy_Games_Are_Really_Bad = true;
Delete_The_Games();
Quote
2 Cups A reasonable game, worth a try
Feel free to disagree with the panel's rating, and please don't get offended if you think your game has been under-rated!
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