Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - ThreeOhFour

#1601
The Rumpus Room / Re: Happy Birthday Thread!
Sun 10/01/2010 09:02:26
Happy birthday to FSi and Dualnames.

I hope you share an intercake or something :P
#1602
For "really hilarious" I'd go with a Barn Runner game or two. This one is one of the funniest :D

If you're just looking for "pretty darn funny", then I think something like 75% of games in the database have comedy elements in them. Try one of the Apprentice games, Nelly Cootalot and Cedric and the Revolution.

Edit: Oh yeah, and the Life of D Duck games have great humour as well!

Edit 2: How Many made me do the laugh where you can see the gross tonsils bit at the back of my mouth really clearly. And while Once Upon a Crime never lets comedy really take over the main plot, it still has some pretty funny moments :D
#1603
Quote from: Crimson Wizard on Sat 09/01/2010 22:51:22
I am not sure what may happen there...
I used script-controlled viewport scrolling in my Shooting Gallery techical demo, and there were enemies wandering across the screen while viewport moved around. I don't remember they "stutter" or something.

Yes but keep in mind that the camera follows the player character, where as it was not following the npcs.
#1604
Quote from: Le Woltaire on Fri 08/01/2010 21:55:33
Maybe this is going to be the reason why other engines will beat AGS in the future?
Shouldn't we change the logo?
Bad marketing concept to use an insider object as front page sign...

Other engines will "beat" ags because of a logo? I think not.

User friendliness, features and the actual games that get made with it are far more important than a mere symbol.
#1605
Site & Forum Reports / Re: New AGS Website
Fri 08/01/2010 17:33:16
Quote from: Ryan Timothy on Fri 08/01/2010 17:32:01
Actually looking at A Tale of Two Kingdoms, I noticed the awards trophy looks bad.  Perhaps I'll touch that up, unless there is a larger version somewhere that can be resized properly, that someone knows of.  Cause to tell you the truth I have no idea what the shape of that trophy is. 
This thing:

It's the letters "AGS" on a golden base.

Nice icons, guys, this is looking great!
#1606
The Rumpus Room / Re: Happy Birthday Thread!
Fri 08/01/2010 17:21:44
I nearly forgot :P. Happy Birthday Mods!
#1607
Quote from: Snake on Fri 08/01/2010 16:55:14
Spoiler

My whole idea for these puzzles, or any other adventure game, is that I really don't like the character being able to take something without actually knowing why they are taking it. Like the mouse for example. There are three different responces triggered by certain events when you try to take it. The second responce hints that he COULD take it, but doesn't know what he would use it for. You can only take the mouse when it is hinted that something else is needed to reach the wheel.
You can only take the crime scene tape when MATT realizes that it could be used to nab the wheel, which happens when you try to take the wheel from sittin gin the chair. Eventhough it's obvious to YOU that the crime scene tape could help, but Matt does not. Matt needs to know why he is taking something.
Do you saee what I'm getting at with this?
[close]

Yeah, of course! It's your game, and just coz I whine about the points where I got stuck doesn't mean you did it wrong :D.

I totally understand your reasoning for doing it how you did it, but because I got stuck there for a number of minutes, I thought I'd bring it up. It certainly didn't ruin the game, seeing as I managed to get past it. I think for me the thing was "Oh awesome, I have to fix this chair, now how am I gonna do this?". I basically expected not to be able to pick the wheel up, which is why I didn't click on it until after trying to get the tape through various means.

As for knowing where the porcupine came from in the intro, I wasn't really paying attention to that :P. It was kinda "Oh, look, a widdle porcupine, oh hey cool a closeup! He's so... BAHAHAHAHA"
#1608
Quote from: Victor6 on Fri 08/01/2010 16:19:55
My memory of Junktown is a little hazy...

YES

I would never have thought of that, that's awesome :D

Nice entries everyone else, too!
#1609
Go to the 'visual' section (second from bottom) in the 'general settings' pane and change the setting for "When interface is disabled, guis should" to 'Display normally'.
#1610
Woah, holy crap. That's... really cool!

However I hardly think one can say that it's in the bag when the list also includes awesome games like The Marionette and Tanaka's Friendly Adventure.

Thanks for the heads up, auriond - and congrats to you too!  :D
#1611
Quote from: CroManDan on Fri 08/01/2010 03:03:43
EDIT:

How can I lock the door that Character can't get into the Room, but when he picks key, he can?
Thank you.

If you want the player to use the key on the door hotspot, create a new event for using that inventory item on the hotspot (via the events pane for that hotspot)

If you just want to check if the player has picked up a key or not when they use the door or move to the edge of the room, use either a variable that you change when the key is picked up, or Character.HasInventory
#1612
    Quote from: Bulbapuck on Fri 08/01/2010 13:11:39
    When do you use to / too respectivly? I never bothered to learn that.

    'Too' is the adverb, 'to' is the preposition. Where 'to' is used in such phrases as "I am going to town" and "What are you going to do?", 'too' is used in such places as "There are too many people on this bus!" and "Too right, sir!"


    QuoteAnd is minute spelled minute?

    Hahaha! YES! It is :D.

    Both 'minute' as in "sixty seconds" and 'minute' as in "Very small" share this spelling.[/list]
    #1613
    Quote from: Harg on Fri 08/01/2010 12:44:55
    Or with other words: AGS PANEL is trying to tell us how we have to write the games. No way! The indie game creator is an artist not an engenier!

    I guess opinions like this are why the panel puts the "Feel free to disagree with the panel's rating, and please don't get offended if you think your game has been under-rated!" statement that I just quoted on the ratings breakdown.

    The panel are not the police. They don't make laws and say "You must make your game like this!". You're entitled to disagree with them, and surely it's more appropriate to send a message to one of the members of the panel (some are anonymous, granted, but ProgZ and LimpingFish have always been quite open about the fact that they're on the panel) and discuss it with them, instead of deleting your hard work?

    I can understand being upset at getting such a rating after spending your free time making a game you truly believe in. I can't understand favoring the course of action you took over discussing the issue.

    It's clear that you have some fans that really believe in what you're doing - focus on the positives. I hate to see developers getting discouraged, especially when it's from something like this.
    #1614
    It still looks incredible after all this time :D

    Good luck getting it finished!
    #1615
    Helme, looks like they're discussing it.

    QuoteMy_Games_Are_Really_Bad = true;
         Delete_The_Games();

    As for this, well...

    Quote
    2 Cups   A reasonable game, worth a try
    Feel free to disagree with the panel's rating, and please don't get offended if you think your game has been under-rated!

    Honestly, after the level headed way in which the McCarthy rating was dealt with in the end, it disappoints me to see something like this. It's obvious that the panel ratings are open to discussion, and it's a bit saddening to see a knee jerk reaction like this. (No offence intended towards Harg)
    #1616
    The puzzles were kinda tricky but I didn't need hints. I think if I played a full length game which had puzzles like this the whole way through I'd get frustrated, but for a game of this length I thought it was alright. A couple of things that I found a bit frustrating, seeing as you asked for comments on puzzles:

    Spoiler
    Giving us 3 drawers to look through but only putting items in one and then making us look through it multiple times seemed a bit of an odd choice to me. Maybe I'm just lazy, but it might have been nicer to put 1 item in each of the drawers?

    Also, I spent ages clicking on that crime scene tape, saying "I know I need you, why can't I take you!?" - it seems like I couldn't take it until I looked at the wheel? I would have preferred to be able to take it from the start, but never mind.
    [close]

    I thought the idea about using the chair was cool, and I cracked up at the intro because I wasn't expecting such a peaceful scene to turn into that haha.

    Nice one, Snake :D
    #1617
    I think there's a tendency to censor one's ideas more and more as we grow up. What would have seemed like the best game idea ever 5 years ago I now regard as average.

    As our skills improve we're less satisfied with simple things and try to push ourselves to learn. I made my first few prototypes of 'games' on my Ti-83 calculator, and was quite happy to spend hours selecting pieces of code from the menus in order to get my ideas working. I was happy with making ultra simple things because I had never done anything like it before, and obviously on such a device and with the knowledge I had at the time there are some severe limitations.

    Continued efforts to improve increase our ambition and therefore the expectations we set for ourselves. The games that I made that I thought were 'good' one or two years ago now don't look that good to me anymore.

    But I don't think it's necessarily a decrease in creativity, per se, just a more critical approach to analyzing one's creations and being satisfied. Do you have any copies of the tree houses you used to draw lying around? Anything that I drew as a younger person now looks quite terrible to me, even if I was pleased with it at the time.

    Enjoy your sleep, I know how it feels to lie awake thinking.
    #1618
    Looks rad, Miguel, but I do wish the white spots weren't in there.

    Still, very nice scene :)
    #1619
    I actually think the provided palette is radtastic.



    Hopefully I didn't mess up too badly and somebody will be able to recognize the game :P
    #1620
    Darn cute :D (and I haven't even seen the movie  8))

    Nice animations especially, good work!
    SMF spam blocked by CleanTalk