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Messages - ThreeOhFour

#1621
The Rumpus Room / Re: Happy Birthday Thread!
Wed 06/01/2010 15:43:41
Yeah, happy birthday SSH.  :D
#1622
The first thing that caught my attention was the face (despite playing Colin Simpson Leaves Employment and being familiar with the style).

I agree with InC that your colours could really benefit from some adjusting, but as a quick point for you consider I tried an edit of his face to see if I could get it looking... not necessarily more 'realistic', but simply more believable.



I changed a fair bit, so feel free to ignore the edit, but I hope it at least gives you some ideas!
#1623
Quote from: Stupot on Mon 04/01/2010 12:20:03
Quote from: InCreator on Mon 04/01/2010 12:16:02Also, what I actually thought most of the time during film was how awesome porn would be in 3d glasses & big screen  :P

I feel you there, brother.

Nice choice of words.

I personally now want to play games with awesome 3d dork glasses and smash things on my desk while I swat at flies that are really just polygons.
#1624
Quote from: TheJBurger on Mon 04/01/2010 01:53:58
I think one of the keys to non-linearity, in that sense, is making it optional.

Some games do get it right, I believe. My examples here would be the two games I mention far too often: Deus Ex and Planescape: Torment.

Whereas non linearity in a game like Boiling Point makes me stop focusing on the mission and going snake hunting, non linearity in games like these really add to the experience and really give you the ability to be creative with how you play the game (Deus Ex in particular allowed for some wonderful creativity).

I don't recall this sort of non linearity in adventure games at all though.
#1625
General Discussion / Re: AGS Steam Group?
Sun 03/01/2010 11:04:04
Quote from: ShiverMeSideways on Sun 03/01/2010 10:06:07
Unreal Tournament 1? :D

Leafshade and I agreed that DM Morpheus with the Instagib mutator is one of the most radtrumpet things one can experience.  :D

I wish I had fast internets  :'(
#1626
Quote from: MrColossal on Sun 03/01/2010 06:58:12
Or make all paths easy enough because being stuck in an adventure game is not the same as being stuck in any other game. Being stuck in an adventure game means NO PROGRESS. NONE.

I agree with this.

Other forms of getting stuck mean I either have to learn to get the timing on that jump/minigame/whatever better, run around levelling up so that I'm a bit stronger or simply improving my skills.

Getting stuck because I didn't see something or didn't realize that I could totally have used the badgerpants on the sleeping cactus makes me sad and encourages me to give up :P.
#1627
I swear that reminds me of something from a children's movie or show or something... but I can't think of what! I even have little scenes playing out in my head but I can't think of what it sounds like.

Very nice anyway, Nik :)
#1628
Sad news, Alkis.

I am interested to know whether you will be developing games (either freeware or not) in the future.
#1629
Quote from: monkey_05_06 on Sun 27/12/2009 19:22:08
Aww how cute, lil' Ben teaching people about programming stuff. :=

Hee hee I tricked her into thinking I am smart  ;D
#1631
Did you make sure you put the mrCreateScummText() function before repeatedly_execute in the game's global script?
#1632
Both entries so far are incredible!
#1633
Regarding Ghost, he also got a new job and moved to a new town where he doesn't really have the internet  :P

Funny interview, Jim :P
#1634
The Rumpus Room / Re: Happy Birthday Thread!
Sat 26/12/2009 10:01:56
Quote from: NsMn on Sat 26/12/2009 08:18:43
Goddammit, thanks guys, now I can't think of any other joke anymore.

Whatever - Happy Getting-Older-Day.

You could have used "Happy Beardthday"  :=
#1635
The Rumpus Room / Re: Happy Birthday Thread!
Sat 26/12/2009 03:32:42
Happy Babarthday!
#1636
General Discussion / Re: Let's Play!
Fri 25/12/2009 18:49:15
#1637
Hehe thanks Dave :D
#1638
Completed Game Announcements / Re: !
Wed 23/12/2009 16:38:41
Clarvalon: Thanks :). I really thought the music style was a good idea of Sebastian's. As for the robots - well, I guess we all have our little weaknesses.

Nihilyst: Cheers! I was pretty happy with the phone puzzles :)

Dualnames: The way I see it, if you're gonna build a time machine into a car, why not do it with some style?   :D
#1639
Quote from: yarooze on Wed 23/12/2009 10:01:00
Hm...
"Downloaded:   167 times" but "There are not yet enough votes for this game to present a useful average."   :(
What is wrong?  ???

The averages don't display until 5 people vote.

Until then, you can hack around it by putting the game's number in the game vote page (thanks SSH for the tip) like this.
#1640
Nope, nope, this guy just understands the importance of having glowy eyes  :=
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