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Messages - ThreeOhFour

#1681
Quote from: ShonenAiGuy on Thu 03/12/2009 01:15:59
(and to clarify, I think that 'winter holiday' will fit in general just to be p.c?)

And to dang well think I was telling you about the fact that we have Christmas in the summer not two weeks ago, Charles!  >:(

Tsk tsk tsk  8)
#1682
Quote from: Peder Johnsen on Mon 30/11/2009 12:15:39
But why not call it "IWWHIIWWHITOMIROTPG: The Advbenture Game!" ? :P

O_o


NO.

:=
#1683
Quote from: MisoSoup on Sun 29/11/2009 14:37:30
Hello, I'm new  :)

I've just made a little game (although it's a bit rubbish) and I have a whole load of idiotic questions to ask, but I'm too scared to post them.

Anyone else feel the same?

Posting idiotic questions is fine (but it's a good idea to use the search feature to make sure someone else didn't ask the same question 2 weeks ago)

Posting little games that are a bit rubbish as well is fine - I do it all the time.

Welcome :)
#1684
Heh, thanks Chicky :D.

The inventory graphics are mucking around because there are a few issues with guis and alpha channels. Monkey did what he could, but we still had to skip the alpha channels for that particular part.

As for mouse walking... there is more than one cheat code  ;D
#1685
Quote from: GarageGothic on Sun 29/11/2009 08:23:35
Beautiful graphics

:-*

Quote from: GarageGothic on Sun 29/11/2009 08:23:35
Spoiler
Actually got more entertainment out of the bonus disc than the game itself
[close]

Spoiler
If you can wade through the chat log for long enough and not get discouraged by how bad our jokes are and how enormous my ego is, you may be amused to learn that the coca cola thing actually happened and left me feeling very strange indeed! (despite the fact that it later turned out that my lovely mother had put it there  ;D)
[close]
#1686
Completed Game Announcements / Re: AeroNuts
Sat 28/11/2009 11:20:16
Quote from: abstauber on Sat 28/11/2009 11:09:18
Argh, I never made it beyond 100000  :o

I play to win, folks  8)

:D

Edit: Also! Don't know how I forgot to mention this earlier, but:

Great music, DrewCCU!
#1687
Completed Game Announcements / Re: AeroNuts
Sat 28/11/2009 08:51:56
My high score: 100650.

Cool game Dirk! The adventurey sections were small enough in scope that the puzzles didn't get too out of hand, and the arcadey sections were cool enough to make me want to wear my spacebar out  8)

Great graphics (as usual) and I really liked all the characters (particularly Stanley, who had me laughing).

A couple of little suggestions:

Proof reading  ;)

Also, I got confused a bit by a few missing interactions:

Spoiler
Especially with the mascara, I realized I needed to throw it at the window, but it would have been nice if Elfie had said something like "That won't spread far enough like that" when using the mascara by itself
[close]

Still, very cool!
#1688
...and I'm late  :-[

But! The votes have been tallied, and despite the fact that all of your entries were all completely awesome, one person has been voted as he who must start the next competition! And he is:

Nihilyst with his super atmospheric and creative take on the theme! Floating islands FTW!

I can't express how awesome it was to watch all your entries rolling in, fantastic entries guys!

Over to you, Nihilyst!
#1690
In response to PM:

I've uploaded a second speedpaint, this time with layers saved an a few rough explanation parts hidden in the layers. I think your version is actually pretty good - obviously we all have our only little techniques, so these are some differences between how you've done it and how I do it:

- I never paint over white, ever. Either I block all the colours as solid chunks with a completely solid brush (you can see this in the .psd I've uploaded) or a paint a rough background first and then start doing the main part. For me, white takes away the delicious boldness of a colour and makes it look washed out - but I can appreciate some people like this style!

- When I go for my first run of blocking in colours and shading and the like, I use a freaking enormous brush. ENORMOUS. In the .psd example, I used a size 93 brush for the majority of the thing. Setting pressure sensitivity to 'size' (as well as opacity when shading) gives pretty much all the brush control you need with a little practice. You can spend all the time you want refining with teeeeensy brushes once you've gotten the shapes to look how you want.

- I am of the absurdly romantic notion that lightsources are best warm, so I push all my highlight colours towards yellow on the hue slider and shadows towards purple on the hue slider. I've scattered screen caps of this through the .psd, which hopefully explain some of this better :P.

- Fuzzy brushes sometimes work, sometimes they don't. They make blending colours easier, but they also mean you often lose some of that delightful 'painted' look.

I haven't touched the skin in the uploaded file yet because that takes a fair bit more effort to do right/explain properly, but I hope this is a good start! Let me know if I've glossed over any points too quickly  ;D

In response to uoou:

Here's some stuff outta my brain that's basically on a parallel to your outta brain stuff:

- Tutorials are alright as long as you practice TONS as well. I learnt more from practicing, practicing etc than I did from reading about how some dude reckons stuff should be in this spot and not in that spot. Still, it's super important to seek further advice/direction once you're satisfied with your current efforts and are looking to learn more.

- Looking at other people's stuff is a big help. I often go on big old image collecting trawls through places like Gamewallpapers.com, Eatpoo forums, Deviant Art, PixelJoint, and the like. Sometimes I'll go to an image search engine (altavista/google/whatever) and look for stupid random stuff like "Waterfall" "cyborg" "rain" "liquid" "ice sculpture" (yes, I have an obsession with water). Other times I'll be on a site somewhere and see an ad for an MMO with art direction I like. I often click on these ads and go to the site just to see if there are any cool wallpapers in the download section - they're often really nice and you don't have to sign up for any rubbish even.

- Following step by step things is boring and you only ever learn a certain thing. I often make up new techniques as I go to try and get a certain 'look' - often it fails but redoing a few brushstrokes really ain't so hard.

I think that's all the junk I've got to spout at this point in time  :=
#1691
As far as I know that is considered one of the most complete digital painting tutorials around, so I hope you find some useful info in there. The way I do things is fairly similar to how he does it, however I take a lot of stuff that I learned doing the pixel based stuff and still apply it to the more paintery stuff as well, so I've still got some pretty bad habits :P

One thing that I find is that lots of people try to use lots of special tools and layers and stuff, but I find it a lot nicer to do things without any of that fancy stuff (ok, so guys like Loominous have awesome results with custom brushes and adjustment layers  :P). I generally do speedpaintings like this one all on one layer and with one brush only, which means you spend more time getting shapes and forms right than switching between tools and layers  8)
#1692
Pretty sure I linked you to these in a PM some time ago, Drew, but in case I didnt:

http://www.itchstudios.com/psg/main.php?id=ps55paint

http://www.itchstudios.com/psg/art_tut.htm

This has some good advice on using Photoshop to blend and stuff

And on the subject of speedpaintings, have a crappy one from me (I just remembered why I hate doing faces, too) :D

#1693
Quote from: NsMn on Fri 27/11/2009 15:44:29
Haha, I don't mean to the bible... I mean the company that produced the console it was for.

Haha, ohhh, I was gonna say  :=
#1694
Quote from: NsMn on Fri 27/11/2009 15:38:07
There were already so many shitty bible games (mostly unlicensed ones though)

Who are you supposed to license a biblical game to/from?  ;D
#1695
Human Head Studios should totally do a spin off of Prey where instead of having Native American related special abilities, you get to walk on water and cure lepers and travel in giant fish. People in the bible got some pretty badass special abilities.

The game would be called 'Pray'.

Obviously.
#1696
Quote from: Misj' on Tue 24/11/2009 21:32:53
Gameplay: All puzzles are conversation-based. And Deirdre will only use verses from scripture...sometimes she will mix up verses, and often she will use them out of context. But all in all she has a predefined set of sentences that she can use all the time. And depending on what she says, people will react differently and - hopefully - help her on her journey.

This is something I would totally make. Religion be danged, this is a concept that really develops a super strong personality for the main character, not just some opportunity to try and get kids to read the Bible/Koran/etc. Nothing against the religious people, of course.

Congrats on the win, and awesome game concept!
#1697
And with that picture, the internet is finally complete.
#1698
Thanks! Coolness to hear you didn't need hints  :D

I just put the second last puzzle into my next project (no, not IWWHIIWWHITOMIROTPG), so expect a new insane-experiment-game-thing that'll probably be exactly what you're not expecting from me soon  ;D

This time with the most hideous graphics, like, ever.

(and I'm not even lying)
#1699
Thanks Chicky :)

Quote3040506

So now we know the real reason Ben chose his nick.

All we need now is that Vince 1020 guy  :=
#1700
Ok people!

Time's up - but what an awesome set of entries!

You know what time it is, so do that vote thing you all love to do (good luck choosing!  :o)

Votes will be counted and winner announced in two (2) days.
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