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Messages - ThreeOhFour

#1701
Quote from: Jared on Mon 23/11/2009 23:28:01
I don't suppose there's any chance of those gorgeous Guybrush sprites being made available for others' fan games?

No worries. I talked to Mr_05_06 and he said he'd make the project open source, but if you want the original .png files by themselves, drop me a PM and I'll zip them up for you. :)
#1702
The Rumpus Room / Re: Happy Birthday Thread!
Tue 24/11/2009 04:43:54
 :-*
#1703
Quote from: Vince Twelve on Mon 23/11/2009 14:19:21
Title is too short.

Just wait until you see my next game, Vincent!  ;)

QuoteVery interesting! What kind of GUI are you using?

It's a custom one which is quite similar to the one used in the Tales of Monkey Island episodes.
#1704
VERY sore!  >:(




;D

Thanks for the nice comments, all :)
#1705
Quote from: Helme on Sun 22/11/2009 14:45:20
@Ben: How could you know that you have to take a bee with you in my next game ;)

HAH!

As for being able to make games without knowing what a script header is:

I've never put anything into the script header before in my life.

:)

Good to hear it all works, Helme :)
#1706
You want to create a custom function like this:

Put this above all the places in the script you are going to use it (ie, at the top of your globalscript):

Code: ags

function takeright()
{
  player.LockView(65);
  player.Animate(2, 5, eOnce, eBlock);
  player.UnlockView();
}


Then, when you want this to happen, you can call it easily:

Code: ags

function oBee_Interact()
{
  player.Say("I will take this bee!");
  takeright;
}


Also, at the top of all your room scripts put: Scratch that, put it in the script header :P

Code: ags

import function takeright();


So you can call it from within your room scripts and not just your global script.

Hope this works and helps :)

Edit: Yeah, and extenders are rad as well :P
#1707
It sounds like you're looking for something like this:

Code: ags

function iShoppinglist_Look()
{
  if (Game.DoOnceOnly("listlook"))
  {
    player.Say("It's the shopping list I got from Mum.");
  }
  else
  {
    player.Say("Look, something is written on the back.");
    player.LoseInventory(iShoppinglist);
    player.AddInventory(iMap);
    GiveScore(1);
  }
}


Hope this helps!
#1708
The Rumpus Room / Re: Happy Birthday Thread!
Sun 22/11/2009 04:48:41
Yeah, happy birthed a to Andail!
#1709
Quote from: Ponch on Sat 21/11/2009 20:06:59
Plus after your interview, you get a snazzy blue satin jacket with your name on it. (Okay, I had to have mine custom made at the local sporting goods store, but I still wear it with pride, dammit.)

One of the members from your personal cheerleading squad stole my suave new Celebratory AGS Blog Post Interview Jacket, Ponch.  :(

Please make sure she sends it back once she's done with it.
#1710
Awesome!  :D

But (and I don't want to sound like I disapprove of the use of pink), if you use 32 bit colour and save your sprite on a transparent background, you can bypass all that bothersome tidying up and import with an alpha channel, sexy smooth edges and all!

Nice work, anyway!
#1711
You guys are all so totally awesome! Kickass entries everyone!

If there's still anyone out there working on something you've only got a few days to get it in before I ask people to start voting, so make sure you get it finished up in time!
#1712
If I had a beard, I would have totally gotten beard envy from that first screenshot.

Seriously, have three so impressive beards ever graced a single screenshot simultaneously before?

Good stuff :D
#1713
The Rumpus Room / Re: Happy Birthday Thread!
Fri 20/11/2009 13:46:26
AND ALSO VERYWEIRDGUY!

How could I not have mentioned him earlier  >:( :o :-[
#1714
The Rumpus Room / Re: Happy Birthday Thread!
Fri 20/11/2009 01:20:07
Happy birthday CJ  :D
#1715
Hints & Tips / Re: Featherweight
Thu 19/11/2009 01:53:02
Yep, it's pretty clear that I need to follow Josh's article on how to draw people's attention to objects  8)
#1716
MrColossal looks genuinely displeased in that picture. AGA looks his usual cheery self, though.

And CJ looked more handsome with a beard....

:=
#1717
304 is quite a prevalent number, actually (although any number is if you look for it, as Morte almost tells me).

Someone once told me that it is the number of Bruce's (and therefore I guess God's) apartment in Bruce Almighty. I checked. It is.

It's also the one door you don't see in The Matrix right before Neo gets shot (honestly, they have like 306,307,305 and 303, but 304 is hidden) - to which a friend of mine amusingly replied "There is no 304".

It's also the length of the Devin Townsend song "Wild Colonial Boy" from which my personal text is taken (for I am in fact wild, colonial and a boy) - something I didn't actually notice until some time after I changed my personal text to that.

I remember a bunch of people telling me a whole number of other places in popular culture it can be found.

But basically, it was a remnant from high school. By the time I graduated, many of my friends and even my math teacher was referring to me as "304" instead of my actual name.

Too long and dull to explain it any further, but no, I'm not born on the 30th of April :)

And I doubt I'll end up making 304 games somehow!

At various points I've considered changing my forum name to "Ben Chandler" seeing as I was 17 when I joined these forums and the things that seem like a good move to a 17 year old appear slightly less amusing to a 22 year old. But eh... I use this username everywhere else, so why bother?
#1718
Only 297 to go  ;D
#1719
Quote from: Mr Matti on Wed 18/11/2009 12:41:41
Dude, could this coincidence be any greater? No, seriously, that's funny. It's funny enough that I remember that stupid show - next to the Ninja Turtles and Ducktales the only cartoon I remember watching when I was a child.

Heh, it's now finally clear where my obsession with blue skin and green hair came from  :o

They thought their cartoon propaganda would encourage me to be environmentally aware - bet they never thought it'd give me a fondness for crazily coloured people  8)
#1720
Good luck with that 'time inventing device', Jim. Send me one once yet get it perfect  8)

Paul: Thanks! Getting the walkcycles pixel perfect is something I've been doing (or at least trying) since around Annie Android - and I do it by counting the pixels of each frame when animating and making sure they're all perfectly even, then setting the speed setting in AGS accordingly. Takes a bit of work, but I feel it's worth the effort  :D

I actually made that item brighter before release, but apparently not enough. Anyhow, we live and learn - good to hear you enjoyed :)
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