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Messages - ThreeOhFour

#1721
Helme: Yeah, lots of good games slip under the radar - I don't think it's the ratings panel so much as it is the players themselves (since this was the case before we had a ratings panel as well).

clarvalon: Heh, it's always amusing to go back and play my older stuff and go "Man, what was I thinking?". I love all those old games, but I'm certainly not oblivious to their flaws.

kaputtnik: Alright! To the action/party minivan!

cogliostro: Thanks :). I finally feel that I'm starting to get the interface I use representing something I'm actually satisfied with, so it's good to hear it works!

DrWhite: Cheers! I always try to make the games that I'd enjoy as a player, not just that I enjoy making, so it's good to hear that my taste in adventure games is not a loner :D

Bulbapuck: Gah! I swear I had an actual reason why he wouldn't do that!

I guess that got lost in one of the many dialog edits. That actually makes my puzzle there look super lame  :( haha
#1722
Hints & Tips / Re: Featherweight
Tue 17/11/2009 16:14:01
You're missing something :)

Spoiler
It's a bit hidden, go to the room with the laser wall + alarm and look near the tower door, there's something you'll need :)
[close]
#1723
General Discussion / Re: StarCraft anyone?
Tue 17/11/2009 14:22:37
Yeah, Bnet seems to work better for me (despite latency issues).

Feel like an iccup game?
#1724
General Discussion / Re: StarCraft anyone?
Tue 17/11/2009 14:15:12
*bump*

Don't tell me you guys gave up on this while I was finishing up Featherweight?
#1725
Hints & Tips / Re: Featherweight
Tue 17/11/2009 13:23:19
You need:

Spoiler
A crowbar
[close]

You can find it:

Spoiler
In the debris in the 'triangle door room'
[close]

However:

Spoiler
It is stuck there, so you will have to free it first
[close]

Sadly,

Spoiler
That guy who made the game thought it'd be 'fun' to have to go and collect other items and combine them into a bomb in order to get a stupid crowbar. Seriously... why couldn't I just distract the guard with the bomb or the axle or something instead of all this running around?
[close]

Answer:

Spoiler
Lazy puzzle design.  8)
[close]

To make that, you'll need:

Spoiler
Wire, shaped charge, cartridge and a watch.
[close]

Hope this helps :)
#1726
Quote from: Mr Matti on Tue 17/11/2009 12:51:03
Reminds me of Captain Planet and the planeteers.

Dude, I totally changed my Tigsource forums avatar to Captain Planet like three days ago  :D
#1727
Thanks Lufia, I am glad to hear you enjoyed the game :)

As for this "too short" comment who is basically an old friend of mine, here's how I see it: either I keep making short games which I release regularly and doing what I find fun, or I try to make bigger games (which I've tried, and haven't found fun) and fail and get frustrated and give up.

Apart from the music and sound (and of course lots of good advice and scripting help) most of this junk is done by me. And I have a short attention span.

So, don't think I haven't considered making longer games, and don't think I haven't tried making longer games. I'm still trying. But for the foreseeable future, my games are going to be short.

I hope that people will still continue to enjoy them despite this. (note, this big old whinge isn't directed right at you, of course - I hear this comment loads  ;))

Besides, there are loads of other really good freeware adventure games out there that are medium and long in scope  :=

Sorry for the rant.
#1728
Thanks :)

If you need a hint, you can ask here (someone may have already asked your question, even), or you can refer to Leon's walkthrough. Or you know, you can puzzle through by yourself ;).

Glad you've enjoyed it so far, though :D
#1729
Finally, something in the future worth looking forward to  :=
#1730
A quick internet search didn't turn up much useful data, so I turned to the (once) trusty old A Short History of Nearly Everything by that bearded and amusing Bill Bryson chap.

According to this lovely (yet slightly dated, admittedly) text, most of these 'close calls' weren't seen until after the event (at the time the book was written).

The fact that Darth's links show things like 6 hour warnings and the like mean that I fear my knowledge is now out of date :(

Curse you, formerly reliable and still interesting books! I had so much faith in you  :(
#1731
That's a very refreshing change from "Make longer games!"  :D

Pixellating the objects is a good idea, I'll keep that in mind.
#1732
The Rumpus Room / Re: Happy Birthday Thread!
Tue 17/11/2009 07:37:32
Hah, thanks Dirk :)

Happy birthday to PITTIZ!  :D
#1733
Quote from: Stupot on Tue 17/11/2009 02:28:38
Any thoughts, comments, suggestions, advice etc?

Do it bit by bit :)

Implement it in a very basic version, see how that goes, and then expand it. Get lots of feedback.

Good luck - I think it'd be fun to play around with, because I remember very little of the tiny bit of Japanese that I learnt as a kid, so I'd have fun trying to remember some of it :)
#1735
Chicky: Heh, I never thought of the game as being 'work friendly' in length  :D. Cool to hear the atmosphere worked for you. As for more - it's already under construction (but probably not what anyone is expecting ;)). Thanks for the comment!

Isxek: Featherweight is a bit bigger than Awakener, but it's not the big project, no :)
#1736
Indie: Awesome, cool to hear you enjoyed!

Markbilly: Thanks! I tried some new things when making these backgrounds, so I was interested to hear whether they'd go down alright, and it's good to hear that they work well! As for the pixel hunting, I made the items that the testers mentioned were too faint stand out a bit more, so hopefully you don't miss anything.

Leon: Heh, I do have other things to do - so much so that I had to really force myself to focus on this game and not get distracted too much! There were points that I doubted I'd even get it done in November, but it's good to get it released. Thanks for making the walkthrough and your suggestions - finding a font that is perfect is really proving to be quite difficult, but I guess I'll keep looking anyway. And yeah, expect some... different... puzzles next time around. As for the lack of typos, I'm sorry to disappoint  :=.

sthomannch: Cheers, great to hear you enjoyed it.

Crimson Wizard: Come on, trying to pick me up on things should stop after the game is released! And nope, one is enough - trust me, I've gotten familiar with making new threads in here ;). Thanks again for testing!

Disco: Thanks :D! It amuses me to make evil robots that are also pink, so it's cool to see I'm not the only one who likes them.

Sebastian: I hang my hat in shame at this missed opportunity of absolute leetness. I suppose I am always destined to be n00by McN00bster :(

Arj0n: Thanks again for testing, bud :)

Anian: Thank you. Glad to hear getting a bit stuck with finding things didn't spoil your enjoyment of the game :)

CaptainD: Thanks, and also for the review on your site!

Bulbapuck: Cheers :D. I'm sure you all know how I feel about making longer games by now, so I'll refrain from commenting  ;D

Ryan: Yeah, I know, I spent way more time on this than I was supposed to. Still, I reckon it was worth it. Thanks again for your testing, awesome script and putting up with me talking nonsense.

nihilyst: Heh, I remember seeing a screenshot for Companion back in the day and thinking "I wish I could do backgrounds that good  :(", so it's cool to hear you say such a thing! Thanks for commenting :)

Clarvalon: Thanks! I tried my best to get the feeling of the world just right - to the point where Thadd's lines were done from scratch 4 times before I was satisfied with them. I'll try using the hotspot label font as the talking font in the next game and see how it works :) Thanks for playing and commenting!

Da_Elf: Thanks man, great to hear you had fun :)

TheJBurger: It's awesome to hear that the story setup worked better this time around. I'm really keen to try and bring my writing up to a higher standard, so it's encouraging to hear that it is starting to work. It would have been interesting to use Kadar and Eleele more in the game, and I can see how that would have worked... but I guess this is all so much easier to see once the game is done :P

As for the failing without dying, it seemed the most sensible option to do when Sebastian suggested that Thadd should be able to get caught. Getting caught over and over is something that a few people have mentioned as being frustrating, but as I try to avoid death in my games (mainly because I am a wuss and dying in adventure games often irks me if I feel it is unfair) this seemed a good compromise. Thanks for the comment, and it's good to hear you enjoyed it!

Big thanks once more to the Indiegames weblog for being kind enough to mention me, the AGS panel for a super fast rating and everyone who has played so far!
#1737
Hints & Tips / Re: Featherweight
Mon 16/11/2009 01:42:05
Spoiler
You must arrange the 5 sliders, not just three. However, 2 have their lights broken off...
[close]

Extra hint if you need it:

Spoiler
All 5 sliders should be at a different level - so there's only really two spots to choose from with the remaining 2 ;)
[close]
#1738
Hahaha these were both great! Hourgames with actual puzzles  :o ???

Votes must be cast, however, and Bicilotti's actually made me really laugh (at the "QUICK! SHOOT THE CIRCLES BIT" that I totally wasn't expecting) and also must be the hourgame that took me the longest to complete out of all that I've played!

So! My vote goes to: Bicilotti!

Nice work, both of you  :D

And I third the OHHHHHH YEAAAAAHHHHHHHHH  8)

Oh, also, downloading from Terran's site was much nicer than all these megauploads and all that rubbish. Perhaps we could make it the official upload site or something (With Terran's permission, of course?)
#1739
Hints & Tips / Re: Featherweight
Sun 15/11/2009 22:23:46
Spoiler
When that alarm is going, hide behind the wrecked car
[close]
#1740
Completed Game Announcements / Featherweight
Sun 15/11/2009 12:31:36
I've been saving post #1337 for something special, and here she is 8)



In the fight against the machines, featherweights play a minor role - scouting, recon and spying. Considered as mere data collectors
rather than true warriors, they're untrained in combat and ill equipped for any encounters with the enemy. However, when Thadd, a young
featherweight, sees a fellow featherweight captured by the enemy and taken to their base, he decides that he will sneak into their
compound and help her escape - even if he has to do it all by himself.

Using your left mouse button (Walk, interact, select items) and your right mouse button (look, deselect items), guide Thadd in his daring
attempt to break his fellow featherweight free!

Get the game here!



The following people have as much thanks as I can possibly give for their help:

Sebastian, for being a creative powerhouse of sounds and music and really helping me shape the game.

Ryan Timothy, not only for testing and saying nice things about the game, but also for redoing my OverPlayerTranslucency function to be thrice as nice with that fading effect! (and also for putting up with me spouting rubbish on MSN at all hours of the night/morning)

Abstauber, Arj0n, Bicilotti and Crimson Wizard, who were fine testers indeed, and called me out on tons of little glitches!

Khris, who jumped in and answered one of my questions in the beginner's tech thread when I was frustrated!

monkey_05_06, for being patient and dedicated to getting those right clicks working perfectly in that inventory!

Funkmast, whose credits tune actually forces me to dance, even if I don't want to!!!

Peder Johnsen, who hosts my files without me even having to ask! (but I usually still do! ;))

Chris Jones, for the most incredible engine I've used!

And you, fine people, for playing my other games, saying nice things about them, showing me where I've made mistakes and keeping me encouraged.

I hope you enjoy!
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