Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - ThreeOhFour

#1861
Quote from: Radiant on Fri 09/10/2009 00:47:02
Quote from: Ben304 on Sun 27/09/2009 11:04:04
"That was left handed!"
Tanya from Command & Conquer.


New quote: "Last leaf of the year."

If Tanya said that, then I've forgotten (I thought her catchphrases were 'Cha-ching' and 'Shake it baby!'). Anyhow, seeing as you got the right game (Tanya was in Command & Conquer: Red Alert, not Command & Conquer) and the correct unit type (Commando) I will declare you victorious! If Tanya said it as well, then I will take back what I have said and feel foolish!  8)

Also, congrats to Akatosh and Leon for being correct as well!
#1862
Completed Game Announcements / Re: Awakener
Thu 08/10/2009 07:39:02
Mr Matti: Thanks bro :). Glad to hear that little monkey rumor has been cleared up!

CosmoQueen: Thank you :D. Hearing nice words about the animations always makes it worth the effort, and I am glad you commented.

As for sequels, I'd be more interested in making a sequel for this than any of my other little games, but for now I have other things to focus on  8).

CaptainD: Thanks again, and also for your mention of the game on your blog.
#1863
The Rumpus Room / Re: Happy Birthday Thread!
Wed 07/10/2009 07:16:14
Late one for Oliwerko, and happy birthday to Peder  :D
#1864
Hard voting, but here we go:

Idea: Misj'
Atmosphere: Loominous
Composition: Xenophon
Functionality: Loominous

Nice entries all round guys, it was great to be a part of this blitz  :D
#1865
I commented! (Someone had to  8))

Look forward to the next one (good to see you've chosen an interesting person to interview - I thought you were starting to slip up with that fourth interviewee you chose ;))
#1866
Ah, splendid, thank you FSi :)

Having consumed the final two games (whilst also consuming milk and a terribly unhealthy sandwich), I shall now go into a short discussion of each one, before announcing who my vote goes for.

Bulbapuck: All the hallmarks of a true hourgame - a colour palette picked from a set of neon children's crayons, rather odd storyline and insulting the player when he/she beats the game. Good job!  :D

FSi: I was impressed by your custom interface (that must have taken a fair portion of your hour!) and I found the ending really amusing - that I didn't see it coming is both awesome and something I am perplexed by. An hour well spent!

Gord10: The fact that there was no ending was slightly disappointing. However, I was actually quite impressed by the game's mechanics themselves. I enjoyed the way you didn't bother with animation and just had a number of still images. I would probably really enjoy playing a longer game in this style, actually. Very creative!

Mazoliin: Nice graphics and interesting concept! It would have been fun if you had hidden a super secret special ending in there (if you did and I didn't find it, then ignore this  8)). Impressive work for a one hour game, anyway!

With my short examinations of each game complete, I announce that my vote is hereby placed towards FSi's tally. Thanks for the games, folks!  :D
#1868
I have played through both FSi's and Bulbapuck's entries, and both made me giggle like a schoolchild.

Sadly, I am having trouble downloading Mazoliin's and Gord's entries. I will try downloading them later, otherwise it seems a trifle unfair to vote after only being able to play half of the games.

QuoteTried to script a game where yoy had to avoid burgers and sex and gambling in order to study. Rawdraws failed me.

That is the bestest game idea ever!
#1869
Completed Game Announcements / Re: Awakener
Sun 04/10/2009 01:41:58
SuperDre: Nice to hear you enjoyed it - as for getting stuck, that's where most people seem to get stuck, so you're not alone :). With regards to the big project, don't expect anything too soon - it's definitely a long term thing  ;)

SteveMcCrea: It was a pleasure to make, and even more of a pleasure to have so many nice responses! I am glad to hear you enjoyed it!

I have to say how much I appreciate how many people have taken the time to comment on this game, both here and in the database. It is impossible to not feel encouraged and motivated to make more games when I get such pleasant feedback! I've uploaded a slightly updated version with some typo fixes and missing interactions added in, so I thank the people who pointed these out as well!
#1870
It is true, the past has left me bitter and hurt  ;D
#1871
Well, seeing as I couldn't be in on your cool GMT timezone I had an hourgame competition all by myself, in my own Western Australian timezone, from 7:00pm to 8:00pm

Jesus freaking crisps, I forgot how hard it is to make a game in an hour! It was down to the very last minute to squeeze all this crud in.

Nevertheless, I am slightly insane to present the 3 colour marvel that is:

CAPTAIN HAT



DOWNLOAD SUCKAS

(left click uses, right click looks, because of time restrictions there is no inventory gui, so CAPTAIN HAT automatically uses his items when you interact with things and people)
#1872
Well... I think 7:00pm GMT is like 3:00am for me. I'd join if it wasn't but hey, it's not your fault I'm a loser from Australia.

Enjoy your hourgames, folks!
#1873
The Rumpus Room / Re: Happy Birthday Thread!
Sat 03/10/2009 10:09:43
Happy Helme, Birthday  ;)
#1874
Quote from: Indosity on Fri 02/10/2009 15:00:06
Ok, I hope everyone enjoys the image, but can someone tell me the easiest way to add my game to the AGS games data base. If so, please tell me in detail, I have never uploaded a game before. Thanks. :)

http://www.adventuregamestudio.co.uk/games.php?action=add&cat=181
#1875
Completed Game Announcements / Re: Awakener
Fri 02/10/2009 13:18:32
Quote from: Bulbapuck on Fri 02/10/2009 12:52:53
btw. Most games don't leave me wanting more, so that was actually meant as a compliment ;)

Then that is how I shall take the comment  :)
#1876
Completed Game Announcements / Re: Awakener
Fri 02/10/2009 07:56:49
Clarlavon: Then it is decided - I shall find myself another font! As for fourth wall humour, I have had a pretty good response to it so far, so I wouldn't be too concerned :)

Vukul: Thank you :). This game was certainly very different in intent and concept to Heed, and I am glad to hear once more that the graphics appeal. I appreciate you comments :)

Bulbapuck: Thanks! Shortness is my curse so far for games, but making short games is what I really enjoy. As for being left wanting more - well, I hope to put out at least one more short game this year  ;D (no promises, though!)

Ryan Timothy: Thank you, sir. I lost motivation whilst doing all the animations because it really did take the most amount of time, but now that it is done I can say I am glad I put the time in.
#1877
Completed Game Announcements / Re: Awakener
Thu 01/10/2009 10:23:51
Dualnames: I hope you like this one better than Heed - actually if you compare the two, one could almost say that Awakener is the 'Anti-Heed', as they are almost polar opposites in terms of play style  ;D

Anian: Good to hear you liked it! As for either making a longer games or more short ones, I am attempting to do both  8)

TheJBurger: Cheers! Fourth wall humor is something I haven't really used in the past, and I found enough opportunities in here to make it a fun sort of joke theme to follow. I probably won't do it again to such a great extent, but had fun coming up with responses using it.

I always used to love playing adventure games and seeing funny animations (Simon putting a ladder into his hat, Guybrush putting a dog into his clothes) so one could suggest that the animation with the spear was a little tribute to some of my favorite older games. Interesting point about the font - I haven't heard anyone else comment about it, but I've used this one for two games, so I guess I'm ready to try and find a different one.

Thanks to all who have played so far, and hooray for the Indie Games Weblog (once again!)
#1878
Punch it.

Trust me  ;)
#1879
Completed Game Announcements / Re: Awakener
Wed 30/09/2009 11:43:17
Crimson Wizard: I am glad to hear you enjoyed the game, and thank you for bringing up those things which caught your attention. I haven't tried downgrading the graphics to 16 bit, but I would really advise against doing this, as there are a few sprites reliant on alpha transparencies and downgrading would most probably cause some odd visuals to appear.

Snake: Thanks - that is probably my favorite animation in the game too, so it's fun to hear it caught your attention  ;D

Khris: And more thanks!  :D Also, I appreciate you mentioning the little glitch. I don't know how these things slip my attention, but they always do. Glad to hear you enjoyed, regardless  :)

Mr Matti: There are no highly trained monkeys - there is only a single untrained monkey, and that is me  8). As for being crazy, well, you're not the first to suggest such a thing...

Helme: Nah, although Ghost did help me with some of the script for Annie Android ;)

Indie: Thanks again, man. I tell ya, I am working on a longer length game, but I still want to make short games as well, so expect to see at least one more before I've got a longer game to show off. Making longer games is alright (as if I'd know), but I do so love just taking out a couple of weekends to put something concise together as well.

Arj0n: I am pleased to hear you enjoyed it, mate. I am sure Sebastian can be convinced to share his music from his submarine (last seen near Spain)

Sebastian: Sprinkle salt around the place. It works for me, and when you need to add a pinch of salt to your pasta, you can reach down to the floor and get it, without having to travel all that way to the cupboard!

Leon: Yep, I thought it'd be nice to do something 'standard' for a change. Pushing my puzzles in new directions is enjoyable and all, but I'd been designing and coding all different sorts of puzzles for about 6 weeks before starting this, so I wanted to do something simpler for my brain's sake. I am glad to hear you enjoyed it, amused to see that you noticed that line, and unsurprised to see that you found some typos  8).

Charles: Thanks, bud! If you're looking to follow spirits, may I humbly suggest you try Heed?  ;D

LUniqueDan: Appreciated, licorice toaster friend upon sugary islands of moss!

Clarvalon: Cheers :). Putting all the characters on one screen also means that I only have to align two hundred thousand pixels with my tablet, as opposed to a million or so ;).

ProgZ: Thanks, ProgZ. It makes it worth the hours of staring at pixels to hear that!

Miguel: Thanks bud! Glad to hear you enjoyed :)
#1880


Fadi has been given permission to visit his Aunt Sylvia for the day - but Auntie Sylvia has a problem, and would like some help fixing it.
Join Fadi on a snack sized adventure through a colourful world that is host to a bunch of even more colourful characters!

I've been wanting to make a short one room adventure game all year, and have been distracted twice already, so this time I forced myself to not be so distracted (and I needed a break from my bigger project).

The game's page is here - I hope you enjoy :)
SMF spam blocked by CleanTalk