Happy 21st, TheJBurger!

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Show posts MenuQuote from: ProgZmax on Wed 22/07/2009 06:33:29
I've been working on a game that is 60% sim like Little Computer People and 40% adventure game, which I've found very interesting and liberating so far. Basically, while you have direct control via the arrow keys (or wasd) of the protagonist you also handle minor day-to-day issues like using the bathroom, eating, and making money, all the while interacting with your pet (you can feed and take it with you places) and indulging in adventures, either alone or with the protagonist's friends. The way I approached the non-linear design was basically to pick a specific gameplay sequence that appealed and completely design it as a separate, self-contained 'adventure'. For instance, there's a Halloween adventure in the game that you can unlock that is a complete adventure on its own, so I made a separate script file for it and designed it separately from the rest of the game, requiring NO items beforehand (although certain carried-over items can make things easier).
Someday I will complete this game! ._.
Quote from: TSC on Sun 19/07/2009 07:04:30
The one problem that I see is that it might be hard to translate it to 2D.
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