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Messages - ThreeOhFour

#2161
The point is, you can make more interesting palettes by using coloured lighting.

Yellow lighting with a purple shadow is the most common example of this - but it won't always be yellow and purple. Generally I believe the shadow and highlights should be pushed to opposite sides of the colour wheel, but exception do certainly exist.

Check out this sloppy and quick example:



8 simple 3 colour gradients, each with a highlight, mid tone and shadow. The top row of balls have the highlight and shadow colours at the same hue as the midtone, just with more white and black (luminance, I think) mixed in. The bottom row of balls have the same midtones as the top row, but the highlights have the hues pushed towards yellow and the shadows have the hues pushed towards purple, as well as some luminance and saturation mixing.

Notice how they appear differently? In fact, the highlights on the bottom row appear brighter and shinier than those on the top row, but if you compare the two, the highlights on the bottom row have less luminance (brightness, basically) than those on the top row. Why do they appear brighter? Because brightness and darkness can be depicted with contrast, not just white and black.

I find doing this also helps you create a palette that can be used more diversely, thus meaning you don't have to use so many colours :).

I hope this makes sense and is a little help!
#2162
General Discussion / Re: HOTU is more dead
Tue 17/02/2009 09:36:34
Oh man :(.

That is bad news, I used to refer to the reviews on there quite a bit.

Guess I'll go and add Mobygames.com to the bookmarks folder  :'(
#2163
Thanks. Voh.

;D
#2164
Hehe yeah, that's good advice. Having your brackets and parenthesis is not being vain, it is making life easier for yourself when you're digging through a script to try and find bugs!

Trent, I didn't know about the Ctrl + B function, that's cool, thanks for sharing :D
#2165
Have a look at the Game.do_once_only function :)

It makes these situations a lot simpler if you only want to execute the first dialog once!
#2166
General Discussion / Re: Why 2D gaming died?
Mon 16/02/2009 14:09:07
ProgZ: I have to agree with you, there were a LOT of really, really crap games in my 'golden age' that I listed, but it was the period where the games that I find the most inspirational come from. Sure, there were a lot of turds in between the gems, but the gems back during that period shine brighter than what some people consider the gems today.

There's still a lot of games around today that I really enjoy, and there are a lot of games back then that sucked, but almost all of the games that made me say "I wanna make games!" come from that time period.

Ghost: Yeah, nostalgia is often a depressing thing. A few months back I reinstalled Tony Hawk's Pro Skater 2 (which was my entire life for a disturbingly long period of time) and... wow, the graphics kinda sucked. And the physics kinda sucked. And some of those levels were hard - frustratingly hard, but somehow back then I had the determination to sit there and replay over and over until I got it.

Then again, the original Simon the Sorceror will never cease to amaze me with it's visuals, so I guess nostalgia ain't all bad :D
#2167
General Discussion / Re: Why 2D gaming died?
Mon 16/02/2009 13:40:02
Quote from: Oliwerko on Mon 16/02/2009 07:59:58
To me it seems that the golden age of PC gaming was somewhere between '98 and '03-'04.
Some cool games were coming out back then, true games made not only to shine with their marvelous xyz super-hyper-engine and super-hyper-effects. The vast majority of games I play comes from that period. I don't know, maybe it's just me, but to me it really seems that nowadays, it's not what it used to be back then.

This is pretty funny because I personally feel that this mystical "golden age" of gaming was between 1995 and 2001 - which is kinda funny because that's roughly 3 years earlier than your "golden age" of gaming, and I am 3 years older than you judging by your age thingo.

Maybe that's just an age where we find ourselves particularly impressionable?

It'd be interested to hear whether people who are 3 years older than me thought that the golden age was between '92 and '97 and whether people 3 years younger than you find it is between 01 and 06  :=
#2168
:P I was going to PM you about it too, BH.

I'll announce the winner in 2 days, please make sure you have voted by then :).
#2169
Hey Trent, thanks for playing :D. Good to hear you enjoyed it, and thanks for the nice comments and bug report :).
#2170
General Discussion / Re: It's been a long time
Mon 16/02/2009 09:27:00
I actually tried to download Vegetable Patch Extreem Turbo some time ago and was sad that I could not do so. Please upload it!

I wasn't around when Captain Mostly sailed in the Goodship AGS last, but welcome back anyway :D. I remember playing a game made by you when I was first getting into AGS and being completely confused, which was great!
#2171
The Rumpus Room / Re: Happy Birthday Thread!
Mon 16/02/2009 08:12:50
Happy birthday Darth :D
#2172
Glad we could help :)
#2173
It sounds like you merely want to replace the normal left mouse button function with something like:

Code: ags

else if (button == eMouseLeft) {
    if (Mouse.Mode == eModeWalkto)  {
      ProcessClick(mouse.x, 201, mouse.Mode );
    }
    else ProcessClick(mouse.x, mouse.y, mouse.Mode);
  }


There's a bunch of ways of going about this, not sure if mine is the best for your situation.

This might mean a bit of extra code but:

Quotehowever, he only walks along it when the cursor is exactly on the walkable area 1 pixel line

You'd have to add a condition like:

Code: ags

else if (button == eMouseLeft) {
    if (Mouse.Mode == eModeWalkto && mouse.y == 201)  {
      ProcessClick(mouse.x, 201, mouse.Mode );
    }
    else ProcessClick(mouse.x, mouse.y, mouse.Mode);
  }


It seems a little strange to me to have a character moving along the Y axis, but if I've misunderstood your post, switch the mouse.x,201 with 201,mouse.y and you should be fine.

Hope this helps :).

Edit:

QuoteCan't remember where it says it in the manual, but walkable areas have to be at least 3 pixels wide to work.

Yep, but this does depend...

In Man Boy I used a walkable area of single pixel width and didn't seem to have any dramas - but that was with keyboad control :).
#2174
This piece of writing was inspired by the following painting of a dinosaur, whale and giant squid:



It was a lovely day outside, so John decided to head to the beach. He made some sandwiches, packed a towel and some sun block and put on his hat and caught the bus.

When he arrived at the beach, he saw his two friends, Allen and Keith swimming. “What fun they are having!” said John to himself, as he watched them cavorting in the waves.

Placing his picnic basket, with his sandwiches, sun block and towel on the beach, John called out to his friends and paddled into the water. When he caught up with them, they were just ready to have a swimming race to see who could swim the fastest.

John wasn’t a very good swimmer because he had very short arms, so Keith and Allen left him behind easily. Keith was a strong swimmer, but Allen’s big tail gave him a clear advantage and he beat Keith to the finish line.

John was a little sad that he wasn’t as fast as Allen and Keith, so he decided to play a trick on them. When he caught up to them, he tapped Allen on the tail and yelled “Tag, you’re it!” as he swam away. Allen giggled, chased after Keith and tagged him. When Keith came over to tag John again, they agreed to play a trick on Allen seeing as he was the fastest. Keith pretended to be distracted, while John swam over to Allen. John then jumped on Allen’s back, slowing him down, and Keith swam over and tagged Allen back.

Just then, a bolt of lighting crashed through the sky. “Oh no” said John “The fine weather has gone. I’d better head home.”

John ate his sandwiches on the bus home, and looked forward to meeting up with his friends at the beach tomorrow.
#2175
And you thought I was over drawing robots hehe :D

I would like to present:



The Class-I CAL (Cybernetically Augmented Lifeform).

The Class-I features several important enhancements over it's predecessors - namely glowy green lines. Designed to function normally in a social environment, it also has a range of functions such as EMP waves, cloaking device and motion detection. The female unit here is displaying the nanite wings which allow transport - the male unit has these deactivated and thus looks completely humanoid.

Done at enormously high resolution, just to show some contrast with my other sprite.

Still four colours ;).

Edit:

vvv  Ghost! Now that's a pun! :D   vvv
#2176
Allow me to present to you:

The Golden Flutitionist!

(2x zoom)

By day, she is a humble flutist, playing classical pieces in the Grimcity symphony orchestra. But at night, she dons her ridiculously stripy tights and sets out to battle crime, using the paralyzing sonic frequencies emitted by her powerful instrument to bring the crooks to justice, in the hopes of finding and defeating her arch-nemesis, and the only Crime Boss around who is impervious to her powerful attacks: Deaf Willy.

4 colours.

Edit:

Here, we see the Golden Flutitionist taking on one of the criminal scum on the street at nights:



You might have a knife, crook, but you sure forgot hearing protection! You're no match for the Golden Flutitionist!
#2177
If you need some extra time, I will be willing to accomodate! Just letteth me be informed of it!
#2178
Quote from: BulbapuckWho won?

I will tell you!

But first, let us examine all of these lovely entries! Chronologically! And with awful made up adjectives!  :D

Ultra Magnus: Excellent interpretation of the shape! I very much like the fact that I can see the original shape, but still recognize what it is supposed to be very clearly! Completely groovulous entry :D.

Ghost: Fantastic interpretation of both rules and shape mean this one really made me smile, you clever chap!Radcellent!

Bulbapuck: Yours is the only entry to turn the shape on it's side! I'm not quite sure if I understand it correctly, but it looks to be one of those funktacular multi-dimensional places, and those are great!

Matti: I really like the smooth, clean vector style here, very neat and pleasing! And it totally looks like a level boss from a game! I call this a wonderiffic entry!

Rharpe: The best Robot-Monsters are the ones from outer space, which I am glad you realize! I really like the facial expression and the great zappy effects, and you also used the shape very well! Magnifirring!

Uncle-mum: Mexican gringo robo baddies with moustaches and rocket cannons are cooltacular and therefore I am pleased by your entry. Good on you for daring to be different and using greyscale, I only wish you hadn't used a JPG!

Domino: Fighting an evil snowman boss reminds me of that part in Simon the Sorceror, and anything that reminds me of Simon the Sorceror is very good indeed! The snowman works really nicely with the background, and I love the top hat. Splendiferous!

ProgZmax: The entry that made me laugh the most, mainly because of the player character ;). "O'Dyle" is the greatest surname ever! And also I really enjoy your interpretation of the shape, very clever. In fact, I'd go so far as to say that this entry was awetastic!!

SpacePirateCaine: The strangest creature I've seen in a while, but still completely neatoriffic! I can really imagine a creature of that nature in a fighting game as a level boss, great stuff!

S-Made: Good interpretation of the rules, and well drawn to boot. I can clearly picture this one in a top down shooter like Tyrian, so good job! My verdict: Fantific!

Sadly, it now comes to the part where I must choose one (1) entry from a large number of great entries, which is not an easy task. But my mind is made up, and the arrow of victory points towards:

(allow a thunderclap that signifies success to be imagined here, please)

Rharpe and the Robot-Monster from outer space with bonus zappy effects!

I would like to say a huge thanks to everyone for making this such a great colouring ball, and I hope you all had fun entering and seeing everyone else's entries!

Ben304 AWAY!  ;D
#2179
My collection contains a few of their cds (three, to be precise) and I do enjoy them. Ridiculously dramatic (and hopelessly romantic), but enjoyable nevertheless.

But then again, I'll listen to pretty much anything  ;D
#2180
Great awards ceremony, thanks SSH! Congrats to all the winners as well :D.

Ponch, that newspaper page is hilarious! You have the right to remain awesome ;D
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