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Messages - ThreeOhFour

#2181
Great entries everyone!

I will be closing this up tomorrow unless I get any extension requests, so be sure to have any further entries in by then!
#2182
Looks (and sounds) very neat!

Good stuff :)

I especially like the

Spoiler
You're all heart, Tinman
[close]

comment!
#2183
I really dig the graphical style. Good work on capturing a very peaceful feel with your images! :D

I will download this demo when my internet decides that downloading things is normal internet behavior ;)
#2184
Vince: Yay! Thanks for playing, and I am happy to hear you enjoyed it :D.

F1ak3r: Hehe, I like the menu song as well :D. Thanks for playing!
#2185
Great! I was thinking just the other day that you'd probably be releasing it soon!

Look forward to trying it out :D.
#2186
Thanks Ryan!

Somebody mentioned the game locking up before due to the Assassinbots, but I couldn't figure out where it was. I appreciate you mentioning it, because it means I might be able to have a crack at fixing it :).

I also can't believe I didn't notice that second point you brought up, and neither did anyone else mention it! That's hilarious!

Glad you enjoyed the game :)
#2187
Completed Game Announcements / Re: Damsel
Sun 08/02/2009 12:50:08
Quote from: Strange Visitor on Sun 08/02/2009 12:44:28
Plus...I was going to keep this on the down-low, but it's just awesome...Al Lowe played Damsel!  I wrote him a letter a few weeks back thanking him for all his work with Sierra, and helping give me my lifelong love of adventure games.  He wrote right back, downloaded, and got stuck at the dragon hand in the window. :)  Really nice guy.  Just wanted to share that!

Haha, you are correct, that is pretty damn awesome!

Nice work!
#2188
Thanks, MoodyBlues. Glad you enjoyed, and I appreciate you commenting :).
#2189
Actually, yeah, that might be the issue. 9 pixels is a huge gap in foot movements, especially if you are talking 320x240/320x200 (which I assume you are). The solution, sadly, is probably to up the frame count.

(ps, by pixel gap, I mean toe to toe each frame, to make sure we're not getting confused :))
#2190
8 frames should be heaps!

How big a pixel gap do the feet move each frame? You should not have a problem getting it to work well at 8 frames at all.
#2191
I got around this problem in the past by using a timer and a check in the room's repeatedly execute function, but this was with an older version of the editor.

It's a pretty rubbish way of doing it, but it seemed to work alright (except for some reason I had to make it blocking, which was silly).

I'd love an adjustable character idle animation speed  property :).
#2192
Once you have imported your sprites into a view, you can then go into the view and set each frame's individual delay. Click on the frame you wish to adjust, then select the "delay" box from the properties column on the side. This should let you set each frame's delay. You can quickly check what each frame is set at by checking the DLY: x property, which is listed directly beneath each frame in the view.

Hope that helps :)
#2193
JBurger, do you mean how to get the feet so that they don't skid along the floor, or something else?

If you mean making it so that they don't skid, I generally find that I have to stick to a certain number of pixels of movement back per frame for certain animation speeds. If you find a nice medium there, you shouldn't have any problems with skidding. Ie, if I recall correctly, moving a foot 4 pixels back each frame gives you pixel perfect foot movement at Delay of 2 and walking speed of 5.
#2194
Miguel: Thanks, and I promise that the next game won't look too different :)!

Shea: Thank you for playing, and I am glad you enjoyed it! Again, I won't commit to a sequel but maybe some rainy day I'll be looking for another project! Good luck with trying a limited palette for yourself :)
#2195
That has got to be:

Spoiler
Deus Ex
[close]

And if it is, good freakin choice as well :D
#2196
Just a quick note and comment of my own:

I've been looking at trying to get an accurate figure for animations myself, regarding how long each frame takes. I initially thought a delay of 1 would mean it runs at 40 fps, but it seems like you need to set a delay of 0 to get the 40 fps (if it even is 40).

Am I correct in thinking that when a 'delay' figure is set to 1, it means the game shows that frame for 2 game cycles? It makes sense to me this way, because I've got a couple of animations running at 0 delay and they don't seem to skip frames, and also because when I tried to calculate the speed of an animation based on delay x number of frames (when I assumed that an animation running at delay 1 = 40fps) I ended up with an animation time that was about double that of what I calculated.

I assume then that if you wanted exactly one second, and the game runs at FPS, one has to set a delay of 39 for the frame? I wonder if this is the same with the Wait function.

Interested to see what comes out of this!
#2197
Akatosh's entry is quite clearly

Spoiler
Planescape: Torment
[close]

And I really like it, and I'm not just saying that because I really like the game it was based off!
#2198
The old screenshots are great. The new screenshot is great.

It's all great, basically  :=

Oh, and interesting speech portrait style!
#2199
Quote from: ProgZmax on Tue 03/02/2009 12:58:07
You are about to see a rare image from an unreleased action game called 'Outback Assassin' where you play the role of plucky Australian Sniper Wally 'Croc' O'Dyle, who has to perform stealth kills on Nazi officials like Kolonel Gustav von Aquarius, seen below:

BAHAHAHA!

You are THE MAN. This laugh me made!

Also, to SpacePirateCaine - I would say that I do not know what your entry is, but I do know what it is.

It is awesome.
#2200
Thanks Miguel! I'm happy you took the time to play the game, and happier that you enjoyed it and shared your comments! I hope I haven't stuck myself too deeply into a rut of the same art style over again for each game, because I always try and push myself to try something a little bit different when I draw for a game, but I am glad you think I am consistent!

Cheers!
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