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Messages - ThreeOhFour

#2261
Just to elaborate on that point, I've seen animals killed before this point, and actually helped deal with the meat + guts and all that and not had a problem with it, really.

It's just when I see an animal thrashing around in what appears to be pain - seems a little different then, really.
#2262
Left it on a 150x150 canvas due to laziness. 9 colours for image, 7 colours for the actual sprite itself. The image on the left is what generally counts as my sketch, which I then colour and shade at the same time into the final sprite on the right.



I zoomed it to 2x because it is a tad small.

Edit:

Just for fun, here is the sprite put into a scene, using the same seven colours as the original sprite.



Eyepatch Penny does battle with Zak the Kraken :D

Again, zoomed in to 2x to make it easier to read. See. Whatever you do to pictures.
#2263
Quote from: bicilotti on Sun 11/01/2009 07:03:06
Quote from: MillsJROSS on Sun 11/01/2009 06:22:36(Or Kosher meat, because Kosher rules generally provide the animal died quickly with minimal pain).

-MillsJROSS

Sorry for going a bit out of topic but:

Quote from: WikiThese strict guidelines require that the animal is killed by a single cut across the throat to a precise depth, severing both carotid arteries, both jugular veins, both vagus nerves, the trachea and the esophagus, no higher than the epiglottis and no lower than where cilia begin inside the trachea, causing the animal to bleed to death.

If I were an animal I'd rather choose another kind of death.

I've been to an abattoir before and watched animals slaughtered in the throat cutting manner before (prior to which the animal was stunned on the head somehow). I'm not sure whether it was just muscle spasms or 'nerves' (these seem to be the two things it was attributed to, rather than actual pain) but I noticed the sheep killed in this manner quite often thrashing about. Note that this was with a stun to the head as well as the throat cutting business, which was really a rather severe cut.

It really did leave me feeling quite unwell.
#2264
To achieve true equality between nature and man, we must go back to our roots; Battling savage porkers in the woods with naught but our wits and impressively hairy chests (except for the women, I hope), wrestling the beast with our bare hands and our uncanny wits in order to achieve lunch.

Once we have achieved this state of balance, there will be no more need for this kind of discussion.

Unless a more advanced race comes along/evolves/whatever those freaky advanced races (like us) do to get advanced, and then make human battery farms (kinda like the Matrix really), because then they'll have to have the discussion. And if humans escape the human farm then they'll get taken to the pound and put down or ground down into dogmeat!

Or, if a new ice age wipes humans out completely, (or the big meteor thing or armageddon whatever it is) and then the only thing that is left of our awesome flying cars and robot maids (this obviously won't happen until like 2174) will be strange fossils, which the next advanced race to come along (giant cockroaches? aliens?) will unearth and put into museums, giving us awesome names meaning things like "Terrible mammal".



Sorry for going way more offtopic that was necessary or appropriate :-[

EDIT: Oh, and I really do detest making serious points in arguments when I am quite sure that nobody's opinion is going to be swayed by my point, but anyone who comes in here citing the money reason makes me shake my head. Posting on here means you have access to a computer and internet, which costs money. Most of you have televisions, telephones and that sort of thing. Saying that you really *do* care about animal's feelings, but can't/won't afford to do so is basically saying that you care more about having luxury items than you do about the wellbeing of another living creature, which is a very sad thing to say in my opinion.

I also get the feeling that the underlying tone of some of the posts here is a question of whether humans are a more important animal than all the other animals or not. Which for me is a difficult thing to answer.

I truly believe animals have feelings, even those that aren't humans/destined for burgers. We have cows and sheep - I am quite certain that they have feelings beyond the basic instinct for survival. I work in a shearing shed with sheep quite often and one can see that they have feelings as well. They aren't walking meat any more than we are walking meat, in my experiences. Their amibitions may not reach the same level as ours, but they aren't just mobile steaks.
#2265
Quote from: Meowster on Sun 11/01/2009 02:07:13
Ben + Zooty.... yay! I had an evil guinea fowl that hid in a cherry tree, waited for me to walk past, and then flew into my face EVERY SINGLE DAY.

This is obviously the most coolest thing ever :D

The fact that it was in a cherry tree makes it seem even more ninja!
#2266
My boss has hundreds of chooks. And some guinea fowl. And some peacocks. My grandparents who are just down the hill have chooks, and the guy down the road has chooks and ducks and guinea fowl. We never buy eggs  :D.

They are all free range. So free range that my boss couldn't find one of his pea hens for two weeks  ;D

We had chooks until an evil cat found a hole in the wire and killed them all  :'(
#2267
The Rumpus Room / Re: Happy Birthday Thread!
Tue 06/01/2009 11:43:52
Ess Ess Aych!

Older than an aging haggis. :=
#2268
It has always been working fine for me, even a few months ago.

edit: At least, as far as I recall. It is currently functional for me.
#2269
QuoteAlready does.  The controls in the video you can see work exactly like in all modern-day fps on the pc. WASD for moving/strafing, mouse to aim (horizontally and vertically), etc.

Hell yeah! I thought I saw some slight vertical movement in the video, but it was so slight that I was unsure whether it was mouselooking or not. This is great!

QuoteSo, to summarize, any game any user creates with the plugin can have any number of weapons which can all work completely different - it does not depend on the plugin.

This is a very good thing ;D

QuoteCollision detection between the walls and objects and enemies will be done in the plugin but you will be able to deactivate it for flying/noclip simulation.

Does this include collision of bullets with enemies? Or is this just done with a function similar to an interact mouse mode whilst the crosshair is over the character?

QuoteI'm not yet 100% sure about the AI, I'd like to let the user write his own but I also want offer a default behaviour maybe, because writing the AI is not exactly easy.

I'm guessing I'd probably have a pretty hard time writing AI, so if you could include default behaviour, that'd be quite excellent!

The map editor looks nice and simple to use - great work!
#2270
Yeah, yeah, really great.

Small questions ;D (Lots of them, but they're not overly complicated to answer, I hope)

-Will this be able to support a mouselook system?
-Will you be able to have platforms/rooms of varying height? (ie, Doom levels as opposed to Wolfenstein 3d levels)
-Is there a limit on the weapon used? Ie, will it be easy to add multiple weapons to the game, with different damage/rate of fire characteristics?
-How does the level editor work exactly? Do we need to create an image, a 3d file, a text document? A series of regions/hotspots/walkable areas?
-Will there be in game functions for things such as collision detection/item interaction (shooting dudes/getting shot and opening doors), ammo count and player health, to make it easy for non advanced scripters (me) to build their own fps?

Even if the answer to all of these questions is "no", I am still really pumped about this! All these would just be a bonus :P

This is incredibly exciting man! The ability to build an FPS in AGS is something that would absolutely make my year!

It is hard to know whether to be more excited about this or Troopers, you insanely talented freak! ;D
#2271
I would very much like to be able to alter the Name property of objects and hotspots at run-time, much like can be done with characters and such.
#2272
The Rumpus Room / Re: Happy Birthday Thread!
Tue 30/12/2008 08:08:38
LGM!!!!

Happy Birthday!!!

Wooooooooo!

;D
#2273
The Rumpus Room / Re: The AGS Stickam Room
Sun 28/12/2008 07:42:23
#2274
The Rumpus Room / Re: The AGS Stickam Room
Sat 27/12/2008 04:42:45
Come in here now please :)

New room. Here. Now.  :)
#2275
General Discussion / Re: Feline tendencies...
Tue 23/12/2008 06:28:32
I have recently wished to name a cat Count Fluffykins the Destroyer, but I am sure that this is a name with limited appeal.

Not only have cats ruined multiple pairs of headphones for me with their cord chewing prowess, they also have a tendency to fight video game characters on the screen, as though they were hunting a mouse. Hilarious until they step on the keyboard and press on arrow keys with their ferocious paws.
#2276
Thanks, ProgZ :), and yes, I think it'd be a great idea to allow us to place cutscenes in the game instead of mucking around with passwords and such in order to ensure people don't read the end before they earn it.

Quote from: bicusing a different AGS executable is way more simple for me to script (and for 3rd party designer to use/tweak as he/she likes).

AGS is basically the ideal thing for creating cutscenes, for me, anyhow. Waaaaay more flexible than some inbuilt method (allowing for easy animation implementation, alpha channels and such).

If you could basically specify an intro .exe and a outro .exe, with some way of making sure that the intro kicks straight to the first level, this would be perfect, I think.

Would certainly encourage me to create more levelpacks ;)
#2277
Quote from: ManicMatt on Mon 15/12/2008 22:57:20
There's no way to know you even need any pieces at all until you find out you need pieces at the end.

Well perhaps you are supposed to be psychic whilst playing, meaning that you would know this long before the final puzzle.

Sure, it's a niche market, but it would explain the name  8)

#2278
I've only touched the face here because it seems to me like the part that could use the most improvement.

Quicko Edito:



Some points:

-Skin tones are not all one hue that just have more black added into the mix. On a character with skin tone like this I usually have the highlight with more of an orange hue, shifting to a slightly more red hue for the dark shade, and the middle somewhere inbetween. Sometimes I ignore this completely and go with what looks good, but that's a pretty good general guideline.
-Nobody's eyes are bright freakin blue from that distance. Look at the photograph: All you can see are dark colours there. Use dark colours. If you're drawing cartoony characters, hell, use all the bright colours that you want. But from a photo, all we see is darkness.
-Make him smile like he is in the photograph!
-Make his hair to the sides of his head, as in the photograph.
-Personally, when doing game sprites I will just leave the lighting from basically top down and ignore side lighting and such.

He still doesn't look too much like the dude in the photo, but at least he is happy now!

;D

Hope this helps a little.
#2279
I've heard about the book and while I thought "Hmmm, that's interesting" it also seemed a little bit pointless.

It also seemed to me a rather large generalization - Ie, the "correct method" of going home with a young lady being a series of steps. It seems to me that all the girls I meet vary quite a lot, and while some might giggle at being told they are quite short, others I know would probably tell you to piss off. Girls are not machines with clearly labeled and numbered parts, nor do they all come with the same features and 12 month guarantee.

Oh, and unless you're just looking for a bit of shag action, some girl you meet in some joint just because she responded well to Comment #84 "Wow, your teeth are really small" is probably going to be a less satisfying relationship than finding someone who you can really have a good discussion with. Unless you both really like small teeth.

I basically agree with Ryan K, although I haven't read the book.
#2280
Hints & Tips / Re: Loftus and the Sky Cap
Sun 07/12/2008 12:28:08
Spoiler
Try showing that blue item you found in the drainpipe to Alfonso :)
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