I find your graphic style interesting.
Have fun making the game, I hope to have fun playing it soon
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Have fun making the game, I hope to have fun playing it soon

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Show posts MenuQuote from: Kinoko on Wed 17/09/2008 08:20:53
I'll take a look at it, sounds good. But I'm curious - how do you find MMF to be limited?
I'm actually a big fan of scripting myself, and so even if the drag-and-drop based software is "easier" to use, I'm not sure if I feel quite comfortable with that idea. Perhaps I have the impression that it's going to be more limiting - but if that's not the case, I'm more than happy to be corrected on the subject!
Quote from: Spike4072 on Sun 14/09/2008 06:15:52
As this is my first try I am kind of learning as i go so every part is a little different and I have no set style yet. I can see how that makes things look mixed.
Quote from: matti on Fri 05/09/2008 12:51:13Quote from: Babar on Fri 05/09/2008 10:57:44
Hahahah....considering this is Zero-G space, I'm envisioning magnetic butt-clencher chairs, and a computerised hand-writing recognition enabled desk-surface. Funny how many ideas you can model around the environment...
Well, it's quite unlikely that he's gonna make a zero-gravity station. Of course there must be some sort of artificial gravity. Otherwise any walkcycle would be senseless and the characters/objects had to be flying around all the time. But that's not the case here since the given characters and objects are STANDING..
So why not make a desk?
Quote from: Kadji-san (BradN) on Mon 01/09/2008 22:50:10Quote from: Akatosh on Mon 01/09/2008 14:39:49
Now you've made me think of (and therefore want to play) Arcanum again. I hope you're proud of yourself.![]()
In different news, great theme.
Is the game that bad? I've always wanted to play it an never heard of it being related to Bugs or Dead Ends. haha
Quote from: egamer on Fri 29/08/2008 21:40:06
Sorry, I didn't know what OROW stood for. But I still can't see the point of trying to complete a game in one week, expect as a practice exercise.
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x00442D88 ; program pointer is +72, ACI version 3.00.1000, gtags (2,37)
AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.
Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
---------------------------
OK
---------------------------
function repeatedly_execute()
{
if(IsTimerExpired(1) == 1){
if (GetGlobalInt(1) == 0){
cShip.ChangeRoom(1, 0, 0);
cShip.Walk(160, 110, eNoBlock, eAnywhere);
SetTimer(2, 45);
SetGlobalInt(1, Random(3));
SetGlobalInt(3, 1);
}
else if (GetGlobalInt(1) == 1){
cShip.ChangeRoom(1, 0, 200);
cShip.Walk(160, 110, eNoBlock, eAnywhere);
SetTimer(2, 45);
SetGlobalInt(1, Random(3));
SetGlobalInt(3, 1);
}
else if (GetGlobalInt(1) == 2){
cShip.ChangeRoom(1, 320, 200);
cShip.Walk(160, 110, eNoBlock, eAnywhere);
SetTimer(2, 45);
SetGlobalInt(1, Random(3));
SetGlobalInt(3, 1);
}
else if (GetGlobalInt(1) == 3){
cShip.ChangeRoom(1, 320, 0);
cShip.Walk(160, 110, eNoBlock, eAnywhere);
SetTimer(2, 45);
SetGlobalInt(1, Random(3));
SetGlobalInt(3, 1);
}
}
else if(IsTimerExpired(2) ==1 && GetGlobalInt(3) == 1){
if(GetGlobalInt(2) == 0){
cShip.Animate(4, 1, eOnce, eNoBlock);
cHealth.LockViewFrame(3, 0, 1);
SetGlobalInt(2, 1);
SetTimer(2, 45);
}
else if(GetGlobalInt(2) == 1){
cShip.Animate(4, 1, eOnce, eNoBlock);
cHealth.LockViewFrame(3, 0, 2);
SetGlobalInt(2, 2);
SetTimer(2, 45);
}
else if(GetGlobalInt(2) == 2){
cShip.Animate(4, 1, eOnce, eNoBlock);
cHealth.LockViewFrame(3, 0, 3);
SetGlobalInt(2, 3);
SetTimer(2, 45);
}
else if(GetGlobalInt(2) == 3){
cShip.Animate(4, 1, eOnce, eNoBlock);
Wait(20);
QuitGame(0);
SetTimer(2, 45);
}
}
}
function cShip_Interact()
{
cShip.ChangeRoom(0);
SetTimer(1, 100);
SetGlobalInt(3, 0);
SetTimer(2, 0);
}
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