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Messages - ThreeOhFour

#2561
Critics' Lounge / Re: "Painted" lighthouse
Thu 03/04/2008 13:33:45
Hmmm, it is possible. I drew it freehand, hoping it was about right... perhaps I was a little off. I'll see about checking it with lines.

Cheers
#2562
Critics' Lounge / Re: "Painted" lighthouse
Thu 03/04/2008 13:03:51
The lighthouse's left side I lit up to make the lightning strike seem part of the image. The rocks, too, on the left side are edged with the light. Perhaps I took this too far?
#2563
Critics' Lounge / "Painted" lighthouse
Thu 03/04/2008 10:12:36
As suggested by Andail over in the comp thread.

Yesterday my Wacom graphics tablet arrived in the mail and I set to work creating an image for the current background competition. This is the result:



It's the first time I've really tried to "paint" something, so there are many things I'm fairly unsure about. I've never really been an artist, I just like to draw, so I'm sure I've made many simple errors. I know there are some great artists out there, so I'd love some advice :). I tried to mix the colours a bit as well but left them as the painting started because it turned out badly.

Thanks for your time :).
#2564
I might do just that.

Cheers :)
#2565
Nice to know I'm not the only one with a "crazy blue person fetish" ;).

EDIT: I'm very sorry, but I just couldn't resist  :-[:

#2566
It's nice to hear I'm not the only one :).

I have to say, though, I've had a bit more of a play with it, and for all my ineptitude, it's still a groovy little machine. I've done some work on the background, so I'll update my other post.
#2567
I just recieved my first shiny new Wacom tablet in the mail this morning - and I wanted to have a go at drawing something with it :)

This is the result  :-[



Yes, it's awful. But it is the first picture I've drawn with a tablet, and the first time I've really tried "painting" with my computer, so don't be mean >:(!

;)

Even though the pic is kinda crappy, I had a good time brushing away while doing it. I remember Andail did a tutorial on how to make nice backgrounds, I might go have a look at that and see if I can turn this scribble into something worthy of me posting here. And yes, I know that it's not that functional as a background. I just wanted to draw something, ok!? ;D


EDIT: With the power of my magic wand (stylus thingo) I've done some editing to this, as well as some attempted colour mixing (by which I mean yes, I know it is too dark now :(). Still looks kinda crappy, but at least it has some real contrast now :).



EDIT 2:

Yep, I can't stop touching it up  :). I'm getting a bit happier with it now though:

#2568
Looking much better!

I agree - add some shadow to the legs as they move under the dress to make them seem further away. You could also scale them a little bit to show perspective :).
#2569
Quote from: Akatosh on Tue 01/04/2008 10:32:56
Finishing date: No goddamn idea. Depends on the AGS forum users' pressure.

*PRESSURE*

;)
#2570
The new screenshot with the rain looks fantastic. Really looking forward to this!
#2571
Skitzo, with regards to your blinking animation....

Blink. Right now. That's it, blink.

How slowly did you see your eyelids close? ;)

Blinking is a fast action, done in milliseconds. You could do your blink animation with just one in between frame from fully open to fully closed - it saves you drawing and importing time and looks more realistic.

Other than that, nice work, and keep it up :).
#2572
The term 'detail' doesn't always refer to resolution.

If we take a look at your first sprite, and compare it with your latest effort, we see the first one was very square, and the new one is very curvy. You can get curvy with low resolution but!

I tried to do an example of a really low resolution, high detail sprite, but wasn't overly happy with it, so here's an example of some of ProgZmax's sprites (hopefully he won't mind me referring you to these):



These were his concept sprites for the unconfirmed sequel to Dance To You Drop, and I'd like to point your attention to the level of detail here and to the fact that these sprites are smaller than your first sprite.

I'm not saying you have to be ProgZmax, I'm saying that higher resolution does not necessarily mean your sprite will be more detailed.

BTW, ProgZ, if you read this... please make the sequel ;D.
#2573
Could this perhaps mean I can get to work on the MMO Real time turn based flight simulating platformer I've been dreaming of?
#2574
Hehehehe



;D
#2575
Wow, nice work. If I could make one suggestion: Use more contrast in the palette. I know I made the point before, but if you are going to use shading, make it so that we're able to see it. I've done a quick edit here:



I don't think that this edit is the best looking thing ever, but it might give some indication of how to adjust your shading :).

To be frank, I'd like to see you working at a lower resolution. Low res is great fun because you can get your sprites looking good a lot quicker, and the game takes way less time to make. However, if you're going to work at higher res, good stuff and keep up the nice sprites :).
#2576
Heh, I refrained from mentioning them because he said he didn't like the singer from Firewind. But yes, they are shredders.
#2577
The Rumpus Room / Re: Happy Birthday Thread!
Mon 31/03/2008 05:01:06
Happy birthday to Dave Gilbert and to Ali.
#2578
I don't think it looks "horrible", but I'm sure you'll be able to improve with a bit of practise. Keep working at it and let us know how you go :).
#2579
Quote from: Ryan Timothy on Mon 31/03/2008 03:32:27
Should've known ben with his crazy blue people fetish would come along and draw this totally exceptional character.  She's got sex appeal (with clothes and without), in a weird blue alien-like way. :P

But she doesn't look poor like Spike had kinda suggested by saying she was wearing torn at the knees pants.  But the boots help give a poor image.

Hehehe, I have a blue person fetish? This is most interesting!

I did the character based off the reference pic, which is where I got the undies from. I could give her a pair of daisy duke shorts, but I'm afraid rumours of my blue person fetish would only spread ;).
#2580
Interesting sprite - however the colour scheme feels a little dull to me.

Here is a mockup with a more vibrant colour scheme:



Hope this is useful.

EDIT: Just reread your first post and checked out the reference image, realising how far off the mark I was ;).

Here's an edit based on your reference picture:

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