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Messages - ThreeOhFour

#2701
Critics' Lounge / Re: Shiny colouring
Tue 19/02/2008 01:36:19
Thankyou for the comment - I've been thinking the same thing myself, so I'll see about filling them up some more.

Cheers :)
#2702
General Discussion / Re: Music from Windows
Tue 19/02/2008 01:27:26
This may be the most awesome thing I have ever heard. Thankyou much for link!

EDIT: For some reason this reminds me quite a bit of the music in Deus Ex. And that is a very good thing.
#2703
Critics' Lounge / Re: Shiny colouring
Mon 18/02/2008 23:55:07
Thanks for the point Ali - I'll fix that (hopefully) :).

Tuomas - the blur is wanted blur. I did this all as pixel art, so I went in and added the anti aliasing myself. I realise that many of the characters do not have it currently, because it is rather hard to antialias moving objects by hand, but where possible I will antialias the character outlines as well. I respect that this is your opinion, but I feel that the thicker, smoother lines look better than a thin, jaggedy line.

Cheers :).

EDIT: Silly me missed Ghost's post. Yeah - the anti alias was done by hand so as to stick within my 14 colour pallette. Like I said, it's been ages since I've done anything in paint, so it has been rather fun getting back into it. Thankyou for your nice comments - I feel that the Super Jazz Man comment may be going too far though (if only because I have so much respect for Big Brother's work).

Hmmm. I wasn't going to post any more pictures, but I've changed my mind...

Having the day off yesterday got me all excited about this project, and I started drawing some more. I'm currently at 6 backgrounds (6 backgrounds in a day and a half!) and I think I might be able to turn this into a short game just for fun. These new scenes all use the same pallette and are done in paint - I'm proud of them, even if not all of them are finished. Your thoughts would be appreciated :).





#2704
Quote from: m0ds on Mon 18/02/2008 11:49:01
QuoteNow if you'll excuse me, my collossal girlfriend is terrorising a japanese city...

Synopsis for your sequel? I f***ing hope so!!!! :D

Seconded. Very, very enthusiastically seconded.

;D
#2705
Critics' Lounge / Re: Shiny colouring
Mon 18/02/2008 05:55:58
Hooray! *High five* :D
#2706
Hints & Tips / Re: Apprentice -1
Sun 17/02/2008 05:32:38
A quick search for "Apprentice bonus puzzle" brings this:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=14550.0

Hope that helps.
#2707
Howdy all.

A bit underwhelmed with working on gamey type things today so I though I'd have a go at drawing a coolish kinda sprite - with high contrast and fairly high saturation values, and few colours.



This be the result of the excercise, however I feel I may have done it badly. I got the black outline idea from a set of sprites I remember Krysis posting ages ago, I was impressed by the technique and thought I'd give it a shot. Your help to make this look better would be appreciated. I realise I basically wasted a colour by only using a few pixels worth of it, but I think the nice warm colour stands out well against all the cools.

Cheers!

EDIT:

I guess finding out that I had a day off tomorrow made me decide I could waste more time on this.... Kinda did a scene, using 14 colours.



I did it in paint, and it's been a while since I've done anything in paint so it's probably a bit rougher than I'd normally go with, but I am pretty happy with it.
#2708
Yes, I agree, what an awesome year for games.

Very nice presentation, congratulations to all the winners.
#2709
Sarcasm aside about the ingenuity of the article, obvious little things like many of the ones mentioned here are things that are often easy to forget.

I didn't exactly learn a load of new information, but it is good to read another person's point of view on the issue, and be reminded of some of the important things to remember when creating a character.
#2710
I like locked room puzzles, sort of.

I find that I get extremely tired of wandering everywhere trying to find the item I have missed or dialogue option that I haven't explored just to get to the next stage in the game. It takes time, can't be skipped and is boring to watch the character walk everywhere. Locked room puzzles skip this annoying element.

Some games (Such as Simon the Sorceror) have maps that get rid of this problem, or at least help it.

I say go for the old locked room puzzle. The elements are generally right in front of your eyes, and there is plenty of room for creativity with the puzzle.

Oh, and Paolo - heh... Trance-Pacific is really just a series of locked room puzzles. But you already know that.
#2711
Hmmm.

I have a few points I wish to make. I hope I don't appear to ramble.

First of all, this character seems to be at a good size for an adventure game. You'll have to design your rooms around your character height, so really you can use a wide range of sizes. I like this size sprite because you can put a fair bit of detail in and it won't take to long to draw or to animate.

Secondly, with regards to colour, mouthuvmine has a better colour scheme in his paintover - it's not perfect, but for basic shading and detailing it works quite well. I suggest you think about things before drawing them as any colour though. A yellow belt is uncommon, and the yellow belts I have seen have either had a black or a silver buckle. Yellow belt with a brown buckle = ugly.

When it comes to a graphics tablet - don't let the lack of this get in your way. I've never used one, and I am sure you can do many wonderful things with them, but you should be able to get a nice looking sprite without one.

I think most importantly, this character has no character. When drawing a character, try to give them a bit of personality that will make them stand out. Not to pick on mouthuvmine, but although he's given the character a facial expression, he hasn't given the character much in the way of facial features. You don't need loads of colours to do this, so there is little excuse for not doing it.

I've done a sprite at this resolution based on mouthuvmine's edit (colour wise) to show how I'd use this pallette and resolution. It's not perfect, but it demonstrates some of the points I think you should consider.



My sincerest of apologies for what may be a rant supported by an example that is not very good as I am tired from work. Good luck with your spriting.
#2712
An RTS in AGS? A difficult project to create, I am sure, but perhaps further proof of the flexibility of the engine...

Best of luck - the screenshots and provided information look brilliant, and there is little doubt that this one has risen towards the top of my "AGS Games I Wish To Play" list.
#2713
Critics' Lounge / Re: Background lighting...
Sat 26/01/2008 11:01:33
I feel that this image nears completion. I have added in the discussed things. I am unsure as to whether I have accurately shown the light from the door however. Your thoughts are appreciated.



Cheers
#2714
Critics' Lounge / Re: Background lighting...
Fri 25/01/2008 02:17:20
Thankyou KhrishMUC and Cluey for your images. They are both very helpful.

I've done another version, mainly trying to get the shape of the lighting right. I have a feeling that the light may not be bright enough on the wall and the floors - Cluey's has very bright bits. Should I adjust it to allow for these? Also, let me know of any other changes you feel need doing.



Oliwerko, I am glad you like the background. I am not sure how to describe the game this background is meant for, but it is going for a slightly futuristic feel. Hopefully if we stay on task you'll see something soon.

Apologies for taking so many attempts to get it right, by the way. I am sure I'll have this one finished soon enough, and thanks again for your advice.
#2715
Critics' Lounge / Re: Background lighting...
Thu 24/01/2008 07:56:22
Thankyou for your advice.

Apart from the door, the wall light and the small lights there are no other lights. There will be a computer screen later on.

I've done a sloppy edit of the background, adjusting the lighting as well as the colours. Again, your advice is appreciated, as well as any further advice on the picture.



Thanks.
#2716
Critics' Lounge / Background lighting...
Thu 24/01/2008 03:32:46
Howdy all,

I am hoping you will be able to assist me with my little problem. I am working on this background and I am unsure as to where the yellow lighting should start showing on the walls and the floor. As you can see I have made a start, but I do not feel that this is correct. I would like to get this aspect right before adding more things to the room.



Any help you could render would be greatly appreciated. Also, if you see something else you feel could be improved please point it out.

Thankyou in advance.
#2717
Yes people, more nominating!!!

I just did mine - sorry it took me so long  :-[
#2718
Nice presentation - and it was nice to see we got a fair amount of entries in all the competitions throughout the year.

Hope for an even better MAGS year this year!
#2719
Vince, that is the BEST!
#2720
Dave,

Brilliant demo. Congratulations to you and your team for what is shaping up to be a brilliant looking game. I had to make sure I did the four ways (I hope) to get to the end, and I loved it. The little bit of dialogue about the paperclip made me laugh, as did the way Joey and Rosa smile in a "Trust me" kinda way.

Graphics, sound, music, gameplay and story are all top notch.

Good work.
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