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Messages - ThreeOhFour

#2881
Critics' Lounge / Re: Working on a GUI
Tue 29/05/2007 10:44:52
Vince Twelve - I've tried a quick rework of the cursors. Is this a good fix, or a not good fix?

Hudders - Regarding the exti button - I'm an idiot. Regarding the 3 circles - I thought they'd be cool and aesthetic and stuff. Like they lead up to the about button.



Let me know what you dudes think.

Thanks all.
#2882
Critics' Lounge / Re: Working on a GUI
Tue 29/05/2007 06:25:20
Ok, I've mucked around with it a bit.



-Hudders - glad you like, haven't used icons for the other buttons because I wanted to put some variety in there. Like a real spaceship. If they actually exist.

-Alliance - I think I've fixed what you mentioned. Let me know if not. Glad you're liking it anyway.

DrewCCU - Why is the bottom one better than the top one?

Also tried a recolour.

Can you guys tell me why each one is better when commenting, so I can try and incorporate the best parts of each one into a good one?

Thanks dudes
#2883
Critics' Lounge / Working on a GUI
Mon 28/05/2007 13:48:32
Hi guys,

Due to my wish to create a gui, I've created the following:



I've tried to make it sort of spaceship like. The colour scheme was inspired by a wing commander one. Because I haven't played that game for so many years, I highly doubt it actually resembles any wing commander colour schemes. But I kept it so far. Two different versions for comparison's sake.

Your comments and suggestions are very welcome, as they always are.

Thanks dudes!
#2884
Critics' Lounge / Re: Old character remake
Wed 23/05/2007 15:09:39
I had a quick play around with it:



Is looking good.
#2885
Ok - that last image that I posted had a colour count of 50.

I've managed to halve that. Here is the pic (using Andail's version for reference on the distant stuff) with 25 colours. I must admit I'm very proud of that colour count.



Basically changed a whole heap of colours.
#2886
Ummm.... wow.

I wanna learn how to do that. It is tasty!

Can I do something like that without Photoshop/insanely over the top hand pixelling hours?
#2887
I really like the sprite - I also think the way ProgZmax has done the hair really works well. And who could forget the blue stubble??

Good work, man.
#2888
vict0r - Hah! I didn't get that until I realised who you'd quoted. Thanks man.

Zooty - Thanks man - I've made the ship a bit sharper looking.

markbilly - I'm not sure how I'm gonna get that happening. Perhaps walkable areas? Glad you like the path - small dirt mounds added as suggested.

#2889
Alright, some more edits:



-Started shading on mountain
-Shadow on ship
-Texture on path
-Root hole [ ;D] adjusted
-Sand colour to city adjusted

Hopefully I'll have this one finished soon. I'm getting a good idea of how I want my next one to look.

I must admit I'm pretty pleased with the fact that I've only used 44 colours so far.

And markbilly - no need to apologize for being a critic. Critics are what made this background look like it does now.

Cheers all.

Ben.
#2890
I love this demo. It is wonderful. The use of keyboard, the Commodore 64 styling is great and the gmae is funny.

No complaints from me. The only thing I noticed so far was that the box in the hallway had a blue line included in it when walking behind it that didn't look like it should be there. And I agree with Gamer_V that the F keys seemed to be a bit weird to use, but it does make sense using them.

The tutorial is maybe the funniest I've seen in a game yet. Good job on this - I don't think I've seen a game like this in AGS ever before.
#2891
Okies, quick edit before bedtimes:



I haven't changed much, just altered colours. Will do more tomorrow.

gASK - Ah. I was not sure what he was saying. I shall have a go at doing that.

Andail - Gotcha. Hope the new one is looking better....

markbilly - I tried changing the sky colour and it looked wussy. I want like a deep sunset colour. But I'm glad you like the shape its taking.

Cheers for the comments guys. More soon!

[EDIT]: Update -



Slowly but surely, we're getting there!

Right - changes:

-Redid some parts of the ground. Textured whole ground.
-Changed colour of path. To be textured still.
-Antialiased clouds & planets
-Coloured ship

I'm pretty happy with the shape he's taking.
#2892
gASK - Small rocks and root hole (heh) added.

markbilly - I don't want to get the whole black foreground thing going on. But I have darkened it a little. And added some more bushies.

SimB - I think you're right. I think I'm going to need to go back and sort out the ground coz I don't like it. Not enough dark spots, methinks. It is on the 'To Fix' list.

Evil - I'm not 100% certain what you mean, but I lengthened one of the branches because every time I follow people's advice things look better. So there ;D.

Here is the latest:



I've made a very quick start on the sky. Just for a change.

Just looking at this thing, I realise I've used heaps of warm colours. Never ever planned that.
#2893
General Discussion / Re: Bandology.org
Fri 11/05/2007 16:25:02
I am finding this very amusing indeed.

A very interesting concept - merging the core and casual gamers together. I can be a bit of both at times, so this appeals to me very much.

Good work on a good concept! The minigames are typical of what I've seem online, but they work. The "battling the audience" notion is an interesting way of doing things.

So far I've put a couple of hours in, played a few "gigs" etc. It works pretty smoothly and has been great fun.

Good stuff.
#2894
I think that it is very funny.

I'll find it again when high on coca cola mixed with red cordial  :D.
#2895
I agree with InCreator. War itself is something that allows you to build suspense. Focus less on beheading crazy cultist hermits. Why behead some old hermit based on superstition, anyway?

How much more atmosphere do you need to work with than a group of men with poor resources in horrific conditions who aren't sure whether they will ever see the next sunrise, let alone their families? There is loads of potential there - you've got men frightened that they are going to die. You don't need to add to it with crazy hermits.

Some constructive criticism?

Well, if you ARE keen to pursue the hermit thing, give the hermit a say. I'm sure the captain would not behead him without first questioning him. And I think "I think I've been bit by something" should be "I think I've been bitten by something".
#2896
I've done a little bit more on it - any thoughts about these foreground objects?



MadReizka - I think you're right about the foreground objects. Hence I've added a few. I plan on keeping that light source the same - the characters are shaded that way, so it makes sense to.

Cobra - I get that - draw something and come back and it sucks heaps. Dunno why.
#2897
Critics' Lounge / Re: Cottage background WIP
Thu 10/05/2007 17:19:43
It is a fantastic background. I agree that the path should be redone - quick edit below



Not sure if it is any better, but this is a bit less contrasty.

Good work anyway man!
#2898
Cobra - Thanks for doing an edit! I'll have a shot at making the rock a bit more jaggedy. The planet I'll also give a touch up when I do the sky. No sense in mucking around with it too much until I get that sky right.

gASK - Glad you like the trees. I actually managed to draw what I was seeing in my mind for once, and I'm pretty happy with it. Looking at your experiment, yeah I might have to change the sky colour... don't want the character getting lost because he matches the sky. In saying that, however, I guess his lighting might help. Will cross that bridge once the rest of it is done.

Until then, a little bit more progress. Yeah, not much, but had band practise tonight.



Dithering isn't something I have too much experience with, so I hope its not looking too shabby.

As usual, your comments are most appreciated.

Thanks dudes!
#2899
Hey gASK - I see - stretch, not jiggle. I might give it a shot to see about stretching them.

I got your joke about spandex. My reply was intended as a joke as well...

And I've done an edit on the side view based on your crits. Likey?



- Boots made smaller
- Knee lowered
- Pectoral muscle given highlight to help it look bigger, extra shading given to ribs
#2900
Another quick lunchbreak edit to experiment with some ideas.

Cleaned up the planet.

Altered rock. Not sure whether I like it better.

Tried to 'refine' the lines on one of the mounds of dirt. Not sure I like this better, either.



Let me know your thoughts.
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